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#11 |
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Asuka Kazama
• Close/Far LP - Area from neck and above is invincible against air attacks • Close/Far MP - Reduced frames by 7(+6F on hit/+2F on block) • Close/Far HP - Counter hit causes crumple • Close/Far HK - Startup 11F->9F - Reduced frames by 4(0F on hit/-5F on block) • Far LK - Hurt box reduced • cr. LK - Startup 5F->4F • cr. MP - Reduced frames by 4(+7 on hit/+3F on block) • cr. MK - Now +1F on hit - Hurtbox after 1F adjusted so it is lower • cr. HP - Startup 9F->7F - Can be canceled - Blowback on hit same as heavy attacks - Hurt box reduced - Damage 90->80 • cr. HK - Hit box enlarged - Damage 90->75 • cr. HP - Damage 100->90 • j. HK - Damage 60+40(100)->60+60(120) • Dragon Wheel Kick - No longer will only do 1 hit sometimes - 1~9F are invincible against air attacks • Whiplash to Toe Kick - Hit box enlarged - Reduced block stun by 2F (+1F on block) - Increased forward movement distance • Raging Storm - Increased push back on block - Reduced block stun by 6F (-4F on block) • Tsuwabuki - Reduced hit stun by 2F(+5 on hit) • Thunder Fall Kick - Damage 40+40(80)->60+6(120) • Leg Cutter 2nd Hit - Increased block stun by 6F (-6 on block) - Reduced push back on block • Double Lift Kicks - Damage 20+40(60)->30+40(70) • Falling Rain - Damage 40+40(80)->70×2(140) • EX Falling Rain - Damage 60+60(120)->90×2(180) • Sweep Throw - Damage 170->200 • EX Sweep Throw - Damage 170->200 • Onikubigari - Damage 90->80 • EX Double Lift Kicks - Damage 60+50(110)->60×2(120) - Full invincibility extended to 12th frame • Hyakujitsuko - Reduced block stun by 3(-4 on block) • Heron Dance - Can be canceled • Heron Dance - Hurt box reduced - Hit box enlarged • Cloud Taste - Damage 120->150 • White Mountain - Damage 120->150 Special move meter gain: • Exorcisor: whiff 10->15 • Mist Palm Thrust: whiff 5->10/On hit 10->25 • Raging Storm: whiff 5->10/On hit 5+5(10)->15×2(30) • Attack Reversal: whiff 15->20/On hit 40->80 • Falling Rain: whiff 15->20/On hit 20+20(40)->30×2(60) • Sweep Throw: whiff 15->30/On hit 60->90 • Onikubigari: whiff 15->0/On hit 40->50 Heihachi Mishima • MK - Startup 6F->5F - First hit causes knockdown on midair hit - Hurtbox on parts of leg and head are invincible against air attacks - Damage 30+30(60)->50+20(70) • Close HK - Can be canceled - Damage 90->80 • cr. MP - 7F added to boost combos (-5F on hit/-9F on block) • Jichinsai - Damage 50->90 • Chrome Dome(LV.1) - Damage 50->80 • Chrome Dome(LV.1) - Damage 50->130 - Move attack property changed from high to mid • Chrome Dome(LV.3) - Damage 50->180 - Move attack property changed from high to unblockable - Will whiff on midair opponents • L. Demon Breath - Removed 3F of block stun(-3F on block) • M. Demon Breath - Removed 11F of block stun(0 on block) • H. Demon Breath - First part of move advances forward - Reduced frames of first hit by 10(-10F on block) - Reduced push back on block for first hit - Midair combo counter usage of 2nd hit changed to 1 • EX Dragon Uppercut - Removed forward movement - Completely invincible from startup to finish • EX Raijin Stance - Damage 50+50(100)->130+80(210) - Removed 8F(-12F on block) - Reduced push back on block • Neck Breaker - Damage 120->130 • Broken Toy - Damage 120->130 Special move meter gain: • Rising Uppercut: On hit 40->30 • Dragon Uppercut: whiff 10->15 • Dragon Uppercut followup: whiff 5->10/On hit 40->30 • Heaven's Wrath : whiff 15->20 • Hell Axle (L & M): On hit 40->50 • Hell Axle (H): On hit 20+20(40)->30×2(60) • Demon Breath (L & M): On hit 40->30 • Demon Breath (H): On hit 20+20(40)->25×2(50) • Raijin Stance: whiff 15->0/On hit 40->60 Hwoarang • Command Change - Spinning Trip Kick changed from db+LK to b+LK • LK - Reduced frames by 2 (+6F on hit/+2F on block) - Can be canceled - Hurt box enlarged • MP - Hurt box enlarged - Knee area is now invincible against air attacks - Hit box enlarged • HP - Push back on block when used in boost combo reduced • HK - Push back on block when used in boost combo reduced • cr. LP - Startup 5F->4F? • cr. LK - Reduced frames by 1 (+5F on hit/+1F on block) • cr. MP - Startup 6F->5F? - Reduced frames by 2 (+6F on hit/+2F on block) • cr. HP - Push back on block when used in boost combo reduced • MP (During Flamingo) - Startup 6F->5F? - Reduced push back on hit • HK (During Flamingo) - Hurtbox on feet is invincible against air attacks - Causes knockdown on midair hit • Tsunami Kick - Can transition to Flamingo Stance 2 frames faster • Air Raid - When 3rd hit connects gives additional 6F of advantage (L hit +8, M/H hit +6) - Reduced push back on block/hit • Air Raid Special - Increased advantage on hit by 2F (+8 on hit) - Reduced push back on hit/block • EX Air Raid - Reduced Hwoarang recovery on hit • Dynamite Heel - Midair hit causes bound - Midair combo count usage changed to 2 - Damage 100->80 - Hit box enlarged • Heel Explosion Combo - Reduced push back on hit of first hit - Hit box enlarged - Changed hitbox properties - Midair combo count usage of first hit changed to 0 • L/M Sky Rocket - Reduced block stun by 10F - Reduced push back on block - Reduced screen freeze by 2F • Falcon Dice Kick - Damage 120->130 • Bring It On - Damage 120->130 Special move meter gain: • Hunting Hawk (H): On hit 10+10+20(40)->15×3(45) • Air Raid: On hit 10×3(30)->15×3(45) • Dynamite Heel: whiff 15->0/On hit 40->50 Jin Kazama • Far LP - Reduced block stun by 2F (On block +2) • Far HP - Causes crumple on counter hit • Far HK - Startup 17F->14F • cr. MP - Startup 5F->4F • cr. MK - Hurt box reduced • cr. HP - Startup 9F->5F - Active attack frames 3F->5F • cr. HK - Hit box enlarged • Leaping Side Kick - Invincible against air attacks • Penetrating Fist - Reduced recovery by 4F - Reduced block stun by 2F (On block -3F) • EX Penetrating Fist - Hit box enlarged - Damage 80+80(160)->70+70(140) • Median Line Destruction (including EX) - Adjusted screen freeze on hit and block • Power Stance - When takes damage from opponent, no longer takes recoverable damage Special move meter gain: • Special Step: whiff 0->10 • Thrusting Uppercut: whiff 5->10/On hit 40->35 • Right Roundhouse Punch: whiff 5->15 • Lunging Low Roundhouse Kick (L.L.R.K.): whiff 5->10/On hit 40->20 • Spinning Flare Kick (after low): whiff 5->10 • Spinning Flare Kick (right after Special Step): whiff 5->15/On hit 40 • Power Stance: whiff 10->5 • Median Line Destruction (L): On hit 10×2+20(40)->10×2+30(50) • Median Line Destruction (M): On hit 10×3+20(50)->10×3+25(55) • Median Line Destruction (H): On hit 10×4+20(60)->10×5(50) • Mental Alertness: whiff 10->5 • Left Drill Punch: whiff 5->10 • Swinging Fist Strikes: whiff 5->15/On hit 20->40 • Swaying Willow: whiff 5->15/On hit 20->40 • Leaping Side Kick: whiff 5->15/On hit 20->40 • Right Sweep: whiff 5->15 • Penetrating Fist: whiff 15->0 • Tidal Wave - Damage 150->130 • Over the Shoulder Reverse - Damage 150->130 Kuma • cr. MP - Hit box enlarged • j. MK - Can crossup • Hunting Stance - Can be canceled into from normal attacks - Input timing to exit Hunting Stance (KKK) is 5F slower • Rolling Bear Headbutt - Changed input timing to transition to Rolling Bear • Bear Smash - Hit box enlarged - Midair hit causes knockdown • Break'n - Armor period changed from 1~42F->1~20F • L. Frolicking Bear - Startup 8F->7F - Anti air invincibility changed from 3~7F->1~8F - Damage 120->100 • Swing Swung - Damage 150->190 • L. Rock 'n Roll Circus - Damage 150->180 • M. Rock 'n Roll Circus - Damage 160->190 • H. Rock 'n Roll Circus - Damage 170->200 • EX. Rock 'n Roll Circus - Damage 180->200 • Headbutt - Damage 200->250 Special move meter gain: • Rock 'n Roll Circus: whiff 15->30/On hit 40->10×8(80) • Megaton Claw: whiff 15/On hit 20->35 • Grizzly Claws: whiff 5->10/On hit 20->40 • Grizzly Claw Smash: whiff 5->10/On hit 20->30 • Headbutt: whiff 15->30/On hit 40->100 • Rolling Bear: whiff 10->15 • Frolicking Bear: whiff 15->0/On hit 40->60 Law • Close MP - 5F added to boost combo (-3F on hit/-7F on block) • Close MK - 3F added to boost combo (-4F on hit/-8F on block) - Reduced push back on block on hit • Close HK - 8F added to boost combo (-9F on hit/-15F on block) • cr. MP - 3F added to boost combo (-4F on hit/-8F on block) • cr. MK - 5F added to boost combo (-5F on hit/-9F on block) • cr. HP - Startup 11F->7F • j. HP - Damage 100->120 • Machine Gun Arrow - Can transition to One Two Elbows up until the 3rd hit of Machine Gun Arrow • Fury Fist Rush - Reduced push back on block Flash Kick - Midair combo counter usage changed to 2 - Startup 14F->7F - Damage 40->70 • L/M Flash Kick - 1~9F is invincible against air attacks • Dragon Knuckle - Crumple Damage ->long blowback normal damage - Reduced push back on block • Dragon Knuckle Combo - Removed armor properties • Dragon's Fire - Damage 120->130 • Run Up to Drop - Damage 120->130 Special move meter gain: • Flash Kick: whiff 10->15/On hit 40->25 • Backflipper: whiff 5->10/On hit 40->25 • Cloud Gates: whiff 5->10/On hit 40->25 • Dragon's Flight: whiff 5->10/On hit 40->50 • Dragon Knuckle: whiff 5->10/On hit 40->25 • Dragon Knuckle Combo: whiff 5->10/On hit 40->25 • Dragon Knuckle Flight: whiff 5->10/On hit 40->25 • Fury Fist Rush: whiff 15->20/On hit 40+20×8(200)->10+5×8+10(60) • Shaolin Spin Kicks: whiff 15->0/On hit 40×3(120)->20×3(60) Lili • Walk speed - Changed to same as Poison • HP - Push back on block when used in boost combo reduced • HK - Push back on block when used in boost combo reduced • Andante - Removed lower body invincibility against air attacks - Startup 9F->8F • Dominating Heel - Startup 7F->6F - Damage 40->50 - On hit causes opponent forced standing • Cross Rush - Damage 100->50 • Cross Arts - Received Damage 310->300 • EX Angel Knee - Damage 90->80 • Angel Knee Ascension - Damage 90->30 - Midair combo counter usage changed to 1 - Will hit on ground opponents - Hit box enlarged - Can be jump canceled - Changed move attack property from mid to high Special move meter gain: • Angel Knee: On hit 40->35 • Sunflower Lance 1st hit: whiff 10->15/On hit 20->25 • Sunflower Lance 2nd hit: whiff 5->15/On hit 20->25 • Sunflower Lance 3rd hit: whiff 5->15/On hit 10->15×2(30) • Divine Step: whiff 15->20/On hit 10+20+20(50)->20×3(60) • Air Spine Shot (L & M): On hit 40->50 • Air Spine Shot (H): On hit 20+20(40)->25×2(50) • Attack Reversal: whiff 15->20/On hit 50->80 • Feisty Rabbit: whiff 10 • Rabbit's Foot: whiff 5->15/On hit 0->30 • Cloisonne: whiff 5->15/On hit 0->20×2(40) • Rabbit Thorn: whiff 0->15/On hit 0->30 • Dendrobium: whiff 15->0/On hit 40->50 Ogre • Forward dash - Reduced frames by 2(Total 17 frames) • close MP - Reduced push back on hit • Far HP - Reduced hit stun by 9F (On hit +6) • Far HK - Push back on block when used in boost combo reduced • cr. MP - Can be canceled - Reduced hit stun by 6F (On hit +2) • cr. HP - Damage 90->100 • cr. HK - Damage 60+30(90)->60+50(110) • Snake Blade - 3rd hit Damage 60->80 - Final hit attack properties changed from low to high • Owl's Hunt (normal input ver) - Active attack frames changed from 2F->3F - Hit box enlarged - Reduced push back on block • L. Indigo Punch - Damage 90->100 • M. Indigo Punch - Damage 90->110 - Increased midair combo count • H. Indigo Punch - Damage 90->130 - Increased midair combo count • H. Ancient Power - Reduced block stun by 10F • Hell Inferno - Damage 300->340 - Active attack frames changed from 3F->7F Deadly Spear - Damage 150->130 Special move meter gain: • Waning Moon: whiff 15->20/On hit 15+10×7(85)->5×7+40(75) • Ancient Power (L & M): On hit 40->70 • Ancient Power (H): whiff 15 / on block 20 / on hit 40 • Indigo Punch: whiff 15->0/On hit 40->60 Paul Phoenix • Demolition Man - Demolition Man can be canceled only by Burning Fist • Forward dash - Reduced frames by 6 (total 17 frames) • LP - Startup 4F->5F - Block stun reduced by 3F (On block +2F) - Push back on block increased - Hit box reduced - Hit box enlarged • Close HP - Startup 12F->7F • Far HP - Startup 18F->12F - Hit stun reduced by 6F (On hit +3) • cr. LK - Startup 6F->5F • cr. MP - Startup 6F->5F - 6F added to boost combo (On hit -5F/On block-9F) • cr. MK - Push back on block when used in boost combo reduced • cr. HP - Hurt box reduced - Startup 8F->6F - Hit stun reduced by 12F (On hit +2F) - Damage 90->80 • Sway - Attack invincibility changed across all levels to 5F • L. Sway - After frame 15, can cancel with special moves other than sway • M. Sway - Reduced hit stun by 4F (On hit +6) - Invincible against crouching attacks - Forward movement made longer than backward movement - Reduced push back on block • H. Sway - Reduced block stun by 2F (On block -8F) - Reduced push back on block - Damage 100->150 • Shredder first hit - Hurt box reduced • L. Shredder - Startup 10F->6F - Damage 20+20+60(100)->30+20×2(70) - Invincible against air attacks • M. Shredder - Startup 10F->6F - Damage 20+20+60(100)->30+20×2(70) - Invincible against standing/crouching attacks • H. Shredder - Damage 20+20+60(100)->50+30×2(110) - Invincibility time changed from 1~9F->1~11F - Will now hit crouching opponents • Mountain Raze - Float on hit is same as EX ver. • EX Mountain Raze - Startup 20F->15F - Full invincibility from startup to 17F - Knockback on counterhit same as normal hit • Mortar Punch - Becomes midair state right after startup - Damage 90->130 • EX Mortar Punch - Can change distance by pressing left or right on the direction input • Phoenix Smasher - Counter damage is 230 - Camera work changes on counter hit • EX Phoenix Smasher - SE on hit is same as final hit of Ryu's EX Shoryuken - Counter damage is 200 • Bone Breaker?Demolition Man - When 1st hit of Bone Breaker counter hits, 2nd hit will connect and cause ground blowback - Advantage frames of 2nd hit increased by 2F • Push Away - Damage 150->130 • Foot Launch - Damage 150->130 Special move meter gain: • Mountain Raze: On hit 40->35 • Shredder: On hit 20×3(60)->10×3(30) • Sway (L): whiff 15->0 • Sway (M): On hit 40->35 • Sway (H): On hit 40->50 • Mortar Punch: On hit 40->50 • Phoenix Smasher: whiff 15->0/On hit 40->62 Raven • LP - Increased push back on block • Close HK - Reduced frames by 10 (+6F on hit/-1F on block) • Far MK - Reduced frames by 3 (+2F on hit/-2F on block) - Startup 10F->7F • Far HP - Hit box enlarged • Far HK - Reduced block stun by 5 - On midair hit causes vertical float - Hurtbox next to hitbox is invincible against air attacks • cr. MP - Hit box enlarged • cr. HP - Hit box enlarged • Air Crossed Ninja Stars - Hit box reduced - Cannot perform after back jump • Stormbringer - Startup 16F->13F • H. Alter Ego - Increased midair combo count • Wind Cross - Opponents in corner get floated higher on hit Special move meter gain: • Alter Ego (H): 40->30×2(60) • Crossed Ninja Stars: whiff 15->10/On hit 40->20 • Air Crossed Ninja Stars: whiff 15->5/On hit 40->20 • Wind Cross: whiff 10->0/On hit 30+40×3(150)->30+20×3(90) • Wind Cross Deviation: whiff 5->15/On hit 35->40 • Orbiting Moon - Damage 120->130 • Dark Matter - Damage 120->130 Steve Fox • Command Change - Foot Stomp changed from db+LK to b+LK • Patella Smash - Can be canceled with Albion Combination • Close MP - Will hit opponents jumping over • Far MP - 8F added to boost combos (-5F on hit/-9F on block) • Far HP - 8F added to boost combos (-11F on hit/-16F on block) - Push back on block when used in boost combo reduced • cr. MP - 8F added to boost combos (-5F on hit/-9F on block) • cr. HP - Startup 7F->6F - Hit box enlarged - Damage during 8~10F changed to 90 - Area from neck up during 3~5F is invincible against air attacks • cr. HK - Push back on block when used in boost combo reduced • Foot Stomp - Hurt box reduced • Straight Chop - Crouching counter hit causes untechable bound damage • Duck (including EX) - Lower body is projectile invincible • M/H Flicker Jab - Hit box enlarged • Hellfire Rush - Reduced recovery after hit animation ends by 15F Special move meter gain: • Albion Combination: On hit 20+40+40(100)->20×3(60) • Fox Hunt: whiff 5->15/On hit 40->30 • Skyscraper: whiff 5->15/On hit 40->30 • Gatling Gun: whiff 5->20/On hit 20×11+50×3(370)5×14(70) • Swaying: whiff 15+5->15/On hit 40->60 • Sonic Fang: On hit 20+40(60)->25×2(50) • Hellfire: whiff 15->0/On hit 40->35 BAH BAH CHICKEN HEAD (Xiaoyu) • Close HP - Startup 11F->6F • Far HK - Reduced frames by 14(On block +3) • cr. LP - Startup 4F->3F • cr. LK - Startup 6F->4F • cr. MP - Forward movement of 2nd hit increased - Reduced hit stun by 1F (On hit +6) - Reduced push back on hit slightly • cr. HP - Increased hit stun by 1F (On hit -5F) - Damage 90->80 • cr. HK - Damage 90->75 • Vertical/Angled j. MP - Added hit box to rear hand as well • Vertical j. HK - Damage 60+40(100)->70+60(130) • Angled j. HK - Damage 60+40(100)->60+50(110) • "Cyclone Left " - Increased float on hit - Will face towards opponent after passing by them with California Roll - Damage 80->120 • EX Hakkesho - Movement distance same as M. Hakkesho - Startup 33F->22F - Full invincibility from startup to 15th frame - Damage 50+50+30+30(160)->40×2+20×2(120) • Dark & Stormy - 3rd hit (Mistrust part) Damage 30->80 • Cyanide - Reduced block stun by 5F (On block -2F) • Cross Arts - Received Damage 280->270 • Jade - Damage 120->130 • So Shoe Me - Damage 120->130 Special move meter gain: • Fortune: whiff 10->15/On hit 20->40 • Fortune 2nd Hit: whiff 5->/On hit 20->30 • Fortune Cookie: whiff 10->15 • Fortune Cookie 2nd hit: whiff 5->10/On hit 10->20 • Fortune Cookie 3rd hit: whiff 5->10/On hit 10->30 • Double Map Sweep (L): On hit 40->30 • Double Map Sweep (M): On hit 20+40(60)->20+10(30) • Double Map Sweep (H): On hit 20×3(60)->15×3(45) • Phoenix Talon: On hit 20×3(60)->10×3+20(50) • Dark & Stormy: whiff 10->15 • Turn of Fortune: whiff 15->10 • Cyclone Left: whiff 5->15 • Back Layout: On hit 10×2(20)->35×2(70) • Hakkesho: whiff 15->0/On hit 20×2(40)->30×2(60) Yoshimitsu • Triple Roundhouse Combo - No longer comes out with df+HK • Walk Speed - Changed to be same as Cody • MP - Damage 60->80 • MK - Reduced frames by 4 (+4F on hit/0 on block) • HP - Counter hit causes knock back - Damage 90->120 • HK - Throw invincible from startup - Hit properties changed to be same as 3rd hit of Triple Roundhouse Combo • Far MP - Startup 12F->9F - Active attack frames changed from 2->3 - Reduced frames by 2 (+1F on hit/-4F on block) - Hit box enlarged • cr. LP - Reduced frames by 2 (+6F on hit/+2F on block) • cr. MP - Move property changed from high to low - Hit box enlarged • cr. HP - Counter hit causes float knockdown - Push back on block when used in boost combo reduced - Hit box enlarged - Damage 90->120 • cr. HK - Can be canceled • j. HK - Midair hit and counter hit causes untechable knockdown • L. Gehosen - Frames 1~10 are invincible against air attacks - Added screen freeze - Damage 110->80 - Startup 9F->7F • M. Gehosen - Frames 1~4 are completely invincible - Added screen freeze • Poison Wind Bronze Fist - Special command input timing faster by 3F - Special command cancel timing faster by 4F - Increased backflip speed - Reduced movement distance • Poison Wind Gold Fist - Invincible against air attacks • Slap U Silly - Hurtbox appears faster • Stone Fists - Hurtbox appears faster • Suicide - Damage 120->250 - Self Damage 60->200 - L ver. is throw invincible, M ver. is hit invincible, H ver. is projecile invincible • EX Suicide - Damage 200->300 (That's almost a super move right there) - Self Damage 90->250 • L. Poison Breath - Frames on hit changed to +2F • M. Poison Breath - Frames on hit changed to +3F - Hit box reduced • L. Flea to Poison Breath - Frames on hit changed to +2F • M. Flea to Poison Breath - Frames on hit changed to +3F • Triple Roundhouse Combo - Hit box enlarged - If first hit connects it causes forced standing on opponent Special move meter gain: • Poison Breath: On hit 40->30 • Suicide: On hit 40->60 • Slap U Silly: whiff 10->15 • Stone Fists: whiff 10->15/On hit each hit 20->each hit 10 • Sword Poke Windmill: whiff 15->0/On hit each hit 20->each hit 15 Last edited by Kalyx triaD; 10-26-2012 at 02:06 AM. |
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