EA can't even use their college basketball series to pick up any slack for NBA Jam since the series got canceled starting this year. Last year's version cost too much to make on top of the ESPN and CBS licensing fees.
They need NBA Jam to make up the cost of Wii's NBA Jam development in addition to the estimated $60 million loss from NBA Elite (projected sales and development costs). On top of that deficit, another $5 million gets added on as expected losses even before the Wii version gets released. Then another few million dollars get added on to cover developing NBA Jam on both Xbox 360 and PS3.
The debacle might end up around the $75-$100 million loss range once everything gets added up. This assumes no NBA Elite for the year and the pricing of Jam is less than $50 on Xbox 360 and PS3 (with or without the rumored DLC).
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