Quote:
Originally Posted by Mr. Nerfect
When they talk about branching story mode, they probably mean a few matches where it doesn’t matter if you win or lose and it all ends up at the same place.
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Nah, looks like theyre using no mercy's structure. Branches end up in completely different places. Its easy to do, they arent long campaigns. Pick a belt (in no mercys case, isnt clear how you'll pick trees here.) 8 matches or so. 50 branches give or take. Some matches dont impact the angle completely others do. Tons of variety discovering which ones lead to new plots. We've seen Hideyuki Iwashita use this in the past, we know how it works.