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Old 07-19-2012, 06:36 PM   #5718
Emperor Smeat
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The first official game to use the Unreal 4 Engine might require an "always-on" internet connection as DRM security according to Epic Games who hinted this is an option they are considering right now.

The justification if such DRM were to be used is due to the game being built predominately for online multiplayer modes even though it offers a single player campaign as well. According to the game's producer, Tanya Jessen, the DRM would be seen as an actual improvement to the game than not having any at all.

Quote:
Producer Tanya Jessen wouldn't confirm the requirement as a definite, but did state that, should Epic go down that road, it would primarily act as an improvement to the game. The potential measure was justified by the fact that Fortnite is built predominantly for multiplayer.

"Fortnite is a game that’s being developed as a co-op experience primarily," she told Rock, Paper, Shotgun. "That’s our number one focus. This is a game you’re gonna want to play with your friends, and it’s most fun with your friends. So whatever we decide to do there is gonna be more relevant to the most fun experience you can have with your friends [than it is to piracy]. But I can’t nail that down today."

http://www.destructoid.com/epic-cons...e-231641.phtml
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Daily Recap:
1) Baring a change from Microsoft, Fez will stay "broken" on Xbox Live and the patch which caused save corruption has been reuploaded due to Polytron unable to afford the costs for creating a new patch on XBLA with the re-certification fee alone costing $40,000.
http://www.screwattack.com/news/poly...oken-fez-patch
http://www.giantbomb.com/news/maybe-...fter-all/4281/

2) THQ has officially been hit with a second class action lawsuit from another group of investors who claim the company knowingly mislead investors in regards to the abysmal Udraw sales on the PS3 and Xbox 360. The first class action lawsuit was done in regards to the overall financial decline of the company itself.
http://www.screwattack.com/news/inve...ver-fail-udraw
http://www.joystiq.com/2012/07/18/mo...hq-over-udraw/

3) Even more bad news for THQ as they announce their QA office in Arizona has been shut down as part of the consolidation process while the remaining QA office in Montreal will handle all testing from now on.
http://www.gameinformer.com/b/news/a...-facility.aspx
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