I will say this; I feel the -target audience- of these games' multiplayer feature are the types of players who play this game for skill and competition. They are the majority, and I feel the game designers realize this. These are the people who discuss their games the loudest, and have the biggest opinion on them. These players flood forums with opinions, and companies depend on them to sell games. There is a SERIOUS skill-gap between those players, and casual players in-game. They create them with this 'majority' in mind, and they half-assedly try to throw in some things to appeal to casual players WITHOUT thinking of their majority.
So with the target audience in mind, I feel that is why a weapon such as a tube, is unfair and -gamebreaking-. Because it kills the game for the target audience. It kills the flow. It creates unintended rifts between the different 'castes' of players the game was intended for.
I mean, it earned the name noobtube. You don't see people calling it the skilltube. There's obviously reasons people act derogatory toward the weapon. I really doubt it was the intention of the developers for this weapon to end up being used like it is.
And again - it's gamebreaking when it leads someone to leave a game. Not just when a game is 'unplayable' due to glitches. But when a feature is used in an unintended way and causes someone to stop playing. When a single erroneously created weapon can lead people to talk THIS much shit on a game, that's gamebreaking.
Last edited by Requiem; 09-09-2011 at 02:34 PM.
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