TPWW Forums  

Go Back   TPWW Forums > o f f t o p i c > video games forum

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-06-2009, 01:22 AM   #11
G
Selectively Social
 
G's Avatar
 
Posts: 16,336
G has 75,000 or more rep points (75,000+)G has 75,000 or more rep points (75,000+)G has 75,000 or more rep points (75,000+)G has 75,000 or more rep points (75,000+)G has 75,000 or more rep points (75,000+)G has 75,000 or more rep points (75,000+)G has 75,000 or more rep points (75,000+)G has 75,000 or more rep points (75,000+)G has 75,000 or more rep points (75,000+)G has 75,000 or more rep points (75,000+)G has 75,000 or more rep points (75,000+)
Capcom details patch fixes for Street Fighter II HD Remix

by David Hinkle { Mar 5th 2009 at 4:35PM }

If your street fights have been plagued by nasty bugs and glitches -- even the occasional low blow -- we've got some good news: Capcom is on the case. It's working on a patch for SSFIITHDR coming "in the next few weeks" that will deal with a variety of issues.

We're glad to report that details regarding what will be patched are available right now. To keep in line with our New Year's resolution, we're going to keep the front page bullet-point-free and ask you click past the break for the details on what the patch will, uh, patch.
Gallery: Super Street Fighter II Turbo HD Remix



  1. After a number of games, the HUD will be corrupt. Yellow lifebars will freeze, the round counter flags will all be on, and the names will show more than one name. (PS3 and Xbox 360)
  2. Frequent disconnects during VS transition screen. Often caused by selecting START color of character. (PS3 and Xbox 360)
  3. Title crashes if user has a large friends list and tries to access the friends list (PS3)
  4. Rating being set to "0" and from then on, rating remains at "0". Once that patch goes live, we'll reset all leaderboards/scoreboards. (PS3 and Xbox 360)
  5. Vega sometimes causing desyncing, especially when using the fake wall dive. (PS3 and Xbox 360).
  6. Lobby list containing full rooms instead of only rooms that users can enter. (PS3 and Xbox 360).
  7. Zangief Super Motion not working on both sides and in both directions.
  8. During the start of the match, there is slight slowdown. This has been minimized as much as possible. (PS3).
  9. If connecting to a ranked match through the quick match function, it is best out of 3 rather than best out of 5. (PS3 and Xbox 360)
  10. Sending messages via XMB during a game causes a freeze. (PS3)
  11. Players not added to "Players Met" list. (PS3)
  12. Analog and D-pad can accept input at the same time. (PS3 and Xbox 360)
  13. Player stats not reporting correctly.




YAY for #1.
G is offline   Reply With Quote
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:03 PM.


Powered by vBulletin®