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Old 03-27-2012, 04:13 PM   #11
Kalyx triaD
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I doubt the rabbit hole goes that deep.

Tekken inherently has a deeper and more complex move-set philosophy than SF. There's no way you could adapt Tekken characters into 2D without them having some seriously aggressively mixup shenanigans. And the scary part is that's just a taste of what any of them can actually do in their home game.

This isn't a case of Capcom catering to the Tekken base, because in the end this is still a modified Street Fighter game. Controlling space and timing your attacks using different powered versions of special moves is still the name of the game. If the SF cast seems limited, they always were - we're just seeing a direct comparison in this crossover title. SF always had a basic move-set philosophy. Only in SFIII did they really let loose, and just look at Dudley/Makoto/Ibuki in SSF4 compared to the rest of the cast (as well as Viper and the other new cast members).

It's one of the reasons I said this game is a wake up call on a few levels. It shows how bare bones SF was and how interesting it can be if Capcom just experimented a bit.
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