05-12-2016, 10:34 AM
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#10914
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BAY BAY
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http://www.eurogamer.net/articles/20...e-inside-story
Decent article on Lionhead at Eurogamer.
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"I think we all know now - it's out in the open - that I'm a complete twat," Molyneux says
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"At E3 2003, Peter Molyneux did a press interview about Fable. In it he announced multiplayer for the game. Developers back at Guildford watched in horror. No-one had heard anything about multiplayer. One engineer, we were told, was close to tears. When Molyneux returned, he faced the full wrath of a stressed and exhausted development team. The Carters raised their flame shields. Don't worry, they said. We'll work it out."
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Molyneux's other directive: Fable 2 must have a dog. And that dog must die.
"We had a meeting," McCormack recalls. "We'd not seen him in weeks because he had other things on. He opened the door, walked in and goes, the hero has a dog, and it dies. And then he left and we didn't see him again for another month. We were like, what the fuck? That was it. That was the direction."
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How much money? One high-ranking Lionhead source says $75m was spent on Fable Legends - a gargantuan amount for a free-to-play game.
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"Peter could do what he wanted and he could say no to Microsoft about almost anything. He had that power, and when he left we suddenly felt a bit more vulnerable."
As Lionhead changed, so did Microsoft. As head of Xbox, Don Mattrick had installed a new ethos for Microsoft's next console, the Xbox One, that would stray away from the core gamer audience and toward a more casual audience who might watch live telly on their console. After Molyneux left, Phil Harrison, once of Sony, came in to run Microsoft's European operation. The times, they were a changin'.
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