It's multi-layed hyper-armor essentially. You can expand the parry-like application of regular FA to defend against combos and multihit specials (and supers it seems). I don't agree that something like this should be added without majorly restructuring Armor Break attacks, which seemed kinda arbitrary in how they handled it to begin with.
Having two Ultras at the cost of damage is a cop-out - just make it default to have two Ultras with no damage penalty. I have no clue why they went halfway with this, I imagine most players would choose adaptability over limitation since many Ultras are hard to land.
I appreciate changes of this magnitude in a five year old game but it's seriously starting to 'choke on its own system', similar to recent Call of Duty games. You can only alter the game so much before you need to rework the very foundation for actually new shit to work. Otherwise you're making new pictures with the same puzzle pieces, it won't make sense after a few attempts.
Would like to see the new character now.
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