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Originally Posted by RoXer
Suddenly, Fallen Angel is Team Fortress's biggest cheerleader
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I admittingly have not had a bad experience with the game besides initial frustration and some arsehole spies.
Of course I will still bitch about the spies that only corner camp, but watching actual skilled spies infiltrate and kill over and over and over is awe-inspiring and takes alot of skill and practice.
Quote:
Originally Posted by RoXer
Remember that time he got 5 kills a s a heavy?
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I think I only ever got 4 and a ton of assists I thought were kills.
Quote:
Originally Posted by Requiem
However, quality game companies understand -balance-. TF2 is a balanced game for the most part. A weapon like the tube IS unbalanced. It doesn't have to do with a 'pwn' mentality. It has to do with fairness and not wanting to piss off the people who play your game.
I never feel like any class or weapon is overpowered in TF2. The -ONLY- frustration I ever have in this game are the lack of skilled players at times. A lack of coordination by my team will ruin my game in an instant. However, I never feel like any weapon is too powerful, or unfair, or that any class is unfair. It's always the skill of a player that actually makes a difference in a battle. For instance, I get killed by scouts non-stop and they piss me off. But I play them and I am terrible at them, so I understand that it takes a certain kind of skill for someone to be good/effective at them. Doesn't mean I think they should be removed from the game. They're not unfair.
Tubes on the other hand, I could pick up and 'own' with just as easy. But it's not fun. It's annoying. I hate it, because if someone even thinks I am somewhere, they shoot a tube through a window and boom, I'm dead just like that. There goes my awesome killstreak.. oh, what's that, they did it again? Great.. fantastic.. oh look, they just did it again. Fuck this is getting old.. ok god damn it, that was the 4th time, use something else. Are you fucking kidding me, AGAIN?! WTF THIS FAGG$#$@T&(HSD(FHSDFUSDHF(&A
That's what it ends up being.
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Quote:
Originally Posted by Requiem
If a tube was legit difficult to use, and was less powerful, I would not have near as big a problem with it.. ala black ops, it was never an issue. Barely ever saw anyone use a tube, and when they did it was normally just for a quick attempt at clearing something out or getting someone away from something. It didn't have near the explosive radius, and it couldn't be refilled. That alone caused people to stop using it and abusing it like they did in MW2. Further proof that MW2 handled it completely wrong.
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Its eerie how on the same wavelength were are on this.
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Originally Posted by Captain of Fun
Honestly, why don't you stop arguing on a call of duty thread, with a call of duty fan, and just go play team fortress 2?
It will make you feel better, and most importantly, you will have more fun.
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Ill raise a glass to that.