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Old 12-14-2011, 01:58 PM   #483
Drakul
"Steven, your fossa!"
 
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Gems.



Quote:
Originally Posted by Capcom
There are two types of gems - Boost and Assist. Each character has three open slots for gems, and can equip any combination of either type. Boost Gems are the backbone of the game, enabling you to customize a character with all kinds of additional powers and effects in five classes - Attack, Defense, Speed, Vitality and Cross Gauge acquisition. However, Boost Gems must be activated in each round by meeting certain criteria, and said criteria generally increase based upon the power level of the gem. There could also be drawbacks to compensate for the boost. For example:

Immense Power Lvl 1 || Effect: +10% damage || Duration: 20 seconds || Activation: Land 5 normal moves
Immense Power Lvl 2 || Effect: +20% damage || Duration: 15 seconds || Activation: Land 10 normal moves || Drawback: -10% speed

So, while the Level 2 gem (in this example) offers a bigger power boost, it requires a bit more work to activate, and also slows your character slightly. No gem is intended to be overpowered, and these are balanced through a combination of the benefit, activation condition, time the gem remains active, drawback and how many gem slots are required to equip.

Unlike Boost Gems, Assists are always active and benefit you as a player, not necessarily the characters you choose. They affect the difficulty of your inputs, or enable you to auto block or escape from throws easier. Now, while these sound like game-breaking boons, they actually come with a hefty price, be it a 10% drop in attack power or chunks of the Cross Gauge. Examples:

Easy Input || Effect: Special moves become easier to do || Drawback: Attack decreases 10% in battle
Auto Block || Effect: Block attacks automatically || Drawback: Cross Gauge decreases by 1 block when activated

In short, Auto Block is not a magic win button. Each time you fail to block an attack, you burn off a section of your meter. No meter? No Auto Block. While this could help a new player survive a few clumsy block gaffs, a high-level player may opt to choose a gem that provides a specific boost instead of the meter-leeching Auto Block. As for Easy Input, it's akin to Simple mode in Marvel vs Capcom 3 - fireballs and other special moves are easier to do, but you sacrifice other areas as a trade.

Pre order Packs:










Full list of Gems:
Quote:
Originally Posted by Capcom
With a pocketful of GEMS you can dramatically change the stats and abilities of your characters in Street Fighter x Tekken. We’ll be releasing more and more information soon but to start with here is a great explanation and some of the menu screens of where you select the GEMS, you can also see the special restorative powers of some of the GEMS.

A total of 57 GEMs (5 Assist and 52 Boost) come standard in Street Fighter X Tekken. Players have the ability to equip three different GEMs that improve upon weaknesses or capitalize on strengths to enhance their inherent play style. The two types of GEMs, Assist and Boost, each have specific advantages and disadvantages.

Players can select any combination of the Assist GEMs, which provide helpful bonuses that are always activated but balanced by handicaps in other areas. Conversely, Boost GEMs provide a stat increase in one of five areas (attack, defence, speed, cross gauge, vitality) but require a specific condition to be met in order to be activated.

As an example, a particular speed Boost GEM will be activated automatically after a player blocks 2-3 stringed attacks from their opponent. As GEMs are assigned prior to a match, the activation conditions for the Boost GEMs are hidden from opponents, promoting an element of surprise that requires players to think and act quickly.






Last edited by Drakul; 12-14-2011 at 02:38 PM. Reason: Tidying up.
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