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Old 09-08-2011, 11:41 PM   #174
El Fangel
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Quote:
Originally Posted by Blitz View Post
Very rarely does anyone else act as irrationally as you do.

And very rarely do you stubbornly argue with anyone else.

You might have a point if not for 2 things. 1) It takes about 30 seconds to exit a game and find a new one, and 2) These glitches get patched. I know, I know, a month for a patch is an ungodly amount of time. It still gets patched though. And I'm not advocating exiting the game every time someone is glitching. But if it's so bad that you're getting worked up over it, why they hell wouldn't you?

1) I should not have to exit the game in the first place. Did you manage to read that this time?

2) Eventually, they should be working to get them out ASAP. Not spending over a month jerking off in a corner. This does nothing but piss off the people who bought it that don't want a game full of cheaters and build a bad reputation.

Want an example of customer service? Again, Team Fortress. It built a strong fun community with great gameplay by....

Allowing gamebreaking behavior and cheaters and taking an abnormally long time to fix the problem?

No, the exact opposite.


I thought my position was clear. Apparently not. Here it is. Infinite care packages are not gamebreaking. Care package running is not gamebreaking. Javelindom is not gamebreaking. For reasons I've already run over multiple times. The hack that was going around where you'd get negative experience? That would be a gamebreaking glitch, if it actually were a glitch and not a hack.

Anything that is used which wasn't intended for normal gameplay, disrupts the competitive nature of a game where to win you need to be skillful.

All of those things were not put in the game intentionally, however they were found and abused to give the user and unfair advantage hence they need not actually be good at the game to appear good at it.

Now, I admit tubes may not fit that definition. However I remain with the side that views them as an absolutely skill-less way to appear like you have skill at the game.


Not really. Again, for reasons I've already expounded on. You didn't seem to have a problem with it, though.





I've read this over 4 or 5 times now and I'm still not sure what you're saying.

The posts you are referring to, where myself using it in retaliation and to much great effect.

Why you might ask? Well because I am a very skilled player at FPS games without resorting to using a game-breaking or skill-less mechanic to look like I am good at the game.

So when I do use skill-less mechanics, it makes me a goddamn god. Why do I refuse to use them? I DO NOT NEED TO.

End of story.



Why shouldn't it exist in the first place? It was placed as a legitimate weapon in the game by developers. It's part of the game. It's easier to use than other weapons, but so what?

Noob tubes are a sterling example of just how thin-skinned and fragile the COD community is. Anything that interferes with their pwning is overpowered and broken. Noob tubes, MLC knifing, quickscoping, Tac inserts, OMA, Scavenger...hell, just insert anything from the game here. I'm confident someone out there is complaining about how overpowered it is. Req, we've played together a bunch of times, and I'm sure at least some of those times had more than a couple of tubers. You always did just fine.

MLC Knifing? Something that makes you run as long as you want and slightly faster at that, that doesnt make you take damage from falling from a 40' tower and allows you to reach an extra 5' with a knife lunge isn't gamebreaking. Alright.

Tac Inserts? They are not game-breaking when used like intended. They however when you have two skill-less players on opposite teams and one of them is 25-0 and the other is 0-25? But nope, they are not gamebreaking.


OMA - Where is the player pulling those extra grenades from?


Scavenger wasn't gamebreaking at all, it allowed you to pick up ammo. Ill agree it should only have allowed bullets and equipment if that player that was killed had it to begin with.
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