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Asuka Kazama
• Close/Far LP - Area from neck and above is invincible against air attacks
• Close/Far MP - Reduced frames by 7(+6F on hit/+2F on block)
• Close/Far HP - Counter hit causes crumple
• Close/Far HK - Startup 11F->9F
- Reduced frames by 4(0F on hit/-5F on block)
• Far LK - Hurt box reduced
• cr. LK - Startup 5F->4F
• cr. MP - Reduced frames by 4(+7 on hit/+3F on block)
• cr. MK - Now +1F on hit
- Hurtbox after 1F adjusted so it is lower
• cr. HP - Startup 9F->7F
- Can be canceled
- Blowback on hit same as heavy attacks
- Hurt box reduced
- Damage 90->80
• cr. HK - Hit box enlarged
- Damage 90->75
• cr. HP - Damage 100->90
• j. HK - Damage 60+40(100)->60+60(120)
• Dragon Wheel Kick - No longer will only do 1 hit sometimes
- 1~9F are invincible against air attacks
• Whiplash to Toe Kick - Hit box enlarged
- Reduced block stun by 2F (+1F on block)
- Increased forward movement distance
• Raging Storm - Increased push back on block
- Reduced block stun by 6F (-4F on block)
• Tsuwabuki - Reduced hit stun by 2F(+5 on hit)
• Thunder Fall Kick - Damage 40+40(80)->60+6(120)
• Leg Cutter 2nd Hit - Increased block stun by 6F (-6 on block)
- Reduced push back on block
• Double Lift Kicks - Damage 20+40(60)->30+40(70)
• Falling Rain - Damage 40+40(80)->70×2(140)
• EX Falling Rain - Damage 60+60(120)->90×2(180)
• Sweep Throw - Damage 170->200
• EX Sweep Throw - Damage 170->200
• Onikubigari - Damage 90->80
• EX Double Lift Kicks - Damage 60+50(110)->60×2(120)
- Full invincibility extended to 12th frame
• Hyakujitsuko - Reduced block stun by 3(-4 on block)
• Heron Dance - Can be canceled
• Heron Dance - Hurt box reduced
- Hit box enlarged
• Cloud Taste - Damage 120->150
• White Mountain - Damage 120->150
Special move meter gain:
• Exorcisor: whiff 10->15
• Mist Palm Thrust: whiff 5->10/On hit 10->25
• Raging Storm: whiff 5->10/On hit 5+5(10)->15×2(30)
• Attack Reversal: whiff 15->20/On hit 40->80
• Falling Rain: whiff 15->20/On hit 20+20(40)->30×2(60)
• Sweep Throw: whiff 15->30/On hit 60->90
• Onikubigari: whiff 15->0/On hit 40->50
Heihachi Mishima
• MK - Startup 6F->5F - First hit causes knockdown on midair hit
- Hurtbox on parts of leg and head are invincible against air attacks
- Damage 30+30(60)->50+20(70)
• Close HK - Can be canceled
- Damage 90->80
• cr. MP - 7F added to boost combos (-5F on hit/-9F on block)
• Jichinsai - Damage 50->90
• Chrome Dome(LV.1) - Damage 50->80
• Chrome Dome(LV.1) - Damage 50->130
- Move attack property changed from high to mid
• Chrome Dome(LV.3) - Damage 50->180
- Move attack property changed from high to unblockable
- Will whiff on midair opponents
• L. Demon Breath - Removed 3F of block stun(-3F on block)
• M. Demon Breath - Removed 11F of block stun(0 on block)
• H. Demon Breath - First part of move advances forward
- Reduced frames of first hit by 10(-10F on block)
- Reduced push back on block for first hit
- Midair combo counter usage of 2nd hit changed to 1
• EX Dragon Uppercut - Removed forward movement
- Completely invincible from startup to finish
• EX Raijin Stance - Damage 50+50(100)->130+80(210)
- Removed 8F(-12F on block)
- Reduced push back on block
• Neck Breaker - Damage 120->130
• Broken Toy - Damage 120->130
Special move meter gain:
• Rising Uppercut: On hit 40->30
• Dragon Uppercut: whiff 10->15
• Dragon Uppercut followup: whiff 5->10/On hit 40->30
• Heaven's Wrath : whiff 15->20
• Hell Axle (L & M): On hit 40->50
• Hell Axle (H): On hit 20+20(40)->30×2(60)
• Demon Breath (L & M): On hit 40->30
• Demon Breath (H): On hit 20+20(40)->25×2(50)
• Raijin Stance: whiff 15->0/On hit 40->60
Hwoarang
• Command Change - Spinning Trip Kick changed from db+LK to b+LK
• LK - Reduced frames by 2 (+6F on hit/+2F on block)
- Can be canceled
- Hurt box enlarged
• MP - Hurt box enlarged
- Knee area is now invincible against air attacks
- Hit box enlarged
• HP - Push back on block when used in boost combo reduced
• HK - Push back on block when used in boost combo reduced
• cr. LP - Startup 5F->4F?
• cr. LK - Reduced frames by 1 (+5F on hit/+1F on block)
• cr. MP - Startup 6F->5F?
- Reduced frames by 2 (+6F on hit/+2F on block)
• cr. HP - Push back on block when used in boost combo reduced
• MP (During Flamingo) - Startup 6F->5F?
- Reduced push back on hit
• HK (During Flamingo) - Hurtbox on feet is invincible against air attacks
- Causes knockdown on midair hit
• Tsunami Kick - Can transition to Flamingo Stance 2 frames faster
• Air Raid - When 3rd hit connects gives additional 6F of advantage (L hit +8, M/H hit +6)
- Reduced push back on block/hit
• Air Raid Special - Increased advantage on hit by 2F (+8 on hit)
- Reduced push back on hit/block
• EX Air Raid - Reduced Hwoarang recovery on hit
• Dynamite Heel - Midair hit causes bound
- Midair combo count usage changed to 2
- Damage 100->80
- Hit box enlarged
• Heel Explosion Combo - Reduced push back on hit of first hit
- Hit box enlarged
- Changed hitbox properties
- Midair combo count usage of first hit changed to 0
• L/M Sky Rocket - Reduced block stun by 10F
- Reduced push back on block
- Reduced screen freeze by 2F
• Falcon Dice Kick - Damage 120->130
• Bring It On - Damage 120->130
Special move meter gain:
• Hunting Hawk (H): On hit 10+10+20(40)->15×3(45)
• Air Raid: On hit 10×3(30)->15×3(45)
• Dynamite Heel: whiff 15->0/On hit 40->50
Jin Kazama
• Far LP - Reduced block stun by 2F (On block +2)
• Far HP - Causes crumple on counter hit
• Far HK - Startup 17F->14F
• cr. MP - Startup 5F->4F
• cr. MK - Hurt box reduced
• cr. HP - Startup 9F->5F
- Active attack frames 3F->5F
• cr. HK - Hit box enlarged
• Leaping Side Kick - Invincible against air attacks
• Penetrating Fist - Reduced recovery by 4F
- Reduced block stun by 2F (On block -3F)
• EX Penetrating Fist - Hit box enlarged
- Damage 80+80(160)->70+70(140)
• Median Line Destruction (including EX) - Adjusted screen freeze on hit and block
• Power Stance - When takes damage from opponent, no longer takes recoverable damage
Special move meter gain:
• Special Step: whiff 0->10
• Thrusting Uppercut: whiff 5->10/On hit 40->35
• Right Roundhouse Punch: whiff 5->15
• Lunging Low Roundhouse Kick (L.L.R.K.): whiff 5->10/On hit 40->20
• Spinning Flare Kick (after low): whiff 5->10
• Spinning Flare Kick (right after Special Step): whiff 5->15/On hit 40
• Power Stance: whiff 10->5
• Median Line Destruction (L): On hit 10×2+20(40)->10×2+30(50)
• Median Line Destruction (M): On hit 10×3+20(50)->10×3+25(55)
• Median Line Destruction (H): On hit 10×4+20(60)->10×5(50)
• Mental Alertness: whiff 10->5
• Left Drill Punch: whiff 5->10
• Swinging Fist Strikes: whiff 5->15/On hit 20->40
• Swaying Willow: whiff 5->15/On hit 20->40
• Leaping Side Kick: whiff 5->15/On hit 20->40
• Right Sweep: whiff 5->15
• Penetrating Fist: whiff 15->0
• Tidal Wave - Damage 150->130
• Over the Shoulder Reverse - Damage 150->130
Kuma
• cr. MP - Hit box enlarged
• j. MK - Can crossup
• Hunting Stance - Can be canceled into from normal attacks
- Input timing to exit Hunting Stance (KKK) is 5F slower
• Rolling Bear Headbutt - Changed input timing to transition to Rolling Bear
• Bear Smash - Hit box enlarged
- Midair hit causes knockdown
• Break'n - Armor period changed from 1~42F->1~20F
• L. Frolicking Bear - Startup 8F->7F
- Anti air invincibility changed from 3~7F->1~8F
- Damage 120->100
• Swing Swung - Damage 150->190
• L. Rock 'n Roll Circus - Damage 150->180
• M. Rock 'n Roll Circus - Damage 160->190
• H. Rock 'n Roll Circus - Damage 170->200
• EX. Rock 'n Roll Circus - Damage 180->200
• Headbutt - Damage 200->250
Special move meter gain:
• Rock 'n Roll Circus: whiff 15->30/On hit 40->10×8(80)
• Megaton Claw: whiff 15/On hit 20->35
• Grizzly Claws: whiff 5->10/On hit 20->40
• Grizzly Claw Smash: whiff 5->10/On hit 20->30
• Headbutt: whiff 15->30/On hit 40->100
• Rolling Bear: whiff 10->15
• Frolicking Bear: whiff 15->0/On hit 40->60
Law
• Close MP - 5F added to boost combo (-3F on hit/-7F on block)
• Close MK - 3F added to boost combo (-4F on hit/-8F on block)
- Reduced push back on block on hit
• Close HK - 8F added to boost combo (-9F on hit/-15F on block)
• cr. MP - 3F added to boost combo (-4F on hit/-8F on block)
• cr. MK - 5F added to boost combo (-5F on hit/-9F on block)
• cr. HP - Startup 11F->7F
• j. HP - Damage 100->120
• Machine Gun Arrow - Can transition to One Two Elbows up until the 3rd hit of Machine Gun Arrow
• Fury Fist Rush - Reduced push back on block
Flash Kick - Midair combo counter usage changed to 2
- Startup 14F->7F
- Damage 40->70
• L/M Flash Kick - 1~9F is invincible against air attacks
• Dragon Knuckle - Crumple Damage ->long blowback normal damage
- Reduced push back on block
• Dragon Knuckle Combo - Removed armor properties
• Dragon's Fire - Damage 120->130
• Run Up to Drop - Damage 120->130
Special move meter gain:
• Flash Kick: whiff 10->15/On hit 40->25
• Backflipper: whiff 5->10/On hit 40->25
• Cloud Gates: whiff 5->10/On hit 40->25
• Dragon's Flight: whiff 5->10/On hit 40->50
• Dragon Knuckle: whiff 5->10/On hit 40->25
• Dragon Knuckle Combo: whiff 5->10/On hit 40->25
• Dragon Knuckle Flight: whiff 5->10/On hit 40->25
• Fury Fist Rush: whiff 15->20/On hit 40+20×8(200)->10+5×8+10(60)
• Shaolin Spin Kicks: whiff 15->0/On hit 40×3(120)->20×3(60)
Lili
• Walk speed - Changed to same as Poison
• HP - Push back on block when used in boost combo reduced
• HK - Push back on block when used in boost combo reduced
• Andante - Removed lower body invincibility against air attacks
- Startup 9F->8F
• Dominating Heel - Startup 7F->6F
- Damage 40->50
- On hit causes opponent forced standing
• Cross Rush - Damage 100->50
• Cross Arts - Received Damage 310->300
• EX Angel Knee - Damage 90->80
• Angel Knee Ascension - Damage 90->30
- Midair combo counter usage changed to 1
- Will hit on ground opponents
- Hit box enlarged
- Can be jump canceled
- Changed move attack property from mid to high
Special move meter gain:
• Angel Knee: On hit 40->35
• Sunflower Lance 1st hit: whiff 10->15/On hit 20->25
• Sunflower Lance 2nd hit: whiff 5->15/On hit 20->25
• Sunflower Lance 3rd hit: whiff 5->15/On hit 10->15×2(30)
• Divine Step: whiff 15->20/On hit 10+20+20(50)->20×3(60)
• Air Spine Shot (L & M): On hit 40->50
• Air Spine Shot (H): On hit 20+20(40)->25×2(50)
• Attack Reversal: whiff 15->20/On hit 50->80
• Feisty Rabbit: whiff 10
• Rabbit's Foot: whiff 5->15/On hit 0->30
• Cloisonne: whiff 5->15/On hit 0->20×2(40)
• Rabbit Thorn: whiff 0->15/On hit 0->30
• Dendrobium: whiff 15->0/On hit 40->50
Ogre
• Forward dash - Reduced frames by 2(Total 17 frames)
• close MP - Reduced push back on hit
• Far HP - Reduced hit stun by 9F (On hit +6)
• Far HK - Push back on block when used in boost combo reduced
• cr. MP - Can be canceled
- Reduced hit stun by 6F (On hit +2)
• cr. HP - Damage 90->100
• cr. HK - Damage 60+30(90)->60+50(110)
• Snake Blade - 3rd hit Damage 60->80
- Final hit attack properties changed from low to high
• Owl's Hunt (normal input ver) - Active attack frames changed from 2F->3F
- Hit box enlarged
- Reduced push back on block
• L. Indigo Punch - Damage 90->100
• M. Indigo Punch - Damage 90->110
- Increased midair combo count
• H. Indigo Punch - Damage 90->130
- Increased midair combo count
• H. Ancient Power - Reduced block stun by 10F
• Hell Inferno - Damage 300->340
- Active attack frames changed from 3F->7F
Deadly Spear - Damage 150->130
Special move meter gain:
• Waning Moon: whiff 15->20/On hit 15+10×7(85)->5×7+40(75)
• Ancient Power (L & M): On hit 40->70
• Ancient Power (H): whiff 15 / on block 20 / on hit 40
• Indigo Punch: whiff 15->0/On hit 40->60
Paul Phoenix
• Demolition Man - Demolition Man can be canceled only by Burning Fist
• Forward dash - Reduced frames by 6 (total 17 frames)
• LP - Startup 4F->5F
- Block stun reduced by 3F (On block +2F)
- Push back on block increased
- Hit box reduced
- Hit box enlarged
• Close HP - Startup 12F->7F
• Far HP - Startup 18F->12F
- Hit stun reduced by 6F (On hit +3)
• cr. LK - Startup 6F->5F
• cr. MP - Startup 6F->5F
- 6F added to boost combo (On hit -5F/On block-9F)
• cr. MK - Push back on block when used in boost combo reduced
• cr. HP - Hurt box reduced
- Startup 8F->6F
- Hit stun reduced by 12F (On hit +2F)
- Damage 90->80
• Sway - Attack invincibility changed across all levels to 5F
• L. Sway - After frame 15, can cancel with special moves other than sway
• M. Sway - Reduced hit stun by 4F (On hit +6)
- Invincible against crouching attacks
- Forward movement made longer than backward movement
- Reduced push back on block
• H. Sway - Reduced block stun by 2F (On block -8F)
- Reduced push back on block
- Damage 100->150
• Shredder first hit - Hurt box reduced
• L. Shredder - Startup 10F->6F
- Damage 20+20+60(100)->30+20×2(70)
- Invincible against air attacks
• M. Shredder - Startup 10F->6F
- Damage 20+20+60(100)->30+20×2(70)
- Invincible against standing/crouching attacks
• H. Shredder - Damage 20+20+60(100)->50+30×2(110)
- Invincibility time changed from 1~9F->1~11F
- Will now hit crouching opponents
• Mountain Raze - Float on hit is same as EX ver.
• EX Mountain Raze - Startup 20F->15F
- Full invincibility from startup to 17F
- Knockback on counterhit same as normal hit
• Mortar Punch - Becomes midair state right after startup
- Damage 90->130
• EX Mortar Punch - Can change distance by pressing left or right on the direction input
• Phoenix Smasher - Counter damage is 230
- Camera work changes on counter hit
• EX Phoenix Smasher - SE on hit is same as final hit of Ryu's EX Shoryuken
- Counter damage is 200
• Bone Breaker?Demolition Man - When 1st hit of Bone Breaker counter hits, 2nd hit will connect and cause ground blowback
- Advantage frames of 2nd hit increased by 2F
• Push Away - Damage 150->130
• Foot Launch - Damage 150->130
Special move meter gain:
• Mountain Raze: On hit 40->35
• Shredder: On hit 20×3(60)->10×3(30)
• Sway (L): whiff 15->0
• Sway (M): On hit 40->35
• Sway (H): On hit 40->50
• Mortar Punch: On hit 40->50
• Phoenix Smasher: whiff 15->0/On hit 40->62
Raven
• LP - Increased push back on block
• Close HK - Reduced frames by 10 (+6F on hit/-1F on block)
• Far MK - Reduced frames by 3 (+2F on hit/-2F on block)
- Startup 10F->7F
• Far HP - Hit box enlarged
• Far HK - Reduced block stun by 5
- On midair hit causes vertical float
- Hurtbox next to hitbox is invincible against air attacks
• cr. MP - Hit box enlarged
• cr. HP - Hit box enlarged
• Air Crossed Ninja Stars - Hit box reduced
- Cannot perform after back jump
• Stormbringer - Startup 16F->13F
• H. Alter Ego - Increased midair combo count
• Wind Cross - Opponents in corner get floated higher on hit
Special move meter gain:
• Alter Ego (H): 40->30×2(60)
• Crossed Ninja Stars: whiff 15->10/On hit 40->20
• Air Crossed Ninja Stars: whiff 15->5/On hit 40->20
• Wind Cross: whiff 10->0/On hit 30+40×3(150)->30+20×3(90)
• Wind Cross Deviation: whiff 5->15/On hit 35->40
• Orbiting Moon - Damage 120->130
• Dark Matter - Damage 120->130
Steve Fox
• Command Change - Foot Stomp changed from db+LK to b+LK
• Patella Smash - Can be canceled with Albion Combination
• Close MP - Will hit opponents jumping over
• Far MP - 8F added to boost combos (-5F on hit/-9F on block)
• Far HP - 8F added to boost combos (-11F on hit/-16F on block)
- Push back on block when used in boost combo reduced
• cr. MP - 8F added to boost combos (-5F on hit/-9F on block)
• cr. HP - Startup 7F->6F
- Hit box enlarged
- Damage during 8~10F changed to 90
- Area from neck up during 3~5F is invincible against air attacks
• cr. HK - Push back on block when used in boost combo reduced
• Foot Stomp - Hurt box reduced
• Straight Chop - Crouching counter hit causes untechable bound damage
• Duck (including EX) - Lower body is projectile invincible
• M/H Flicker Jab - Hit box enlarged
• Hellfire Rush - Reduced recovery after hit animation ends by 15F
Special move meter gain:
• Albion Combination: On hit 20+40+40(100)->20×3(60)
• Fox Hunt: whiff 5->15/On hit 40->30
• Skyscraper: whiff 5->15/On hit 40->30
• Gatling Gun: whiff 5->20/On hit 20×11+50×3(370)5×14(70)
• Swaying: whiff 15+5->15/On hit 40->60
• Sonic Fang: On hit 20+40(60)->25×2(50)
• Hellfire: whiff 15->0/On hit 40->35
BAH BAH CHICKEN HEAD (Xiaoyu)
• Close HP - Startup 11F->6F
• Far HK - Reduced frames by 14(On block +3)
• cr. LP - Startup 4F->3F
• cr. LK - Startup 6F->4F
• cr. MP - Forward movement of 2nd hit increased
- Reduced hit stun by 1F (On hit +6)
- Reduced push back on hit slightly
• cr. HP - Increased hit stun by 1F (On hit -5F)
- Damage 90->80
• cr. HK - Damage 90->75
• Vertical/Angled j. MP - Added hit box to rear hand as well
• Vertical j. HK - Damage 60+40(100)->70+60(130)
• Angled j. HK - Damage 60+40(100)->60+50(110)
• "Cyclone Left
" - Increased float on hit
- Will face towards opponent after passing by them with California Roll
- Damage 80->120
• EX Hakkesho - Movement distance same as M. Hakkesho
- Startup 33F->22F
- Full invincibility from startup to 15th frame
- Damage 50+50+30+30(160)->40×2+20×2(120)
• Dark & Stormy - 3rd hit (Mistrust part) Damage 30->80
• Cyanide - Reduced block stun by 5F (On block -2F)
• Cross Arts - Received Damage 280->270
• Jade - Damage 120->130
• So Shoe Me - Damage 120->130
Special move meter gain:
• Fortune: whiff 10->15/On hit 20->40
• Fortune 2nd Hit: whiff 5->/On hit 20->30
• Fortune Cookie: whiff 10->15
• Fortune Cookie 2nd hit: whiff 5->10/On hit 10->20
• Fortune Cookie 3rd hit: whiff 5->10/On hit 10->30
• Double Map Sweep (L): On hit 40->30
• Double Map Sweep (M): On hit 20+40(60)->20+10(30)
• Double Map Sweep (H): On hit 20×3(60)->15×3(45)
• Phoenix Talon: On hit 20×3(60)->10×3+20(50)
• Dark & Stormy: whiff 10->15
• Turn of Fortune: whiff 15->10
• Cyclone Left: whiff 5->15
• Back Layout: On hit 10×2(20)->35×2(70)
• Hakkesho: whiff 15->0/On hit 20×2(40)->30×2(60)
Yoshimitsu
• Triple Roundhouse Combo - No longer comes out with df+HK
• Walk Speed - Changed to be same as Cody
• MP - Damage 60->80
• MK - Reduced frames by 4 (+4F on hit/0 on block)
• HP - Counter hit causes knock back
- Damage 90->120
• HK - Throw invincible from startup
- Hit properties changed to be same as 3rd hit of Triple Roundhouse Combo
• Far MP - Startup 12F->9F
- Active attack frames changed from 2->3
- Reduced frames by 2 (+1F on hit/-4F on block)
- Hit box enlarged
• cr. LP - Reduced frames by 2 (+6F on hit/+2F on block)
• cr. MP - Move property changed from high to low
- Hit box enlarged
• cr. HP - Counter hit causes float knockdown
- Push back on block when used in boost combo reduced
- Hit box enlarged
- Damage 90->120
• cr. HK - Can be canceled
• j. HK - Midair hit and counter hit causes untechable knockdown
• L. Gehosen - Frames 1~10 are invincible against air attacks
- Added screen freeze
- Damage 110->80
- Startup 9F->7F
• M. Gehosen - Frames 1~4 are completely invincible
- Added screen freeze
• Poison Wind Bronze Fist - Special command input timing faster by 3F
- Special command cancel timing faster by 4F
- Increased backflip speed
- Reduced movement distance
• Poison Wind Gold Fist - Invincible against air attacks
• Slap U Silly - Hurtbox appears faster
• Stone Fists - Hurtbox appears faster
• Suicide - Damage 120->250
- Self Damage 60->200
- L ver. is throw invincible, M ver. is hit invincible, H ver. is projecile invincible
• EX Suicide - Damage 200->300 (That's almost a super move right there)
- Self Damage 90->250
• L. Poison Breath - Frames on hit changed to +2F
• M. Poison Breath - Frames on hit changed to +3F
- Hit box reduced
• L. Flea to Poison Breath - Frames on hit changed to +2F
• M. Flea to Poison Breath - Frames on hit changed to +3F
• Triple Roundhouse Combo - Hit box enlarged
- If first hit connects it causes forced standing on opponent
Special move meter gain:
• Poison Breath: On hit 40->30
• Suicide: On hit 40->60
• Slap U Silly: whiff 10->15
• Stone Fists: whiff 10->15/On hit each hit 20->each hit 10
• Sword Poke Windmill: whiff 15->0/On hit each hit 20->each hit 15
Last edited by Kalyx triaD; 10-26-2012 at 02:06 AM.
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