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Originally Posted by Kane Knight
He's got a point. It's not like this was marketed as a single-player experience.
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Along with many of the cosmetic changes (such as up-to-date 3D graphics), SimCity uses the new GlassBox engine. "We try to build what you would expect to see, and that's the game," explains system architect Andrew Willmott, meaning that visual effects such as traffic, economic troubles, and pollution will be more obvious. Two other new features are a multiplayer component and finite resources
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Maxis Development Team on SimCity (Reddit)". Reddit. March 10, 2012. Wasn't marketed as MP either, simply said it was a "component".
Although the Senior VP at Maxis did say this about the DRM issue Dec 10 (reddit again), 2012:
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Lucy Bradshaw, Maxis Senior Vice President, in which she defended the always-online component with the comment that "real cities do not exist in a bubble; they share a region and affect one another." She goes on to say that increased connectivity to neighboring cities allows for a better experience, allowing for better trade and wider scale effects such as crime and pollution to keep synchronized across the region.
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Because ActiBlizzard proved that always online DRM works well against "bots" hacks, or otherwise non-mentioned piracy/illegal engineering of the software