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Old 09-06-2011, 08:47 PM   #3771
Emperor Smeat
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In an interview from PAX, Gearbox's art director for Borderlands 2 reveals some of the plans and changes the development team is working on for the current Borderlands 2 project.

A brand new cast of characters will be playable in the upcoming game while the previous cast will only make cameos and appearances.

Quote:
"We decided to bring back all the original playable characters as NPCs in the new game," Cooke told me, "because everyone is so connected to them. I keep doing interviews where people tell me, 'Oh, I played the game for 300 hours.' These people spend so much time with these characters, but then, they don't really know who they are. This game is five years after the vault was opened, and we wanted to show what's happened since then."
Some missions will involve rescuing members of the first game such as Roland being trapped in an enemy compound and then once freed he reveals what happened to him since the end of Borderlands 1.

To offset the repetitive visuals in the areas of the first Borderlands game, the team is making each zone or area unique in both appearance and content as a way of "opening" up the entire Pandora location.

In terms of weapons, the focus was for more depth and combinations possible while making each manufacturing brand be unique from each other in both appearance and usefulness.

Quote:
"There are a lot more guns this time," Cooke told me, "like, several orders of magnitude more. Our core gun system that we had last time we revamped the base code system for that to make it more efficient so that we could add more parts. So, in the past game we might've only had like five or six parts for a gun, now there can be more like twelve, fourteen parts in a gun. We paramaterized the scope views as well—before, it was all static art, so you might've only seen one of six scopes, but now you're going to see eighty-seven bazillion scopes, because they're all paramaterized. Guns dropped by bosses are going to have much more personality."

Cooke said that the various gun manufacturers would be much more distinctive, as well. Bandits' guns would be all about ammo, while other manufacturers would focus on rate-of-fire, ammunition type, and more. (And of course, the hilarious exploding disposable Tediore gun from the demo.)
In terms of art style, the game will have a similar graphical style as the first game but with more shadders and details.

Also being address is the A.I. to make the combat less repetitive and fixing the exploits people were able to do with ease from the first game.

For the PC version, the development team said this version will have a more-PC like interface and will be built up to take advantage of the unique features on the PC instead of being a straight port of the console versions.

Quote:
"The other big area is user interface," Cooke continued. "We had a ton of fans who played the game on PC, but they honestly got a port of the console game. We heard a lot of fans say, 'Hey, you didn't really take care of us here.' So, we completely ripped out the UI - there's a completely new UI for PC, it's mouse-driven, supports drag-and-drop, all of the things that you would expect in a PC title. It'll be a lot more fun for people."

http://kotaku.com/5837677/borderland...is-time-around

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Quick News Round-Up:
1) According to the Itlain edition of the Official Playstation Magazine, Syphon Filter 4 will be released next year for the PS3. The rumor states SCE London Studio is developing the game and the story will contine where Syphon Filter Logan's Story left off.

2) Three million digital copies of Dirt 3 ended up becoming "missing" after a recent promotion invovling Codemasters' and AMD ended up with Codemasters accidentally leaving the list of promo codes out in the open on their main forums. Codemasters was able to contact Valve in time while Valve has stated to lock out only the unauthorized codes from Steam to prevent the game from being playable.

3) In an update to the Dragon Quest X report, Square-Enix clarifies that while the game can be played solo, only part of the game or the first few hours are playale offline because the game will require an internet connection and fee to continue playing. The company is also expected to use their PlayOnline services and not Nintendo services for the game similar to their previous MMOs and also Monster Hunter Tri using Capcom services to play.
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