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#201 |
Posts: 19,298
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I will say this; I feel the -target audience- of these games' multiplayer feature are the types of players who play this game for skill and competition. They are the majority, and I feel the game designers realize this. These are the people who discuss their games the loudest, and have the biggest opinion on them. These players flood forums with opinions, and companies depend on them to sell games. There is a SERIOUS skill-gap between those players, and casual players in-game. They create them with this 'majority' in mind, and they half-assedly try to throw in some things to appeal to casual players WITHOUT thinking of their majority.
So with the target audience in mind, I feel that is why a weapon such as a tube, is unfair and -gamebreaking-. Because it kills the game for the target audience. It kills the flow. It creates unintended rifts between the different 'castes' of players the game was intended for. I mean, it earned the name noobtube. You don't see people calling it the skilltube. There's obviously reasons people act derogatory toward the weapon. I really doubt it was the intention of the developers for this weapon to end up being used like it is. And again - it's gamebreaking when it leads someone to leave a game. Not just when a game is 'unplayable' due to glitches. But when a feature is used in an unintended way and causes someone to stop playing. When a single erroneously created weapon can lead people to talk THIS much shit on a game, that's gamebreaking. Last edited by Requiem; 09-09-2011 at 02:34 PM. |
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#202 | |
History's Greatest, Mr. E
Posts: 42,425
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#203 |
Raw Video Footage
Posts: 45,950
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Noobtoob is not gamebreaking, just super-annoying. Infinite Care package is game breaking.
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#204 |
BAY BAY
Posts: 36,524
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You have to be joking about the hardcore being the majority. Have you spoken to the average wanker on these games? It's the biggest game series in the world right now, of course the majority is the casual player and there is nothing wrong with that.
The reason that the hardcore are the most vocal is because they are the hardcore, they've come online to discuss the game which is how they get to coin the phrase, probably spazz out about something while the majority are just chillin and having fun (not that you'd notice, they're probably calling you a gay fag nigger that gargles your mothers cum, or something). |
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#205 |
Posts: 19,298
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Nah, i described a certain type of player, who plays these games in a competitive manner (ie; to win, not just sit there and play a game because it's a game) and enjoys a skill-based game. Players who play the games to get better at them because they enjoy shooters specifically, and CoD/BF appeal directly to. I wouldn't classify myself as 'hardcore'. That means a totally different thing to me. I would say I'm a part of a majority though, because I experience a LOT of people JUST LIKE ME in these games. There are more casual players than me, and there are more hardcore players than me. But the vast majority, tend to be people who play them semi-seriously and really enjoy the competitive nature created by these games. Those are the people I see this style of game appealing DIRECTLY to. I know it's the most popular series at the moment, but how many of those sales ACTUALLY went online? That's why I say there is a serious skill-gap between a lot of players. If you're a casual player and you go online, odds are you're going to hate it, because everyone is better than you. Because the people that play all the time are who the game is meant to appeal to.
Hardcore players, live and breath games like this. That's not who I'm talking about. Alright, perhaps the forum-warriors are hardcore, and those aren't a majority. But as far as the type of people like myself who play these games for the reasons I mentioned, I feel they are DEFINITELY the majority. |
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#206 |
Raw Video Footage
Posts: 45,950
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All CoD players are casual players.
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#207 |
Posts: 19,298
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Also, it's simple logic that says that casual gamers are not going to make up the majority of online players. Because they're -casual- gamers. They're not online all the time. The people who are on all the time are the people that play a few hours a day (and I wouldn't call them hardcore), and their friends play a few hours a day, etc. Still wouldn't consider them hardcore. I'd just consider them -gamers-.
TPWW had what I would consider a few people who were pretty competitive with the CoD series. I had a list of people I played with regularly on my friend's list, and several RL friends who played regularly. To those types of people, I don't know a single one who would agree that the tube deserved to be in the game. And those are who the game's core mechanics were designed for, IMO. |
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#208 |
Posts: 19,298
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I mean, the game's core mechanics are designed around coordination, precision, and staying alive to get killstreaks. The goal is to complete objectives before the other team does. They have a leveling system with challenges for very specific things, and stat tracking so you can compare to other people. It breeds competition.
To me, that says a very specific audience they had in mind when creating it. A 'casual' player will likely never be good at much of that. They might keep playing it for whatever reason, but the game rewards people who ARE good at its core mechanics. So who else is it designed for, but the people who focus on that type of competitive gameplay? |
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#209 |
Posts: 19,298
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I see it as, they pay to keep servers up 24/7 because there are very specific people who will play this game long-term. Regular players who will be the FIRST to buy new content when it comes out, and will tell their friends to buy it, and even tell their CASUAL player friends to buy it.
Any feature which angers that portion of your playerbase, is counterproductive. |
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#210 |
Raw Video Footage
Posts: 45,950
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Like lvl3 xf Dark Phoenix?
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#211 |
Posts: 19,298
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Ok, after thinking about this, perhaps majority isn't the right term in some cases. I still feel that in CoD style games, competitive players probably put in 10x more hours in the games than all the casual players combined. Money-makers, however, is a more productive term.
ie; I play TF2 several times a day. I probably put in anywhere from 1-5 hours on any given day. I wouldn't consider myself hardcore. Just a gamer. But I'd say I'm definitely the audience Valve is trying to appeal to. MOST companies try and appeal to this audience. There are much smaller groups of people that play a lot more than me, and people who play a lot less. But I'm the group of players who periodically buys items, and spends money here and there on content. Tells their friends about the game, and how cool X new item is. With such a large group of players making up that category, those are the players who make them the most money. Those are the people who will complain the loudest about broken things. Now, I'm sure with the addition of f2p, Valve has seen an influx of casual players. They may even be a 'majority'. However, THOSE are not the people who make them money. The middle-group of players like myself, are the ones who will make a company money. We buy the content first, and convince other people to as well. |
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#212 |
ELF ANGEL
Posts: 39,476
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I wouldn't say we are the majority anymore Req, we were what the series built on but now its about the fact anyone can pick up and play the game.
We agree there are many things used by the less skilled players that upset the balance of the gamebecause its far easier to get kills with a tube then to precisely aim and get a kill. People who exploit glitches I will never understand. Either they do it to piss people off or they do it for the stats to make themselves appear skilled. Many times after the care package glitch I saw players who had consistently negative k/d ratios but their combat record show a ratio of 2.5/1 or higher. Its blatantly obvious a player cheated before if they have a lifetime k/d that high but cannot sustain it once a glitch gets fixed. |
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#213 |
Angel Headed Hipster
Posts: 37,942
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Look, obviously I play to win the game as well. There's no point in playing a game if you're not trying to. Of course it's no fun if you're constantly losing. I just don't get mad if I lose because someone is glitching or "being cheap", because there's really nothing at stake other than some virtual stats. And I know if it's a glitch, it'll get patched. If it's part of the game, it's part of the game. I encounter far more people who don't tube than those who do, even back in MW2.
Tubes take a very specific setup to be that annoying. A setup which is gone from Black Ops, and Robert Bowling has gone on record saying that tubes in MW3 are going to be severely nerfed (knife lunging too, for that matter). But I'm sure glitches will happen, and some new weapon or perk setup will be found to be broken. And the circle of life will continue. |
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#214 | |
ELF ANGEL
Posts: 39,476
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Quote:
No nothing is at stake beyond stats, but hear me out. F you take away the meaning of a win, of a good k/d ratio or stats you gained by taking the time practice and being skillfull and equate it evenly with someone who used exploits to appear the same. Give me a reason to continue playing. is a 4.0 k/d radio impressive? Well yeah. is it still impressive if you used glitches to attain it? No, most would say no. So having said yourself, the only thing you are playing for is stats and when that's gone there really isn't a good reason to play. Ill give an example on something, Medal of Honor for PS1. I spent hours playing and perfecting my game. To this day none of my friends have been able to beat me in back t back games. However if they cheated to do so it would be meaningless to brag about a you didn't earn the win or any respect. As for the tubes, thank fuck. Tubes would be fine if the blast radius was lessened. I'm going into this without an opinion, I just hope nothing stupid like what happens in ME2 takes place. |
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#215 | |
Southern Hospitality
Posts: 9,437
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#216 |
Selectively Social
Posts: 16,336
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preordered the hardened for both ps3 and 360. we'll see which one i get.
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#217 |
ELF ANGEL
Posts: 39,476
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PC version.
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#218 |
Retired Prolly.
Posts: 11,296
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You are getting the PC version FA? Can't wait to see you bitch about "all the cheaters on the pc version"
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#219 |
ELF ANGEL
Posts: 39,476
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Way to jump to conclusion.
I was referring to G's post so kindly get off my ass. |
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#220 |
Junior Member
Posts: 63
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#221 | |||
Angel Headed Hipster
Posts: 37,942
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Anyways, getting this thread back on track, here's a bunch of news and tidbits.
Twitter roundup from Robert Bowling regarding a whole bunch of stuff, including the Prestige Shop: Quote:
Quote:
Quote:
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#222 |
Raw Video Footage
Posts: 45,950
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Some good stuff in there.
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#223 |
ELF ANGEL
Posts: 39,476
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Yeah, seems to be pretty good.
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#224 |
ELF ANGEL
Posts: 39,476
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Though I am going to say it now, I can see people sitting in corners and boosting up that perk killstreak thing by killing friends aways before they start playing.
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#225 |
Raw Video Footage
Posts: 45,950
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Assholes are inevitable, can't fault a developer for them.
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#226 |
Posts: 21,603
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It would make sense to start with the Double XP when you prestige. Or do you lose them when you prestige again?
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#227 |
Former TPWW Royalty
Posts: 66,648
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PC version on Steam will come with Modern Warfare 1 for free if MW 3 is pre-ordered. If you already own MW 1 on PC then the game can still be gifted to someone else as an option with the pre-order.
http://www.screwattack.com/news/g1lu...eive-cod4-free |
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#228 |
Former TPWW Royalty
Posts: 66,648
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Achievement list for the Xbox 360 version was leaked with the biggest surprises being more achievements focused on the campaign (1 just for starting a new campaign). Also leaked was the lack of online multiplayer achievements done in an attempt to combat boosting and cheating from previous games.
SPOILER: show http://www.screwattack.com/news/spoi...nt-list-leaked |
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#229 |
Raw Video Footage
Posts: 45,950
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#230 |
History's Greatest, Mr. E
Posts: 42,425
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one big clusterfuck
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#231 |
Raw Video Footage
Posts: 45,950
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Probably the most focused I ever seen CoD gameplay.
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#232 |
Posts: 19,298
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Why is that
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#233 |
Raw Video Footage
Posts: 45,950
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It takes the K/D-centric system of past CoD's (with the infamous Nuke killstreak that rewarded that mentality - even during objective games) and spreads it out for more people of different playstyles. Splitting the CoD make-up into three main trees that (I assume) will further splinter into various customized playstyles (guns, perks, actual streak rewards).
Then by making certain abilities exclusive to their branch, it also adds a sense of limitation that I feel is required for team games to work. You choose a role suited to you and play your position, adjusting it at your leisure. It's not so much a fiesta of perks and killstreaks anymore, which was just unattractive to me. I couldn't even be arsed to play BlackOps past 2 weeks and that was an improvement over MW2. Now I may play for at least 2 months. |
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#234 |
Posts: 21,603
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Looks pretty good to me.
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#235 |
ELF ANGEL
Posts: 39,476
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I pre-ordered it incase I want to pick it up on launch. Still unsure.
Also, Kalyx you are assuming people who play this game have a clue about tactics, team play or any idea of strategy. Silly you. |
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#236 |
Raw Video Footage
Posts: 45,950
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Well damn... you play this game. And I wouldn't set out without a set party anyway, and my boys are on point as far teamwork goes - that's any game. In any case I'll play B3 more often anyway.
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#237 | |
Member
Posts: 1,467
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Quote:
MW is like any shooter. You go in with randoms and yeah, 9 times out of ten you won't get great teamwork. Grab some buds and play with them if it's that big a deal to you. |
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#238 |
Posts: 21,603
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I'm a Mercenary for hire and play Mercenary.
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#239 |
Posts: 21,603
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Officially midnight here, so officially 1 week to go!
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#240 | |
ELF ANGEL
Posts: 39,476
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My problem and what I was referring to, is how so very rarely anyone I randomly play with has any idea how to be tactical. More often then not, its just run and shoot and that's it. Chances are it comes down to game breaking players, ones that can lead their team to victory when outmatched. I can be that player at times but not always. Lastly, you don't always have a group to play with either. |
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