It's not so much original ideas or gameplay innovation, it's about how you do it. Everything's been done for the most part, what you innovate or originate is the style of old tropes. Unless something is super specifically what you're thinking, don't let up. Make adjustments, iterate, rock that shit.
Certain indy fighting games have used the main gimmick of my main fighting game, and most notably Mortal Kombat X has also adopted it. I take a look, compare and contrast, and keep it moving.
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