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View Poll Results: How does The Legend of Zelda: A Link to the Past rate with you?
5 - So legendary. 9 60.00%
4 - A link to a good time. 3 20.00%
3 - Fairly so-so. 1 6.67%
2 - Far from legendary. 0 0%
1 - It should remain in the past. 0 0%
Haven't played it. 2 13.33%
Voters: 15. You must log in or register to vote on this poll.

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Old 09-05-2023, 01:22 PM   #41
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Quote:
Originally Posted by Big Vic View Post
Also don't ignore this:



Not ignoring a thing. Merely the absurdity of your issues being quashed and you just moving to "another issue".


Never stated you could warp back to the boss, it's not a Diablo town portal.



Provide me with your definition of "retreading" and I can ensure you get a sufficient answer. I believe we were discussing walking through the same paths more than once (i.e. warping to the beginning and having to walk through the dungeon again). No one stated that you had to "do a dungeon twice". However, my memory is flawed - a simple Google search can give you what you ask:


Quote:
  1. Palace of Darkness: You'll need to visit this dungeon twice. Once to rescue the maiden, and then again to defeat the boss, Helmasaur King, and obtain the pendant.
  2. Swamp Palace: After draining the water from the dungeon, you'll need to return to it later to collect the item, the Hookshot.
  3. Misery Mire: You initially enter Misery Mire to rescue the maiden, but you'll have to return to it later to defeat the boss, Vitreous, and retrieve the Crystal.
  4. Turtle Rock: Like Misery Mire, you visit Turtle Rock to rescue a maiden, but you must return to defeat the boss, Trinexx, and get the final Crystal.
  5. Ganon's Tower: You enter Ganon's Tower twice. First, you must navigate through it to reach the top, where you confront Agahnim. Afterward, you return to the tower for the final battle against Ganon.





It matters not what gets proven, you will move on to the next.
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Old 09-05-2023, 01:52 PM   #42
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Those aren't going through the entire dungeon again. It's been ages since I played the game but I do recall the Swamp palace you only pull a switch at first. You don't go through the entire thing.

It's not an absurd issue, there should have been an ice rod check earlier in the dungeon. I don't think you would argue against that... (although you do love to argue so who knows lol)
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Old 09-05-2023, 02:07 PM   #43
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Sorry, didn't have your definition of "retreading" though it wouldn't have mattered.

Do you mean having to traverse through the areas or actually complete everything again each time you enter?


It's not that I love to argue. It really is that this is such a simple concept to understand.

Scenario A (the .001 dungeon completion, the instant you walk in the door)

You enter the dungeon without the item and the game hand holds you to leave the dungeon to go get the item.



Scenario B (the 99% dungeon completion)

You get to the boss and then the game tells you that you need it. Gotta leave the dungeon to go get it.

Senario C (the 99.9999% dungeon completion)

You are fighting the boss and cannot damage the boss. Gotta leave the dungeon to go get it.


Nothing changes. This is the kind of game that Zelda was, is and always will be.

This is the way a TON of games in the era (and times before) also were. Metal Gear on NES had some of the most ridiculous puzzles, and they didn't feed you a god damn bread crumb in most instances.
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Old 09-05-2023, 02:09 PM   #44
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Quote:
Originally Posted by Big Vic View Post
. I don't think you would argue against that... (although you do love to argue so who knows lol)
Know what I did? I had acquired the Ice Rod prior to arriving to the dungeon by exploring.


In a game like Zelda, the game should not hold your hand in any way. Fuck's sake, the NES Zelda was far and away more difficult, and they only gave you a map.
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Old 09-05-2023, 03:32 PM   #45
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No ones talking about hand holding, I'm talking about having some puzzles involve the ice rod just like there are puzzles that require the fire rod to get through.
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Old 09-05-2023, 03:38 PM   #46
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You shouldn't play Zelda.
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Old 09-05-2023, 04:40 PM   #47
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There should be less puzzles in Zelda games? Ok.
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Old 09-05-2023, 04:51 PM   #48
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Games from our childhood aren't perfect, each game has a few flaws that can be pointed out.
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Old 09-06-2023, 10:00 AM   #49
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Quote:
Originally Posted by Big Vic View Post
There should be less puzzles in Zelda games? Ok.

No, but if you're gonna cry about it, don't play it.



Quote:
Originally Posted by Big Vic View Post
Games from our childhood aren't perfect, each game has a few flaws that can be pointed out.



I agree, there are many flaws. However, this is not that case. It's a game that encourages (and earlier titles literally REQUIRE) exploration. Even through sheer dumb luck of bombing things that look bombable, you'll find the Ice Rod.


It would be bad design / flaw if there was some super secret squirrel shit that the player could never, ever figure out from in-game systems.
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Old 09-06-2023, 10:18 AM   #50
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Vic you dont have a critique you have a nitpick
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Old 09-06-2023, 10:40 AM   #51
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I agree you could call it a nit pick but it is just one of the issues I have with the game. I thought the story was duller than other Zelda games. And I think item progression usage is stronger in other games. Getting the rock feather in LA felt good and combining it with the Pegasus boots felt great.

Getting a hammer in LTTP to get past one tile doesn't feel great
And the ice rods only purpose being the boss fight isn't good. No reason you can't have any Ice Rod puzzles.

It would have been like if the Ice arrows were necessary to beat bongo bongo in OoT and useless everywhere else (like they are now).

Now granted I played this in 2008~ and my wife played it in 2020. It doesn't match up to the newer Zelda games and it shouldn't because Zelda has evolved leaps and bounds since then.
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No, but if you're gonna cry about it, don't play it.
Uh M-A-G forces us to review his game selections that's why we're all here.
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Old 09-06-2023, 10:48 AM   #52
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Ultimately, I think what this comes down to is Big Vic's rating isn't solely because of one problem he had with the design. It's just one that he felt could've been addressed better. drave and Destor didn't find it as big of a deal, and on top of that, they were blown away by the remainder of the game. That's what I'm getting from this, is that fair to say?
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Old 09-06-2023, 10:50 AM   #53
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You also force us at gun point to give these ratings.
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Old 09-06-2023, 10:53 AM   #54
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I suppose I am the evil overlord of the video game forum.
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Old 09-06-2023, 10:53 AM   #55
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Look at what I've wrought...poster pitted against poster.
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Old 09-06-2023, 02:25 PM   #56
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I like that we can all come together and agree that MAG is the real problem
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Old 09-06-2023, 03:34 PM   #57
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Only Zelda game I put time into.

I loved it but never finished it.
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Old 09-06-2023, 04:05 PM   #58
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I bet if the ice rod had been in a better spot youd still be playing it to this day
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Old 09-06-2023, 05:05 PM   #59
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No time, too many Anime Tiddies
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Old 09-07-2023, 12:55 AM   #60
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"Hentai Project" for switch 5/5
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