Happened a lot sooner than I thought it would but Valve has removed the ability to sell paid mods on Steam at least for the near future. Pretty much admitted they misjudged the entire situation and the backlash from it.
Quote:
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.
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http://steamcommunity.com/games/Stea...32365253244218
Bethesda recently spoke on the situation about why they supported paid mods and it was mostly around the idea of rewarding modders with the ability to make money. Also confirmed the 25% split modders got with the main reason being they took majority share at 45% (Valve took standard 30% Steam fee). Also admitted to the idea being a lot worse than they originally thought.
Quote:
We believe most mods should be free. But we also believe our community wants to reward the very best creators, and that they deserve to be rewarded. We believe the best should be paid for their work and treated like the game developers they are. But again, we don’t think it’s right for us to decide who those creators are or what they create.
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http://www.bethblog.com/2015/04/27/w...mods-on-steam/