Ubisoft shows off new gameplay details and footage with the emphasis on the new changes in appearance resulting in a lack of clutter on the screen or HUD in comparison with recent games in the Ghost Recon series and the previous demo shown at E3 this year.
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Gone were the screen-filling, often distracting augmented reality icons that both helped set the upcoming third-person shooter apart from others of its ilk and make it a bit of an eyesore.
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Ubisoft also made several changes to the game since E3 with the targeting halo giving out certain information to the player being removed or redone as a different aspect of the gameplay. The development team did state that most of the obvious changes were done for aesthetic reasons and not a complete reworking of the interface of the game.
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Roman Campos Oriola, lead game designer, confirmed that following E3 the team decided to tone down the augmented visuals of the game. They did it partly because they felt the abundance of information was cutting down on how players went through the game and partly because they seemed to recognize that the game was a bit cluttered.
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Gameplay-wise, all the choices and decision-making shown at E3 and earlier announcements are still in the game but with less initial on-screen markers for both enemy targets and objectives except for those done specifically by the player.
All the text and the targeting halo shown in the image were removed based on the gameplay impressions from Kotaku.
http://kotaku.com/5832529/ghost-reco...-polished-play
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Quick News Round-Up:
1) Sony announces it will never bring cross-chat to the PS3 regardless of how many times PS3 owners demand or request it as a new feature. Sony's official response was the feature never was implemented in the operaing system for the PS3 and the problems with how RAM works on the system but did announce the Vita will have some form of cross-chat.
2) Gamestop announces they are in the process of creating a streaming/digital service for console and PC games with the intial testing and beta occuring before the end of the year. The service would be cloud-based and is in co-development with their recently purchased Spawn Labs company.
3) EA and Bioware announce their MMO Star Wars Old Republic game will intentonally have low shipments and copies avaliable at release as a way to prevent the servers from overloading with too many people trying to access the game at once. The plan will also affect digital copies as both companies will restrict the amount of users who can activate the game regardless of when the game was bought until they are convinced the servers can handle full-loads.