According to demos and reactions at E3 for Ninja Gaiden 3, the game is very heavy into quick-time events going so far as being found in regular moves and attacks.
The QTE's are primarily used for killing off foes and making the blood flow non-stop but also appear in a lot of context-sensitive situations and traditional combos/specials.
The other new feature from the demo is Ryu Hayabusa's mutilated arm plays a big role in certain killing attacks and action but has a limit to the amount of carnage possible. The arm can be recharged at any time so it is possible to create countless spamming of the moves although the demo version might have had no limits or counters to the amount of times it can be done.
Another major change from previous games in the current series is instead of constant free flowing action, there appears to be a lot more "scripted" moments and kills making the game feel more similar to the God of War series than the previous Ninja Gaiden games.
Tecmo has mentioned in the past that they wanted to take the series into a new direction and the 3rd game in the series would be seen as a "reboot" in a certain sense.
http://www.giantbomb.com/news/the-co...gaiden-3/3362/
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Quick News Round-Up:
1) Another video game company falls victim to the reengage hacking group with Bethesda's Brink game website getting hacked over the weekend. The group has said they will release company related info they took but not customer data.
2) Capcom confirms Dead Rising 2: Off the Record will be priced at a discount of $40 similar to SSFIV being a "discount" title. This game is essentially Dead Rising 2 but with Frank West instead of the previous main character.
3) Crytek announces they will be porting their engine over to the Wii U and says they already have the engine working. This news comes right after Epic Games confirmed they are also porting the Unreal Engine 3 and will provide games for the system.