Future criteria for playing "current gen" RPG that most modern games do which makes me hate them:
- Battle systems that require more than 30 seconds of tutorials
- Massive towns that you get thrust into and have all different types of stores
- Complex equipment upgrading systems
I can't deal with these. I just started playing The Last Story and it's guilty of all three. The only games I ever settle down with are ones that pretty much need no explanation.
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