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Old 06-18-2011, 08:16 PM   #3323
Emperor Smeat
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Weekend News Edition

Kotaku held a post-Ocarina of Time 3DS development interview with Nintendo regarding the Zelda series with Nintendo revealing why no 25th anniversary set for the series, the idea of Navi being annoying, and other stuff.

Nintendo believes the best way to celebrate the 25th anniversary of the Zelda series is to celebrate the music of the series with traveling concerts in both the US and Canada. The reason is due to how much of an influence music plays in the series especially since Ocarina of Time.

The idea of Link jumping automatically is due to Miyamoto stressing he doesn't want Link to play any way similar to Mario in a game. He wants Zelda games to be focused on combat/action and already has another series and charcter dedicated to platforming.

Quote:
Why did Link have to go back to being a kid? He just saved Hyrule. Surely he should be allowed to stay grown up.

Mr. Aonuma: Through the guidance of Zelda, Link was able to become a young man without maturing mentally. So Zelda returned Link to his child form once more. I think she wanted him to live a life in which he grew up normally. Also, if Link didn't return to being a child for us, we wouldn't have the story of Majora's Mask, so this is a part of the story that I really want to remain the way it is.

http://kotaku.com/5813181/is-navi-an...carina-of-time

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1) Microsoft's Xbox Live becomes the latest to be attacked with LulzSec claiming they have taken and displayed some of the account info they stole.

2) Namco reveals that while Sony paid for exclusive HD port of the Wii's Tales of Vesperia game in Japan, they will not be putting the game on the PS3 for other regions. The reason given was due to Microsoft won the rights to the game for both US and Europe markets.

3) Crytek denies rumors of the studio already having access to the next Xbox dev kits but the studio did not deny the rumor of them currently working on a TimeSplitters 4 game. They did reveal the rumors of them working on an engine using DX 11 is true but only for Crysis 2.
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