Quote:
Originally Posted by Destor
At best you can say its a beat em up/brawler but you gotta put your nerd cap on to draw out the difference
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Brawler is fair, but it's certainly not in the western Hack n Slash family (which is already slightly removed from JP Hack n Slash).
I would absolutely love to explain how my 3rd fave gaming genre works, why it works, and all the little historical nuggets that go with it. But as a TLDR for now:
- Over the shoulder 'behind follow cam' is not conducive to Hack n Slash. There's a reason the perspective is often fixed leading to the genre's trademark stubborn camera angles.
- The 'one player fighting game' input intensity of Hack n Slash is not because it wants to annoy casuals. Hack n Slash, like a fighting game, demands you operate within a rigid yet flexible sandbox of actions in often quick reflexive manners. Lots of fighting game tropes carry over to HnS because of this (frame data, punishes, stretching combos, etc). Modern GoW, while 'presentation wise' intensive, is not actually demanding in this way. It is strategic via effect states and other mechanics that do involve melee per se - but not HnS requirements.
- This is NOT to say this GoW is more casual, there are many types of challenge in games. I am just saying in terms of genre (HnS) and sub-genre (western HnS), this game was obviously not built as a Hack n Slash game. It has almost none of the mechanical tropes related to the genre, and that's fine.
Hell I only noted the distinction in the first place cause it's very urk'ful to me when people make direct comparisons between this and the old GoW. As a series, sure. Game mechanics? That's as jarring as comparing RE7 to the RE4; it's just a different ball game. All I'm sayin.