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Old 10-20-2011, 02:05 PM   #233
Kalyx triaD
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Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
It takes the K/D-centric system of past CoD's (with the infamous Nuke killstreak that rewarded that mentality - even during objective games) and spreads it out for more people of different playstyles. Splitting the CoD make-up into three main trees that (I assume) will further splinter into various customized playstyles (guns, perks, actual streak rewards).

Then by making certain abilities exclusive to their branch, it also adds a sense of limitation that I feel is required for team games to work. You choose a role suited to you and play your position, adjusting it at your leisure. It's not so much a fiesta of perks and killstreaks anymore, which was just unattractive to me. I couldn't even be arsed to play BlackOps past 2 weeks and that was an improvement over MW2. Now I may play for at least 2 months.
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