Quote:
Originally Posted by Poit
Like how MMOs have a multiplayer component?
Is there any evidence to suggest that the multiplayer is just a justification for the DRM?
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MMO? What, pray-tell, does MMO stand for? Massive MULTIPLAYER ONLINE. K, do I need to go further, or are you the only one that bought the Sim City MMO?
Also, their justification for DRM is for micro-transactions AND anti-piracy. It has been proven that DRM does NOTHING to combat piracy, especially in titles that have a huge role in the gaming world, like the name "sim City". Bottom line: It doesn't matter WHAT their justification would be for making it always online. It is simple enough to connect an individual user account to said server WHEN they authenticate.
Say, there is a button to click "Multiplayer". THEN the system tries to connect to the server, blah blah blah. The problem THAT brings into play is when the games system files are able to be viewed/deciphered/etc.. That data can then be used for reverse engineering opening the doors for piracy and cheats.
If DRM is to be implemented in a game that has a "single player" mode, it should have zero impact on the user unless they choose to participate in the multiplayer mode.
Sadly, it has become all about the $$$$. That is good, because they need to make money, but not at the cost of alienating the single player user base.