I was thinking a projectile heavy character would be easier but any character combination should be usable. I know the old cheat game devs did with arcade games, making the boss unfairly hard so you'd pay up to keep trying because you're so close to beating the game.
I might have done a little better if the inputs worked. Down to forward and punch should do move X so I do it but my guy decides he'd rather just ignore the down to forward bit and do the standard punch instead.
Why did they never put the SFA games on the 360?
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