08-18-2010, 04:51 AM
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#778
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"Steven, your fossa!"
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Quote:
Originally Posted by Kotaku
Microsoft's 360 avatars are looking a little on the portly side, because come the release of Kinect in November, they're in for a little redesign.
Why? It's because of Kinect. Rare, the developers behind the avatars, say the motion-sensing camera has been causing problems for users when playing a game where their actions were replicated on-screen by an avatar.
It's not a technical issue with the camera; instead, it's apparently an issue with player perception, because the avatar's pudgy little cartoon proportions aren't like those of our more elongated selves. So people's hand-eye coordination in certain games "broke".
Nick Burton, senior programmer at Rare, says the new avatars will be a little more realistic.
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Source.
Knew it was coming.
Quote:
Originally Posted by Drakul a few months ago.
We'll get official details at E3, I'm sure. Speaking of E3, I saw a German video of Natal. The Breakout game had new avatars. They looked more "realistic" than the current Avatars but not as "realistic" as the avatars from Home.
My first thought was maybe a revamping of Avatars announced at E3? It's more likely to be models just loaded into the breakout game, I guess.
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