Dying repeatedly due to something that shouldn't exist in the first place, sounds like game breaking.
For me, dying is what I -don't- want to do. I'm not sure what your objective is when playing, but I play competitive games like CoD because I want to be good. I want to be better than the other people, by using legitimate means to outkill, outthink, and use better teamwork. You might not be bothered by getting killed repeatedly due to these kinds of things, but for some people, it ruins the game. When something like tubes become a 'part of the game' that are abused every other game by one or more people, it most certainly is enough to feel like there's no longer a point in playing. When there is no skill being used, and abuse of a BROKEN/overpowered weapon, it breaks the game for many. I didn't pay $60 for a game and however much for DLC to have my experience ruined by a developer's refusal to fix something that's broken. Or by them taking months to fix something.
I feel we have very different 'standards' by which to judge games by. A game like Team Fortress 2 still has such a loyal following years after its release, because Valve is a company that knows how to please their customers. They -regularly- patch the game, and they are trying to create an environment in which people aren't given the opportunity to get consistently angry at a design flaw.
Seems like you're just discarding these inherent flaws as something people should 'get over', instead of urging the developer to DO something about it. I for one, will not be purchasing this game in order to do just that. I'm not happy with how they design their games, or neglect the game after it's released only to spend their time on new content instead of fixing old content.
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