TPWW Forums

TPWW Forums (https://www.tpwwforums.com/index.php)
-   video games forum (https://www.tpwwforums.com/forumdisplay.php?f=7)
-   -   Mortal Kombat 11 (https://www.tpwwforums.com/showthread.php?t=135766)

Fignuts 12-07-2018 04:55 AM

Mortal Kombat 11
 
<iframe width="560" height="315" src="https://www.youtube.com/embed/UoTams2yc0s" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

Also sounds like the gear system from Injustice 2 is coming to MK. This from a presser that was released shortly after the reveal:

Quote:

Mortal Kombat 11 Custom Character Variation system
The all new Custom Character Variations give you unprecedented control to customize the fighters and make them your own. The new graphics engine showcasing every skull-shattering, eye-popping moment, brings you so close to the fight you can feel it. And featuring a roster of new and returning Klassic Fighters, Mortal Kombat’s best in class cinematic story mode continues the epic saga over 25 years in the making.

Kalyx triaD 12-07-2018 06:47 AM

Likely gonna downplay the lootbox thing. Pretty much a bad look now even if it wasn't invasive in Injus2.

Destor 12-07-2018 09:41 AM

They really need to make the gear purely cosmetic in this. All the same hyped for the mythos if nothing else.

Kalyx triaD 12-07-2018 11:24 AM

InJus2 had a 'competitive' setting that rendered gear just visual, right?

Fignuts 12-07-2018 12:20 PM

Yeah, pretty sure ranked disabled all the power advantages of gear and stuff and made it purely competitive.

Fignuts 12-07-2018 03:39 PM

Also, they can advertise the gear system without advertising the loot box system. Frankly, out of every game I’ve played that uses loot boxes Injustice 2 was the most generous. I never once felt compelled to buy any. If they do it the same way for mk11 it should fly right under the radar.

Emperor Smeat 01-17-2019 06:08 PM

<iframe width="560" height="315" src="https://www.youtube.com/embed/Ve9k3IiFu88" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

Quote:

Originally Posted by Destructoid
The character select screen currently has slots for 24 characters. On display in the presentation were the returning Sub-Zero, Scorpion, Raiden, and Sonya Blade. Making their return after a short break are Outworld warrior Baraka and Mortal Kombat 9 DLC star Skarlet, who brings her (literal) bloody mayhem back into the ring. Sonya Blade is being voiced by WWE star Ronda Rousey.

Quote:

Originally Posted by Destuctoid
A clip was shown from the next chapter of Mortal Kombat's crazy story mode. This video featured all-new bad attitude Raiden torturing the messed-up form of MKX boss Shinnok, eventually decapitating him. This is an event which was alluded to at the climax of Mortal Kombat X. We are then introduced to a sinister new female character, Kronika, who appears to have the ability to manipulate time.

Quote:

Originally Posted by Destructoid
Movement and combo systems seem unchanged in fluidity, so I'm expecting the return of the MK's usual "Dial-A-Kombo" control style, as well "pop-up" jumping attacks. EX Meter appears to be split between Offensive and Defensive abilities, and the Super Moves are now known as "Fatal Blows," still activated by mashing the shoulder buttons. One interesting addition was a "perfect block" mechanic, where defending at the very last second affords the opportunity to counter-attack.

Quote:

Originally Posted by Destructoid
The "Variations" system seems to be returning from MKX, allowing your chosen character to select from different fighting styles, preferencing certain move-sets over others. Character customisation, similar to Injustice 2, is also a thing, allowing for all manner of costumes and looks for your favourite fighter. Of concern were "Augmentation Slots" - shown but not mentioned - which reads to me like potential microtransaction/loot box garbage. But we'll find out soon enough.

Some more details and trailers within Destructoid's article: https://www.destructoid.com/mortal-k...e-539294.phtml

rez 01-18-2019 01:38 PM

Otis Dozovic should be a DLC

Fignuts 01-18-2019 02:20 PM

I’m guessing this is where spawn finally gets a spot.

Kalyx triaD 01-18-2019 03:25 PM

Hells yeah

Fignuts 01-18-2019 05:37 PM

Wasn’t terribly impressed by the presentation. Don’t get me wrong, the game itself looks great but NetherRealm is once again pussyfooting around the roster reveal. With the game only a couple months away, all the characters have to be mostly finished at this point. Don’t have to go in depth on all of them but show something, even if it’s just a render. But instead we just got a handful, and they just played the same moves and fatalities several times. Like, it was just revealed and I already feel like I need a break from seeing scarlet’s fatality again.

Again though, the game itself looks good so whatever. I don’t expect the animation to ever change that much. Love it or hate it, I don’t think they’ll ever drastically change it. That said, the animation does look a bit smoother, so that’s something. Felt like hits in general packed more impact. More oomph, if you will. Outside of the classic uppercut that’s something that’s always felt like a weak point in comparison to say street fighter and tekken where even normals feel satisfying.

I like how x-rays have been shortened and spread out into the move set (meterburn specials? It wasn’t totally clear) and replaced by a more traditional “super”.

Story already looks more interesting than MK X. New character is cool.

rez 01-19-2019 04:00 AM

They need to frigging bring back Konquest single player mode...

rez 01-19-2019 04:03 AM

<iframe width="963" height="722" src="https://www.youtube.com/embed/D0O1BRtDBPg" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

Fignuts 01-19-2019 04:27 AM

More in depth info on gameplay, courtesy of Maximillian.

<iframe width="560" height="315" src="https://www.youtube.com/embed/P3PunNhREck" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

Fignuts 01-19-2019 04:27 AM

oh jesus kmfdm

Fignuts 01-19-2019 04:29 AM

Thats a band that never saw the outside of MTV 2.

Along with Juno Reactor.

rez 01-20-2019 01:08 AM

Quote:

Originally Posted by Fignuts (Post 5216342)
Thats a band that never saw the outside of MTV 2.

Along with Juno Reactor.

You trying to trigger me?

My love for industrial music out weighs my love for wrestling

Kalyx triaD 01-20-2019 09:15 AM

A refocus on the neutral game as oppose to target combos and juggles is not something I'd expect NetherRealm to ever do. In a strange way it harkens back to MK2 (preset combo strings were introduced in MK3 and was the game going forward). It's an unexpected design pillar that I respect.

I still think Fatalities as they are is just archaic and Brutalities/Instant Kills on low life should be the future of the convention, to integrate it in the live gameplay (and is tourney friendly).

Fignuts 01-20-2019 03:33 PM

I don't like that you get your Fatal Blow back if you wiff it. Comeback mechanics like that should be like Ultras in SF4. Hard to land, and gone if you miss.

Also not a fan of EX moves being unique button combos for each move. Seems completely assinine. Making something thats been very simple in every fighting game, unecessarily complicated. Can see that being one of the first things they change, if it evenmakes it to the final game. I cant imagine anyone who got to play it at the event was happy with that.

Fignuts 01-21-2019 07:34 AM

<iframe width="560" height="315" src="https://www.youtube.com/embed/58JT6F7hNaI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

Fuck yeah @ custom variations

Emperor Smeat 01-21-2019 08:45 PM

Switch version is being developed by Shiver Entertainment with NetherRealm promising the only differences will be some graphical downgrades for performance reasons. Also rumored to be getting released about 2-3 weeks after the other versions at least for Europe.

https://www.destructoid.com/mortal-k...t-539723.phtml


Also a rumor floating around the net of this game supporting cross-play for online multiplayer.

OssMan 01-21-2019 11:53 PM

Mortan Luther Kombat

rez 01-25-2019 12:42 PM

Quote:

Originally Posted by Emperor Smeat (Post 5217149)
Switch version is being developed by Shiver Entertainment with NetherRealm promising the only differences will be some graphical downgrades for performance reasons. Also rumored to be getting released about 2-3 weeks after the other versions at least for Europe.

https://www.destructoid.com/mortal-k...t-539723.phtml


Also a rumor floating around the net of this game supporting cross-play for online multiplayer.

Prolly not for PS4 tho. Damn it, Sony :fu:

Emperor Smeat 02-04-2019 07:04 PM

According to NetherRealm Studio, MK 11's gear system will only be cosmetic-based and not stats or traditional loot box based.

Also the new in-game augments system will be very limited for online multiplayer in order to ensure a level playing field for matches.

Quote:

As Traub told Xbox Wire, "One of the major differences for Mortal Kombat 11 is that the gear itself has no stats. It's cosmetic-only." That doesn't mean there aren't ways to modify your fighters movesets, though. As Traub explained, a new parameter called "Augments" will let players slot items into the gear that can modify specific moves or recovery options for each character. "We're calling those augments," said Traub.

"So, the gear itself is the cosmetic component, and then the augments are all different types of loot you can get throughout the game. You can deeply customize your character. Like Skarlet has a bunch of different augments. You can make her get even more life from blood, totally different things like that. You can make different versions of your character."

Again, these augments don't offer stat buffs or anything with a tangible advantage. They are simply a way to customize a character to your liking. In a nice move, the augments will be limited in online play. "Your stat changes won't all be in play online," Traub clarified, "but the cosmetic choices will be seen by other players."
https://www.destructoid.com/mortal-k...y-541278.phtml

Kalyx triaD 02-04-2019 09:36 PM

Nice.

Fignuts 02-06-2019 06:48 AM

<iframe width="560" height="315" src="https://www.youtube.com/embed/7vKe7VCNYLQ" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

The fatalities in this game are next level so far.

Bossman 02-06-2019 07:35 AM

LOL. Mortal Kombat is still around? Didn’t realize it was 1993. I was into Mortal Kombat way back when but then I went through puberty and became interested in getting pussy. In all seriousness though, much respect to the makers of Mortal Kombat for still staying relevant after all these years. My favorite character of all time is Scorpion. Was also a huge fan of Goro.

Emperor Smeat 02-06-2019 06:24 PM

Apparently there was a fan petition for Shaggy from the Scooby Doo series to be added as a guest character for this game. Making things interesting for a while was Ed Boon teasing the possibility which then lead to NetherRealm Studios having to release an official statement of them having no plans of actually adding Shaggy to the roster.

https://www.shacknews.com/article/10...rtal-kombat-11

Fignuts 02-06-2019 06:47 PM

This shaggy meme is fucking gay.

Emperor Smeat 02-14-2019 08:36 PM

<iframe width="560" height="315" src="https://www.youtube.com/embed/0fMX6h2LvMY" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

Fignuts 02-14-2019 09:12 PM

She looks fucking rad. Love the sound effects of her staff. Really sounds like she’s smacking the absolute shit out of people.

Also, it’s been confirmed she’ll have human skin option in case you weren’t feeling the revenant look.

rez 02-14-2019 10:18 PM

I'm torn on which system to get it for. My main dickheads have Switches but not sure they'll get it. Others on the PS4... that Switch collects dust.

I'm gonna resurrect the Switch because I backed the new Toe Jam & Earl game and preordered the Switch version.

Fignuts 02-14-2019 11:21 PM

I like the dead, decaying goro in the background.

Emperor Smeat 02-20-2019 08:06 PM

Bayonetta series director Hideki Kamiya recently teased MK fans of being open to the idea of Bayonetta as a potential guest character in Mortal Kombat 11.

https://www.destructoid.com/looks-li...t-543586.phtml

Fignuts 02-20-2019 11:55 PM

That would be fucking awesome.

Fignuts 02-28-2019 02:42 AM

God damn the fatalities in this game go harrrrrrrrrrrrrrd

<iframe width="560" height="315" src="https://www.youtube.com/embed/YStrXVGt60w" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

Kalyx triaD 02-28-2019 03:21 AM

Amazing.

KIRA 02-28-2019 12:00 PM

Cage is just so extra Love him.

Also living Jade looks great.

Helmsphere 02-28-2019 04:07 PM

So love that Fatality, Johnny has always been a fun character.

Fignuts 02-28-2019 05:28 PM

I’ve actually been a bit nonplussed by Johnny throughout the years but that trailer makes me want to try him.

Fignuts 02-28-2019 10:16 PM

In other news the baffling decision to give every EX version of special moves its own unique input has been nixed. It’s now a simple button press to amplify special moves, ya know, like every fighting game since EX moves became a thing.

Very good to see they’re listening to fan feedback.

Kalyx triaD 03-01-2019 04:06 AM

In a timely manner, too.

Emperor Smeat 03-06-2019 06:11 PM

<iframe width="560" height="315" src="https://www.youtube.com/embed/V70jyZ0fYik" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

:lol: at her fatality. Might be the best one shown off so far.

Reavant 03-15-2019 03:31 PM

Cant wait for this game... although Ive been stuck in RDR2 chapter 2 since january just running around doing nothing.

DAMN iNATOR 03-16-2019 06:18 AM

Quote:

Originally Posted by Reavant (Post 5233650)
Cant wait for this game... although Ive been stuck in RDR2 chapter 2 since january just running around doing nothing.

Oh man...just wait until you get a bit farther.

Emperor Smeat 03-19-2019 06:30 PM

Closed beta being held from March 28-31 and the only requirement is you have to pre-order the game in order to get access.

Also the closed beta will only be available for Xbox One and PS4.

<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">MK11 online stress test is done. Thanks everyone.... Your feedback will absolutely help us make <a href="https://twitter.com/hashtag/MK11?src=hash&amp;ref_src=twsrc%5Etfw">#MK11</a> better for when it launches next month!<br><br>Next up is the Closed Beta which begins March 28. You can find details here...<a href="https://t.co/U8hf9HUkAd">https://t.co/U8hf9HUkAd</a><a href="https://t.co/P2xEmBZOn1">pic.twitter.com/P2xEmBZOn1</a></p>&mdash; Ed Boon (@noobde) <a href="https://twitter.com/noobde/status/1107637521553522688?ref_src=twsrc%5Etfw">March 18, 2019</a></blockquote>
<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

Emperor Smeat 03-21-2019 06:10 PM

<iframe width="560" height="315" src="https://www.youtube.com/embed/H3FqG2Cfpk4" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

Fignuts 03-21-2019 10:12 PM

Quote:

Originally Posted by Fignuts (Post 5223178)

The fatalities in this game are next level so far.


Fignuts 03-21-2019 10:13 PM

Also Jacqui was one of the more boring additions in the last game, but she already looks way more interesting here, both in design and Moveset.

Emperor Smeat 03-22-2019 07:46 PM

NetherRealm Studios released a new trailer featuring Noob Saibot, announced Shang Tsung as the first paid DLC character, and debunked rumors of a loot box system being in the game.

<iframe width="560" height="315" src="https://www.youtube.com/embed/XKRYhxfWzBk" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">Your soul is mine! The Master Sorcerer, Shang Tsung, returns to <a href="https://twitter.com/hashtag/MK11?src=hash&amp;ref_src=twsrc%5Etfw">#MK11</a> as the first DLC character. Pre-order the Premium Edition today: <a href="https://t.co/cf3EngbLmz">https://t.co/cf3EngbLmz</a> <a href="https://t.co/eTEe1SDOhO">pic.twitter.com/eTEe1SDOhO</a></p>&mdash; Mortal Kombat 11 (@MortalKombat) <a href="https://twitter.com/MortalKombat/status/1109160531330387968?ref_src=twsrc%5Etfw">March 22, 2019</a></blockquote>
<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

Fignuts 03-22-2019 08:10 PM

Shang Tsung will be voiced by Cary-Hiroyuki Tagawa. Fucking rad.

Kalyx triaD 03-22-2019 09:46 PM

That's awesome. Noob looks cool, too.

Fignuts 03-22-2019 10:08 PM

He sounds like Dr. Claw lol

Vastardikai 03-22-2019 10:22 PM

Why are we announcing DLC when the actual game itself hasn't come out. I swear, modern gaming...:mad:

Fignuts 03-23-2019 12:47 AM

I think in this case, they were just excited to announce the voice actor.

Regardless, it doesn't really hurt anything to announce it. Hell, in today's season pass obsessed enviornment, I would actually appreciate more transparency in terms of whats planned for DLC.

Kalyx triaD 03-23-2019 04:10 AM

DLC tends to be developed way before launch so whether they announce it or not it's pretty much a given. Especially for fighting games.

Emperor Smeat 03-25-2019 06:02 PM

Liu Kang and Kung Lao confirmed for the game's roster.

<iframe width="560" height="315" src="https://www.youtube.com/embed/RbMqcFvtMN8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

dronepool 03-27-2019 11:56 AM

Noob sounds like Zoom from CW Flash.

Fignuts 04-03-2019 03:54 AM

<iframe width="560" height="315" src="https://www.youtube.com/embed/df80kqSOsHo" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

Definitely an elder god of some kind. Honestly feels like more of an Injustice character than MK. Almost jarring to see her perform a fatality.

Fignuts 04-03-2019 07:11 AM

Also, a couple notes from Game Informer

-Competitive play will see preset variations, similar to MKX, made for balanced play

-Additional skins and gear are planned for DLC, and they are looking into DLC moves as well.

Emperor Smeat 04-12-2019 07:12 PM

<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">Everyone: Baraka's Fatality is so gross in <a href="https://twitter.com/hashtag/MK11?src=hash&amp;ref_src=twsrc%5Etfw">#MK11</a><br><br>D'Vorah: Hold my bug baby <a href="https://t.co/94R5RM4kAR">pic.twitter.com/94R5RM4kAR</a></p>&mdash; Mortal Kombat 11 (@MortalKombat) <a href="https://twitter.com/MortalKombat/status/1116807277355266048?ref_src=twsrc%5Etfw">April 12, 2019</a></blockquote>
<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

Fignuts 04-12-2019 07:20 PM

Has to be one of the best fatalities in series history.

Fignuts 04-15-2019 09:08 PM

Game has broken street date, and images of the final character have surfaced

SPOILER: show


Frost

https://imgtc.com/i/rAsv4OA.jpg

Hoping her alliegance with Kronica affects her moveset. Combining her ice powers with time powers, the same way Geras combines sand and time. I'm assuming her alt skins more closely resemble her classic ninja look.


My Final Heaven 04-16-2019 12:30 AM

Why does Kotal job out in his own reveal trailer? He was legit my favorite new character in the last game, really wanted to see some of his moves :-\

Fignuts 04-16-2019 12:43 AM

Yeah that was weied. They did reveal more of him during the kombatkast.

Emperor Smeat 04-16-2019 01:11 AM

<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">April 22nd. Sounds good.</p>&mdash; Tyler Lansdown (@tylerlansdown) <a href="https://twitter.com/tylerlansdown/status/1116901460363575296?ref_src=twsrc%5Etfw">April 13, 2019</a></blockquote>
<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

Fignuts 04-16-2019 01:34 AM

One of his fatalities leaked. It's fucking glorious.

Kalyx triaD 04-16-2019 11:38 AM

Frost looks terrible.

KIRA 04-16-2019 02:50 PM

Quote:

Originally Posted by Kalyx triaD (Post 5244314)
Frost looks terrible.

Really? I'm loving it the only design I'm not a big fan of so far is collector

Fignuts 04-16-2019 05:23 PM

I like Frost’s design. I mean yeah, almost no resemblance to her previous looks outside of the mask and hair, but that’s by design. I really like the futuristic, almost alien design motifs of Kronikas faction.

Regardless, there will be plenty of options for outfits.

Helmsphere 04-17-2019 05:17 PM

So Mileena isn't in this correct?

Kalyx triaD 04-17-2019 07:15 PM

For now. I'd bet she'll be DLC.

Emperor Smeat 04-17-2019 11:01 PM

Seems the game requires a constant internet connection in order to unlock things due to how the Krypt and Towers of Time mode were designed. Also seems even having a constant internet connection isn't enough since its rumored you also need to have an active sub with Xbox Gold, PS+, or Nintendo Online as well.

Story mode and regular/classic Towers mode are not affected for unlocks.

https://www.resetera.com/threads/mor...-krypt.111786/
https://www.gonintendo.com/stories/3...ar-unlocks-tow
https://gamerant.com/mortal-kombat-1...net-gear-mode/

Fignuts 04-22-2019 06:39 PM

According to people who have gotten the game early, unlocking things in the game is super grindy, to the point of frustration. Luckily, on the latest kombatkast, they stated they have been listening to this feedback and will be patching krypt and time towers soon.

Vastardikai 04-23-2019 01:05 AM

I swear, no one in gaming knows how to do a launch on a big title that requires a running online server and manage to keep said god damned server up.

rez 04-23-2019 01:20 PM

Still debating if I want it for the Switch or PS4

Heisenberg 04-23-2019 02:33 PM

Quote:

Originally Posted by Fignuts (Post 5245882)
According to people who have gotten the game early, unlocking things in the game is super grindy, to the point of frustration. Luckily, on the latest kombatkast, they stated they have been listening to this feedback and will be patching krypt and time towers soon.

Must be super frustrating being able to play it on launch for them, let me get them a tissue, teehee

Emperor Smeat 04-23-2019 06:07 PM

Not sure if its the same size on other consoles but Destructoid reported that the Day 1 patch on the Switch is about 16 GB in size.

Also seems Warner Bros cheaped out on cart size and went with the smallest one allowed (8 GB) which would explain the large size of the Day 1 patch.

Destructoid also confirmed the constant internet requirement rumor for unlocking stuff.

Emperor Smeat 04-24-2019 06:55 PM

<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">Good lord, Sonya Blade sounds fucking awful in Mortal Kombat 11. It's clear that Ronda Rousey was a bad choice and her acting has no emotion whatsoever. <br><br>And the very least, the story mode seems good and her cutscenes are kept to a minimum but it's super jarring when it happens. <a href="https://t.co/0nFy8hAZ1p">pic.twitter.com/0nFy8hAZ1p</a></p>&mdash; Pixelbuster (@Nitomatta) <a href="https://twitter.com/Nitomatta/status/1120381808472809472?ref_src=twsrc%5Etfw">April 22, 2019</a></blockquote>
<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

Compared to other notable examples in gaming, its not that horrendous but it does showcase why her acting career fizzled out very quickly.

Fignuts 04-24-2019 09:25 PM

She’s pretty fucking bad. I don’t know why they bothered, tbh. Her name value has gone down a lot over the years.

OssMan 04-25-2019 06:47 AM

Also the medium sized tits :nono:

Kalyx triaD 04-27-2019 03:26 AM

I wouldn't even call Ronda's set medium.

Helmsphere 04-27-2019 07:38 PM

She nearly ruined story mode for me.

Vastardikai 04-29-2019 09:48 PM

I want to set the folks whining about how the MK11 female characters aren't dressed provocatively enough on fire.

Fignuts 04-29-2019 10:07 PM

Yeah, I’m only concerned with how cool the design is, and the last two games have had far better designs than the generic stripper ninja outfits of old.

Fignuts 04-29-2019 10:08 PM

PROTIP: Stay off gamefaqs

Kalyx triaD 04-29-2019 10:59 PM

I like the old designs. Except for Sonya, though she's allowed to seem tacky.

Fignuts 04-30-2019 01:26 AM

The new ones just seem to have more character to them, imo. But to each his own.

Kalyx triaD 04-30-2019 02:02 AM

Sonya, Cassie, Jacqueline; army chicks. Cassie has a robot friend.

Kitana; perfect. Demure ninja princess. She was already designed like this, the conservative to Mileena's vixen. Mileena was always the most sexualized because she considers herself ugly.

Skarlet; disaster. She secreted blood from her skin, but even without that she was simply the 'red one' of the fem ninjas that had a cool spin on the design.

Jade; tryhard. Her look was geared more eastern than the rest. Now it's another body suit.

In fact that bothers me more than anything. If it were character based reboots than how are *none* of the females retaining their old look? Each of their character arcs led to them dressing conservative? Unlikely. It's clearly a design decision. People complained about 'stripper ninjas' well I'm complaining about combat nuns.

Fignuts 04-30-2019 04:00 AM

I disagree completely. I think said bodysuits have more individual personality. There were small details on the old outfits but only so much you could do with so little material.

Kitana in X looked very Regal, as she was a powerful leader by that point in the story. In 11, she is pulled from time before she aquired said power, so her outfit leans a bit more toward assassin, but while still retaining some of the elegance that has defined her design over the years.

Mileena's default in MKX is probably my favorite design for the character. I'm not sure about Mileena considering herself ugly. Where has she ever said that? I've always figured the sexualization of Mileena is just the devs sense of irony. Anyway, for me, the MK X outfit just really conveyed the savage nature of Mileena and it also fit her role n the story as a dethroned rebel fighting a guerilla war against the current regime. Her dark empress alt had similar royal vibes to Kitana's default, but with that savage twist, fitting to the character.

It was cool to finally see Skarlet in MK9 but she had probably the most boring design on the whole roster. She looked like an NPC. In MK11 she gets more personality and character. She is closer to a sorceress in this one, and her outfits all portray that better than the old one.

Jade....I don't know what to tell you man. I think she looks awesome. She looks more like a field agent with some of that edenian elegance mixed in. And if anything I'd say she has more eastern influence in the new outfit. All this is about her human skin btw. I mean what is so eastern about her old outfit? A few chains and gaudy gems on her kneecaps?

The other thing to remember is that every character has over 60 skins. Yes a lot of them are color variations on the same skin, but there are more than enough unique looks that you can't judge solely on the defaults. For instance the "army chicks" have a similar theme on their defaults, but thats for story purposes. Besides those skins they have others that are much more unique.

And thats not even getting into gear. Some of of them change small details, but some really add to the outfit.

I'm not even against the old stripper ninja outfits. I like them. I just like what we have a whole lot more.

Kalyx triaD 04-30-2019 08:12 AM

Well herein is the impasse between two camps, and as I constantly discuss with my buds about things like I always wonder about the 'tie breaker' between two grievances. Opinions of which aesthetic is better aside, why do western game devs serve one side of the argument on so many occasions? What is the tie breaker?

Vastardikai 04-30-2019 08:14 AM

Half of these ladies are dressed like Nina Williams' main outfits. And I wouldn't say she isn't sexy.

If it is a design decision, then it's a good one. As for the "but the men are half naked and running around shirtless" complaints I have seen, people are ignorant of what that's about. Shirtless man is a stand in for power. Scantily clad female is a stand in for sex.

Kalyx triaD 04-30-2019 08:21 AM

What's wrong with sex; what's right with power?

None of any outfit in the MK series takes away the fact that the game is filled with badasses. Stripper Ninjas are still ninjas.

Helmsphere 05-02-2019 07:24 PM

I'm fine with the outfits the way they are. I mean yes, I miss my Ninja Stripper jade, but I'm now happy with the outfit I'm running for her, since she is my main.

Plus honestly I feel like they will release classic skins in time, they do that for every MK game for free. I'm sure the Stripper Ninja looks will return.

Lucky 05-02-2019 10:29 PM

Mortal Kombat!

Fignuts 05-03-2019 05:41 AM

They just released a patch that reduces difficulty and increases rewards for Time Towers even further.

I think it's in a good place right now, but there's still a couple things that could be better. Koin and Heart rewards are good right now, but Soul Fragments need to be a little easier to aquire. There's a ton of those corpses in the krypt and some need thousands of souls.

Secondly, the requirement for character towers is frustrating. The first stage has towers that require 50 throws and 50 uppercuts before they can be played. This leads to doing just those moves in fights until you've unlocked them. That's not fun. It's tedious. Would be cooler if it was stuff that helped you learn the character better. Like doing particular kombos with extenders. Stuff that isn't in the move list.

Fignuts 05-04-2019 07:37 AM

Fucking christ they just released another update that addresses these issues.

Character tower requirements haven't changed, but the amount of times you have to do them is MUCH lower. And you can get lots more soul fragments from tower rewards. Saw some towers tonight offering 60-75 frragments for getting enough points, which isn't that hard.

NRS deserves props for how quickly they've been responding to feedback.

Emperor Smeat 05-07-2019 06:04 PM

<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">Consider this my finishing move against a certain internet rumor. <a href="https://t.co/6vKPZvTfQu">pic.twitter.com/6vKPZvTfQu</a></p>&mdash; Bruce Campbell (@GroovyBruce) <a href="https://twitter.com/GroovyBruce/status/1125476947826315264?ref_src=twsrc%5Etfw">May 6, 2019</a></blockquote>
<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

Kalyx triaD 05-07-2019 06:24 PM

Oh he's def in.

Emperor Smeat 05-28-2019 06:42 PM

Ed Boon recently teased new DLC announcements could be arriving next week.

<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">Fingers Krossed.... if all goes well, next week we will be announcing the fighters that will be joining Shang Tsung in Mortal Kombat 11’s DLC !! <a href="https://t.co/ewaRTZFUji">pic.twitter.com/ewaRTZFUji</a></p>&mdash; Ed Boon (@noobde) <a href="https://twitter.com/noobde/status/1132849057444048898?ref_src=twsrc%5Etfw">May 27, 2019</a></blockquote>
<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>


All times are GMT -4. The time now is 09:49 AM.

Powered by vBulletin®