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Old 11-17-2011, 08:00 PM   #4145
Emperor Smeat
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After earlier trying to reduce the growing resentment involving Gears of War 3 having a lot more content locked away on the disc itself than what Epic Games promised only skins would be locked, Rod Fergusson once again tries to defend the idea of pre-launch or DLC from the disc as not a "rip-off" but this time as a fight against used game sales.

Earlier he tried to defend the right of Epic Games and other companies doing the same stuff by either trying to place blame on other companies saying his company wasn't the first to lock content or by trying to argue his company has the right to lock away stuff regardless if the DLC is found on the disc. He also tried to make an excuse of since Gears of War 3 was already "packed with content", then it would be fair to lock some stuff since nobody would really complain about the lack of stuff to do in the game.

Today, Fergusson shifted the blame to used game sales as the reason why DLC can be a "Day 1" or found on the disc. He said the industry has to fight more against used sales than have people worried about if a map or some content was on the disc but now requires payment to unlock.

Quote:
Saying that the industry has matured with its approach to DLC, he continued, "It's less about shipping what's left over. It's not about, 'Oh, we had this map left over'... it's keeping the disc in the tray. In a used game culture that you have to actively fight against, I think DLC is one of the ways that you do that."
He also defended the idea of "Day 1" DLC by saying it takes a lot of planning to decide what is DLC and isn't just ripping out content to withhold but also requires time to develop which is why DLC isn't just developed after a game is released.

Quote:
Epic Games, developers of Gears of War 3, say otherwise. In an interview with Game Informer, Epic's Rod Fergusson said, "What people need to understand is that extra content is something that you have to plan," his colleague Cliff Bleszinki adding "You don't just lift up a rock and say, 'oh shit, there's new levels!'"

"There are people who think that the first day of DLC development is the day after you launched. That's not the way it works," Fergusson said. "A lot of it is that you have to prepare and plan and manage your resources and your people and everything to allow for that."

http://kotaku.com/5860403/dlc-isnt-a...ames-says-epic

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Daily Recap:
1) Capcom announces Darkstalkers will join the PSOne Classics lineup on PSN by the end of November with the potential of the game also coming at a later date to Xbox Live Arcade.
http://kotaku.com/5860508/capcoms-br...ter-this-month

2) Square-Enix is currently rumored to have purchased the license and dev kits for Epic's Unreal Engine with the rumors of the engine being used on the next Final Fantasy game instead of their own Crystal engine.
http://www.egmnow.com/articles/news/...real-engine-3/

3) In an interview with the Official Playstation Magazine, Hideo Kojima confirms Metal Gear Solid 5 is in development but won't reveal any other details until a later date.
http://www.giantbomb.com/news/metal-...appening/3811/
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