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Old 10-14-2010, 03:26 AM   #614
Fignuts
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Quote:
Originally Posted by Kalyx triaD View Post
I like to use her fireball and long range normals to influence behavior. The real punishment is her jumping HP combo (which is almost anti-air and leaves fools in a juggle state for EX Bird Kick or Kikosho) and her arc kick (which overheads and generally makes people panic for some reason). Her command combo is also good for setting up Kikosho, with the first kick having good range.

In fact her normals are so good you can have a match rarely using her specials.
Once I get in close I mix up the arc kick, low kicks, and the down+foward fierce kick that works like a cross up, to deadly percision. It's how I got blitz's guy on the ropes( something that should be commended because to all due credit he's awesome with him) and dizzyed funky's el fuerte svereal times in one match. But I have trouble getting close enough to do this sometimes.

I can also do her jumping HP> back MK > up down MK > Kikosho Ultra combo, but I end up looking for it so much that I make stupid mistakes, and get KO'd. Just like I look for Juri's Special/FAC combo into ultras too much
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