Quote:
Originally Posted by drave82
Sorry, instead of  I will use /sarcasm next time.
And you may think it is an MMO, as many others as well. It was not marketed as an MMO, and was also stated that multiplayer was a PIECE of the entire puzzle, not the puzzle itself.
MMO =/= RTS.
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Heh, I wasn't sure if the

meant sarcasm or disapproval.
While the multiplayer is indeed just part of the game, it is a heavily-marketed and central part of the game. I mean, when you start playing (after the landing screen), the first thing you see is the interface to join an existing public region.
In a couple days, the post-launch issues will be resolved. Then, hopefully, people will start realizing that the always-online thing does actually have some benefits. For instance, if offline regions were a thing, then there would be people with offline regions complaining that they should be on the leaderboard, but aren't because they weren't online.
Granted, sandbox regions aren't eligible for leaderboards, so it would be nice if those could be made offline. Or perhaps you could tick a checkbox to say "I want to play offline, and I understand that I won't get achievements or qualify for leaderboards". I wonder how much of a performance hit it would be for the server-side processing to be done locally.