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Old 10-18-2011, 08:20 AM   #412
Drakul
"Steven, your fossa!"
 
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30 min interview about Gems that I didn't watch:


Run down by someone that did watch it:

• There will be no option to disable gems in SFxT. Ono said they're too important to the gameplay.

• Gems are designed to be complex — for advanced players. They really want you to think about which gems will fit your play style and approach.

• Preset gem packages for new players will help them along, though.

• The DLC load times for SSF4 AE are partially a problem with the infrastructure on XBL/PSN. Capcom is aware that this is an issue, though.

• Not all gems in SFxT will be opened up from the get go, DLC and other stuff will make more of them available. There will be a starter set available right out of the gate.

• There are two kinds of gems, one is passive and another is active. One type is geared towards new players, that help with blocking and throwing, and another type of gems that are for high level players, the latter of which adding a more strategic element.
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