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#1 | |
Hey Mister!
Posts: 54,947
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Mortal Kombat 11
Also sounds like the gear system from Injustice 2 is coming to MK. This from a presser that was released shortly after the reveal: Quote:
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#2 |
Raw Video Footage
Posts: 45,950
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Likely gonna downplay the lootbox thing. Pretty much a bad look now even if it wasn't invasive in Injus2.
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#3 |
I am the cheese
Posts: 51,104
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They really need to make the gear purely cosmetic in this. All the same hyped for the mythos if nothing else.
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#4 |
Raw Video Footage
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InJus2 had a 'competitive' setting that rendered gear just visual, right?
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#5 |
Hey Mister!
Posts: 54,947
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Yeah, pretty sure ranked disabled all the power advantages of gear and stuff and made it purely competitive.
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#6 |
Hey Mister!
Posts: 54,947
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Also, they can advertise the gear system without advertising the loot box system. Frankly, out of every game I’ve played that uses loot boxes Injustice 2 was the most generous. I never once felt compelled to buy any. If they do it the same way for mk11 it should fly right under the radar.
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#7 | ||||
Former TPWW Royalty
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Quote:
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#8 |
2 Dicks out for Trips
Posts: 17,182
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Otis Dozovic should be a DLC
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#9 |
Hey Mister!
Posts: 54,947
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I’m guessing this is where spawn finally gets a spot.
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#10 |
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Hells yeah
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#11 |
Hey Mister!
Posts: 54,947
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Wasn’t terribly impressed by the presentation. Don’t get me wrong, the game itself looks great but NetherRealm is once again pussyfooting around the roster reveal. With the game only a couple months away, all the characters have to be mostly finished at this point. Don’t have to go in depth on all of them but show something, even if it’s just a render. But instead we just got a handful, and they just played the same moves and fatalities several times. Like, it was just revealed and I already feel like I need a break from seeing scarlet’s fatality again.
Again though, the game itself looks good so whatever. I don’t expect the animation to ever change that much. Love it or hate it, I don’t think they’ll ever drastically change it. That said, the animation does look a bit smoother, so that’s something. Felt like hits in general packed more impact. More oomph, if you will. Outside of the classic uppercut that’s something that’s always felt like a weak point in comparison to say street fighter and tekken where even normals feel satisfying. I like how x-rays have been shortened and spread out into the move set (meterburn specials? It wasn’t totally clear) and replaced by a more traditional “super”. Story already looks more interesting than MK X. New character is cool. |
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#12 |
2 Dicks out for Trips
Posts: 17,182
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They need to frigging bring back Konquest single player mode...
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#13 |
2 Dicks out for Trips
Posts: 17,182
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#14 |
Hey Mister!
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More in depth info on gameplay, courtesy of Maximillian.
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#15 |
Hey Mister!
Posts: 54,947
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oh jesus kmfdm
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#16 |
Hey Mister!
Posts: 54,947
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Thats a band that never saw the outside of MTV 2.
Along with Juno Reactor. |
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#17 |
2 Dicks out for Trips
Posts: 17,182
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#18 |
Raw Video Footage
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A refocus on the neutral game as oppose to target combos and juggles is not something I'd expect NetherRealm to ever do. In a strange way it harkens back to MK2 (preset combo strings were introduced in MK3 and was the game going forward). It's an unexpected design pillar that I respect.
I still think Fatalities as they are is just archaic and Brutalities/Instant Kills on low life should be the future of the convention, to integrate it in the live gameplay (and is tourney friendly). |
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#19 |
Hey Mister!
Posts: 54,947
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I don't like that you get your Fatal Blow back if you wiff it. Comeback mechanics like that should be like Ultras in SF4. Hard to land, and gone if you miss.
Also not a fan of EX moves being unique button combos for each move. Seems completely assinine. Making something thats been very simple in every fighting game, unecessarily complicated. Can see that being one of the first things they change, if it evenmakes it to the final game. I cant imagine anyone who got to play it at the event was happy with that. Last edited by Fignuts; 01-21-2019 at 07:33 AM. |
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#20 |
Hey Mister!
Posts: 54,947
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Fuck yeah @ custom variations |
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#21 |
Former TPWW Royalty
Posts: 66,592
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Switch version is being developed by Shiver Entertainment with NetherRealm promising the only differences will be some graphical downgrades for performance reasons. Also rumored to be getting released about 2-3 weeks after the other versions at least for Europe.
https://www.destructoid.com/mortal-k...t-539723.phtml Also a rumor floating around the net of this game supporting cross-play for online multiplayer. |
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#22 |
The Classic Dylan Staples
Posts: 51,159
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Mortan Luther Kombat
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#23 | |
2 Dicks out for Trips
Posts: 17,182
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Quote:
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#24 | |
Former TPWW Royalty
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According to NetherRealm Studio, MK 11's gear system will only be cosmetic-based and not stats or traditional loot box based.
Also the new in-game augments system will be very limited for online multiplayer in order to ensure a level playing field for matches. Quote:
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#25 |
Raw Video Footage
Posts: 45,950
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Nice.
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#26 |
Hey Mister!
Posts: 54,947
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The fatalities in this game are next level so far. |
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#27 |
Posts: 33
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LOL. Mortal Kombat is still around? Didn’t realize it was 1993. I was into Mortal Kombat way back when but then I went through puberty and became interested in getting pussy. In all seriousness though, much respect to the makers of Mortal Kombat for still staying relevant after all these years. My favorite character of all time is Scorpion. Was also a huge fan of Goro.
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#28 |
Former TPWW Royalty
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Apparently there was a fan petition for Shaggy from the Scooby Doo series to be added as a guest character for this game. Making things interesting for a while was Ed Boon teasing the possibility which then lead to NetherRealm Studios having to release an official statement of them having no plans of actually adding Shaggy to the roster.
https://www.shacknews.com/article/10...rtal-kombat-11 |
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#29 |
Hey Mister!
Posts: 54,947
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This shaggy meme is fucking gay.
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#30 |
Former TPWW Royalty
Posts: 66,592
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#31 |
Hey Mister!
Posts: 54,947
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She looks fucking rad. Love the sound effects of her staff. Really sounds like she’s smacking the absolute shit out of people.
Also, it’s been confirmed she’ll have human skin option in case you weren’t feeling the revenant look. |
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#32 |
2 Dicks out for Trips
Posts: 17,182
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I'm torn on which system to get it for. My main dickheads have Switches but not sure they'll get it. Others on the PS4... that Switch collects dust.
I'm gonna resurrect the Switch because I backed the new Toe Jam & Earl game and preordered the Switch version. |
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#33 |
Hey Mister!
Posts: 54,947
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I like the dead, decaying goro in the background.
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#34 |
Former TPWW Royalty
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Bayonetta series director Hideki Kamiya recently teased MK fans of being open to the idea of Bayonetta as a potential guest character in Mortal Kombat 11.
https://www.destructoid.com/looks-li...t-543586.phtml |
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#35 |
Hey Mister!
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That would be fucking awesome.
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#36 |
Hey Mister!
Posts: 54,947
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God damn the fatalities in this game go harrrrrrrrrrrrrrd
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#37 |
Raw Video Footage
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Amazing.
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#38 |
Celestia's Left Hand
Posts: 17,359
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Cage is just so extra Love him.
Also living Jade looks great. |
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#39 |
Prince Of The Forum
Posts: 3,546
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So love that Fatality, Johnny has always been a fun character.
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#40 |
Hey Mister!
Posts: 54,947
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I’ve actually been a bit nonplussed by Johnny throughout the years but that trailer makes me want to try him.
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