Quote:
Originally Posted by Kalyx triaD
If I can try and isolate my biggest issues:
- I freak the fuck out, still, when people are right next to me. This may seem ironic considering my tactics, but there's a world of difference between me initiating close combat and it being out of my control. My careless whiffed reversal attacks show this.
- Once I get a groove on, I tend to screw tagging to go for the kill. This costs me much in a game where combos are the penalty for one bad guess. I need to respect the lifebar more than my perceived momentum.
- I don't trust a random attack enough to convert to a boost combo. Funny thing is I land random normals all the time, but when I want to go into the full boost combo I bomb. This is especially true with Sakura and Nina.
- I keep forgetting you can go into EX Specials, Supers, and Team Supers right from the boost combo Marvel style. And for that matter I should end more combos with supers anyway.
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Also, when the match gets down to the wire, you get a bit predictable. I've hit you with a few wake up ultras in our time playing against one another, but they were never random desperation moves. Always been 100% certain they would connect, because you always go for wake up pressure when you're close to winning.
Gotta say, the worst part about Capcom's mismanagement of the game, and it's subsequent bad sales, is that there probably won't be a sequel. Which means this is the only game we'll ever see the tekken movesets in. Sad, because they are really fun to play with, and I'm interested in how other tekken characters would transfer over.
I suppose if Tekken X Street Fighter does well enough it might happen, but that might take a miracle.