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Old 07-18-2012, 06:29 PM   #5712
Emperor Smeat
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Developers of Limbo, Playdead, confirm Sony's story for rejecting having Limbo be exclusive to PSN was indeed true but don't believe the idea of had they sold the IP, Sony would have guaranteed a lot of support towards the studio.

Recently, Sony stated the talks broke down because they wanted sole ownership of the IP rights which Playdead rejected and lead to them going to Microsoft.

Playdead's CEO Dino Patti stated controlling the rights to an IP is one of the greatest strengths a development studio has over a publisher. He also felt IPs benefit the most when the rights stay with the creators and not when an outside company or publisher controls them.

Quote:
“As a development studio, the IP is the greatest value you have,” said Playdead CEO Dino Patti in a statement. “Especially creative IPs, they should always stay with their creators.”
Double Fine studio who themselves lost out on the rights to Psychonauts due to a publisher for a few years publicly sided with Playdead's decision.

Quote:
When the story started spreading, Patti found support from creatives like Double Fine’s Tim Schafer.

“Developers who give up their IP thinking they'll get more support from their publishers are in for a frustrating lesson,” said Schafer on Twitter. “Every developer currently negotiating a pub deal: demand your IP rights! If only 1% win, it's still easier for the next developer! I never said publishers are evil. They can be great partners. But it's better for both parties if devs own IP. Better games!”

http://www.giantbomb.com/news/playde...concerns/4279/
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Daily Recap:
1) Update to Battlefield 4 news as EA reveals pre-ordering Medal of Honor Warfighter will not be the only way to access the beta for Battlefield 4 but details on how won't be announced until a later date.
http://www.egmnow.com/articles/news/...moh-pre-order/
http://www.screwattack.com/news/batt...nounced-update

2) Microsoft has improved the security to Xbox Live with a strong suggestion for those who have been affected in the past to change their passwords and profile information to prevent future phishing attacks.
http://www.destructoid.com/xbox-live...s-231597.phtml
http://www.egmnow.com/articles/news/...ssword-safety/

3) Even though Halo 4 is still in development, Microsoft has begun hiring people to work on the next Halo game for the next Xbox console due to DirectX 11 experience being a big requirement.
http://www.egmnow.com/articles/news/...neration-halo/
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