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Originally Posted by Kalyx triaD
When I play an FPS, there's certain elements that I believe makes for a genral shooting game in regards to gameplay. These elements can be found in real gun fights - no matter how outlandish a shooter may be (you still need to take cover in Halo).
Here comes CoD with Perks that negate these fundamentals.
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How do perks negate fundamentals? Fundamental of a shooting game is...shooting. Not one perks negates this.
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I will say one, and only one, scenario to elaborate my issues with this feature:
There's a sniper housed up in a window, right? He's picking off the other team willy-nilly and he's racking up points. Everything's all good. That is until somebody finds him and coordinates a flank with a teammate to shut him down. Now let's evaluate this event from a CoD game and a respectable game.
- In CoD, this fucker may have a Perk that keeps him invisible from radar even has he shoots his sniper rifle. GAY
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To be fair, this didn't happen till MW2, and you seem to have formulated this argument beginning with MW1. Besides, there's still muzzle flare, kill cam, and flat out visual confirmation that lets you know he's there.
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- In CoD, even if someone were to get the drop on him, he may have an armor Perk that gives him an extra half-second to retaliate and take out his enemy.
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If your aim is better than his, it doesn't matter. It's about the player, not the perks. I'll take a shit player with Juggernaut (gone from MW2, incidentally), over an excellent player with no perks.
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- In CoD, things like flanking and ambushes are complicated by buffers that can change an otherwise expected outcome.
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I feel you on this. It's like when I see a Spiny in a Mario game. I see a turtle like thing walking on the ground, and my default action is to jump on it. But those fuckers have that spine shell buffer, and just kill me. WHAT TO THEY EXPECT ME TO DO, SLIGHTLY ALTER MY PLAY STYLE?!?!?!
And Jesus man, of course it changes outcomes. It's like if I was sneaking up on a guy and he turned and killed me with his rifle? WTF? I was expecting to kill him and he goes and changes that? FUCK INFINITY WARD AND THEIR WEAPON BULLSHIT.
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So what does Infinity Ward do? They make counter-Perks. All this does if create that exploitation arms race I spoke about - when it could be solved by NOT. HAVING. PERKS.
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This like saying Street Fighter shouldn't have special moves. Why can't everyone just use kicks and punches? But no, these fucking Fireballs come along that allow you to attack from across the screen! A fireball, of all things! Like you'd ever see that in a real fight. So they put in jumping to counter that, but then Shoryukens counter jump ins, and then...EXPLOITATION ARMS RACE!!!!!!!!!!
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Perks make an otherwise great FPS (we had fun without them) into an annoying... joke. And in no way can someone say they had more fun than we did with Perks. That is of course if we were arguing fun. We're talking about game balance and elements that betray the underlying engine of a certain genre.
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Except it is balanced. Yeah, snipers can be silenced and radar invisible, but the silencers do piddly damage. Unless you're capable of a head shot every time (and even then with a silencer on I don't believe it's a sure one shot kill), you're left having to take 2 or 3 shots from a distance with a relatively high recoil rifle. I was ready to kill when I got a silencer for my Intervention, but I took it off after one match where I couldn't even kill in 2 shots. Infinity Ward knows what they are doing. There's nothing in this game I can think of that breaks the balance.
As for the underlying engine bit, come on. Games are supposed to be innovative. If the underlying engine is always the same, what's the point in playing different games?
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It's like Madden Cards that do silly shit like increase fumbles and make certain players faster or stronger. From what I know the Madden community don't like that shit. And I feel like Perks in CoD make the game into a joke, riddled with 'chance' outcomes like, "I hope he doesn't have armor" or "I hope we can find this guy since he's not on radar."
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It's not chance. Skill. Again, to Street Fighter for an example. It's like playing someone and saying "Man I hope this guy doesn't know any combos".
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This to me isn't skill, it's Fiesta Mode in Halo. A party feature, not to be taken as seriously as most of the CoD community takes it. I actually respect CoD as a military strategy game, but NOT with Perks on. Than it's Smash Bros.
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It's not a military strategy game. It's a First Person Shooter.