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Old 05-17-2010, 07:55 PM   #2783
Requiem
 
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Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)
I don't see things like FA sees them by any means. I don't think it is game-breaking, but I don't think things are balanced. The only thing I think is game-breaking, is the tube. Besides glitches of course, when they surface. There was no real 'testing' to be done on this game, so to say they took the time to balance things would be a bit of a stretch. They pretty much just implemented things based on what they already knew from their other game, and then hoped it would be good. That's why there were so many glitches, and why people exploit certain weapons.

But by balance, I mean that the guns are nowhere near balanced. If they were, SMGs such as the UMP would not be a lighter assault rifle. Some of the assault rifles are completely useless, and it really comes down to everyone using the same 'few' guns. (people use other guns, but there's a reason you don't see those people on the top of the lists at the end of games) Or even using the same gun in every situation. OMA isn't necessarily overpowered on its own, as it replaces your secondary and I feel that is a good enough trade-off, but the way it is used is certainly not how I imagine the developers intended.

Some perks are simply better than others, instead of being an alternative. Some of the trade-offs you have to do in order to use one perk over another are frustrating, as the perk you want to use is useful or 'cool' but may not be as good as another. Some perks, are simply useless on the other hand.. can't remember the last time I saw anyone use scrambler (even pro) in a useful situation. Likewise, some of the pro perks are awesome, where-as some of them suck or are far too difficult to get for what they do. (sit-rep pro is awesome for my playstyle, but having to destroy 120 explosives each prestige to get it is absolutely retarded, when people get much better and more useful perks for doing much less)

Idk, I don't have many specific complaints outside of tubes and a couple perks, but in general things aren't very balanced. The bars that represent a guns stats, for instance, are inaccurate for the most part when compared to the other guns. Honestly, most of my complaints will probably be different than yours, as I don't play regular and only play hardcore. Regular annoyed me because the weapon imbalance is much greater than in hardcore. How many shots it takes with certain guns, or how much recoil certain guns have when you have to hit them more than once. Deagle for instance, is almost completely useless in regular. In hardcore, it is incredible.

Attachments aren't all very useful either. Some are just completely useless and make you wonder why they're there, or why they're placed where they are in the order of unlocks. For instance, FMJ only adds damage to penetration, and not to the gun itself. Most people seem to think FMJ is something it's not.

Long story short, before I begin to ramble (too late) - I LIKE the features of the game. Perks are great, the gameplay itself is solid. Movement and aiming is not the problem. That all feels and plays great when you don't have the issue of lag thrown in. But the game is certainly not balanced. There are just several things that don't feel as if they had much thought put into them, and some things that could have been fixed had they bothered to test the game first and see how people played it with what they had.

Honestly, I'd be happier with a tube that only had one shot, even if you could still pick up shots with scavenger. Fix the OMA thing. Make it so you don't get XP from taking bullets with a riot shield. (can't tell you how many games I've played where people were shield boosting. Happens several times a week, sometimes several in a day) Balance the requirements for pro-perks based on their usefulness. Do away with the ridiculous lunge on the knife.

As someone who is going to school to eventually develop video games, I just tend to be more critical of bad design in games. All the same, I'm very appreciative of good design, and awesome things.. but people tend to be louder about the bad things in a game. The majority of my complaints in this game go away when I'm playing with certain people. Hell, one group I play with regularly have a rule where they don't tube unless the other team is doing it. And we get games all the time against other people who don't tube, and the games go great and with very little complaint.
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