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Old 03-24-2023, 01:16 AM   #7
M-A-G
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From wikipedia:
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Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub.[1] Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting gameplay to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. World Tour is a single-player story mode featuring a customizable player avatar exploring 3D environments with action-adventure gameplay. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode, with other features set to be revealed in the future.[1]

The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. The gauge can be used for five different techniques, requiring players to choose which to prioritize. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc.[1] The game features three control types: the "classic" control scheme has a six-button layout that functions similarly to previous entries, the "modern" control scheme assigns special moves to a single button combined with a directional input,[1] and the "dynamic" control scheme, which is only allowed in certain parts in the Fighting Ground mode, but is not allowed in online battles, uses a single button auto attack layout, based on what range is performed.

The use of multiple super combos returns from the Street Fighter Alpha sub-series, also counting the Ultra Combo W variant from Ultra Street Fighter IV. However, each character only has three super combos based on their respective level gauge. For example, Ryu's Shinku Hadoken, Shin Hashogeki and Shin Shoryuken can only be used at Level 1, 2 and 3 respectively.[2]

A real-time commentary system is a brand new feature in Street Fighter 6, where English and/or Japanese play-by-play and color commentators watch the action in real-time, giving it a more tournament-style feel.
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It's always struck me how fighting games continue to come up with new things but I never would have thought we'd approach open world-esque gameplay

Last edited by M-A-G; 03-25-2023 at 03:32 AM.
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