Thars def what i was driving at with the "esoteric" comment. I, for the record, dont criticize them for the choice. The lore is there if you want to dig for it and many people really get off on doing that leg work. That said it holds the game back from being anything more than a game.
Narrative has the ability to transcend the human condition and effect the way you view yourself and the world. It allows games like GOW 2018 and TLoU to be something more than simply fun toys and push into becoming very serious art.
So when we talk critical acclaim GOW has a distinct advantage because it exists in a dimension the souls genre doesnt have any ambition to compete in.
(To be clear i have nothing against games being games. My game of the year is triangle strategy with xbc3 in a distant 2nd and id be stunned if thats going to be topped.)
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