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When I play an FPS, there's certain elements that I believe makes for a genral shooting game in regards to gameplay. These elements can be found in real gun fights - no matter how outlandish a shooter may be (you still need to take cover in Halo).
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Because there are no radar jammers or extra armor in real gunfights?
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There's a sniper housed up in a window, right? He's picking off the other team willy-nilly and he's racking up points. Everything's all good. That is until somebody finds him and coordinates a flank with a teammate to shut him down. Now let's evaluate this event from a CoD game and a respectable game.
- In CoD, this fucker may have a Perk that keeps him invisible from radar even has he shoots his sniper rifle. GAY
- In CoD, even if someone were to get the drop on him, he may have an armor Perk that gives him an extra half-second to retaliate and take out his enemy.
- In CoD, things like flanking and ambushes are complicated by buffers that can change an otherwise expected outcome.
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It's not hard to find snipers. Even ones that aren't visible. And I like that there are radar jammers. It forces you to not completely rely on your radar.
There are no armor perks anymore so this is a moot point. And I never thought they were as big of a deal as otherrs did anyway.
What buffers are you talking about? I successfuly flank people all the time. By myself even.
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Perks make an otherwise great FPS (we had fun without them) into an annoying... joke. And in no way can someone say they had more fun than we did with Perks.
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This is a completely ridiculous statement.
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This to me isn't skill, it's Fiesta Mode in Halo. A party feature, not to be taken as seriously as most of the CoD community takes it. I actually respect CoD as a military strategy game, but NOT with Perks on. Than it's Smash Bros.
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Completely disagree. I think COD would still be fun without perks, but it wouldn't be played as tactical. At least not by most people. I think most would just be running around willy nilly looking for the nearest dot on the radar.
Perks make you think about every action you take. They force you to anticipate your opponent's actions, and devise ways of countering them. Good cod's have no wasted movement.