I don't mind it, it just has no place in an objective gametype. A well oiled team simply would not allow somebody to get away with that. In an objective gametype, it's easier to get 25 unanswered kills because you're not hunted by default.
I remember lecturing some K/D fiend who was talking shit about his positive K/D rating, after losing a CTF. I told the asshole [not the exact phrase but roughly], "Dude, you're in a gametype where your life isn't in constant danger. You're not seeked out, people have other things to do in these gametypes. Since you're a pussy and couldn't deal with a real deathmatch, you come to these objective games aiming to rack up kills when people are trying to catch flags and defend positions. You're a bitch, and one who just lost so shut the fuck up and tighten up."
His response was repeating his K/D rating, reminding me I was in the negative (avoiding the fact I had the highest score), and for some reason telling me to "learn to play the game."
I really don't get that kind of shit.
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