FF14 is still, imo, a combat design that doesn't satisfy me. I need something more responsive than activate ability, 'cute animation, game rolls a dice'.
But speaking of Japs, I just remembered that Phantasy Star Online 2 (with combat a bit closer to what I'm looking for) ironically had a recent update that allegedly updated from being a playlist hopper to something more open world.
I waited for this for literally nearly a decade and I finally played it I found that they ported over basically everything in its current form. I don't get overwhelmed much with systems and subsystems but I was legit fucking lost. It's reward structure is a maze, the UI is wildly unintuitive, and really couldn't tell if I was doing a main quest or a side quest. Even it's character account system is just baffling.
But I'll give it another try.
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