Might be an interesting read for some but a recent study regarding violent games and kids revealed an inverse in the levels of youth violence in society.
The study was based on a 16 year span and showed that youth violence actually rises more when there are less popular violent games than not. Movie violence had more cases where more popular violent films lead to more youth violence but overall was also similar to gaming.
Quote:
Author Christopher J. Ferguson studied the correlation between violent video games and societal violence over a 16-year span. He compared incidents of societal violence to levels of consumption of violent video games from 1996 to 2011 ...
The results show an inverse relationship between violence video games and youth violence in society. When video game violence is rising, youth violence drops. When video game violence is declining, youth violence rises.
The study also showcased similar results with movie violence, but there were some slight points where an increase in movie violence also showed an increase in societal violence, but the average shows the relationship between the two is inverse. The range for this portion of the study was between 1920 and 2005.
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There were a bunch of exceptions to the study though mostly in regards to mobile and social-based (ex. Facebook) gaming.
One of the main purposes of the study was to disprove the idea of aggression levels being related or caused by violent games.
http://www.screwattack.com/news/stud...ietal-violence