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-   -   Videogame News Thread (https://www.tpwwforums.com/showthread.php?t=103001)

OssMan 09-04-2011 04:06 PM

Wish people would stop making up/using words like "dickery" and "faggotry"

#BROKEN Hasney 09-04-2011 04:10 PM

Cockology

RoXer 09-05-2011 01:42 AM

http://users.livejournal.com/_nikoly...10.html#cutid1

nsfw i suppose

Funky Fly 09-05-2011 02:02 AM

Quote:

Originally Posted by OssMan (Post 3620950)
Wish people would stop making up/using words like "dickery" and "faggotry"

No.

James Diesel 09-05-2011 04:23 AM

Quote:

Originally Posted by RoXer (Post 3621191)

So it's like some tournament where butterfaces try to make you fuck up?
Cool......

Emperor Smeat 09-05-2011 07:25 PM

Square-Enix officially debuts the upcoming Dragon Quest game which will be titled as "Dragon Quest X Online: Rise of the Five Tribes" and will be for both the Wii and Wii U.

The game was revealed to be an MMO-style game similar in setup to the previous Monster Hunter Tri game for the Wii. Square-Enix revealed the Wii U version will have better graphics but both Wii and Wii U owners of the game can play in the same servers and won't be separated. The Wii version is rumored to come with a USB memory card for saving DLC and patches.

Due to the game being based on accounts, only 1 copy of the game is needed and accounts can be migrated from the Wii to Wii U version of the game.

Quote:

The Wii U version of the game is set to have better graphics than the Wii game, but players purchasing the title for either platform will be able to share the same online world. Nintendo's President Satoru Iwata, speaking at Sqaure-Enix's event has also noted that since Wii U plays Wii games, it will be possible to continue playing the game if a player migrates from Wii to Wii U as the game arrives without needing two versions of the game. A beta version of the game will be available shortly.
The game can be played in offline but the company did not go into details if only parts of the game would be playable offline or if the game requires a constant internet connection even in offline/solo-mode.

The 3DS can be used as a controller and the game does take advantage of the StreetPass feature on the handheld.

No exact release date was confirmed but Square-Enix still has the Wii version for an early 2012 release date although the game is assumed to be a launch title for the Wii U when that console gets released.

The game will have a subscription fee to play similar to other MMOs on both the PC and consoles. As of now, the fee was revealed nor if it will be a monthly or yearly deal.

http://fastcache.gawkerassets.com/as..._dq10title.jpg
http://gamrfeed.vgchartz.com/story/8...-to-wii-wii-u/
http://gamrconnect.vgchartz.com/thread.php?id=133694
Screens => http://kotaku.com/5837323/some-hate-...st-x/gallery/1

-------------------------------------------------------------
Quick News Round-Up:
1) Relic Entertainment confirms the free co-op DLC for Warhammer 40,000 Space Marines will arrive in October and is a "horde"-based 4-player multiplayer mode that will include 2 maps in the pack. While the DLC will e free on the PC, the console versions of the game will only be free for those who bought the game new and paid DLC for used owners.

2) Based on rumors from a French magazine, the PS Vita is set to arrive in Japan on November 12, 2011 while the US/Canada will get the Vita before the end of March 2012.

3) According to the Playstation Blog, Sony is offering an additional 10 free games for Playstation Plus members to go along with a 20-50% discount on both minis and DLC content. The free games include 3 PSN games, 3 PSN minis, and 4 PSOne Classics.
http://blog.us.playstation.com/2011/...ts-vs-zombies/

Kalyx triaD 09-05-2011 10:36 PM

That Dragon Quest game sounds nice. Kinda can't believe the ease of connectivity on a Nintendo console.

Funky Fly 09-06-2011 02:50 PM

I'm guessing that the Wii U is just a scaled up Wii with a few bells and whistles thrown on it, then. :-\

I'm more concerned about then finally fixing this friend code bullshit.

Funky Fly 09-06-2011 02:50 PM

I'm guessing that the Wii U is just a scaled up Wii with a few bells and whistles thrown on it, then. :-\

I'm more concerned about then finally fixing this friend code bullshit.

OssMan 09-06-2011 06:52 PM

would you go as far as to call it friend code dickery

Emperor Smeat 09-06-2011 08:47 PM

In an interview from PAX, Gearbox's art director for Borderlands 2 reveals some of the plans and changes the development team is working on for the current Borderlands 2 project.

A brand new cast of characters will be playable in the upcoming game while the previous cast will only make cameos and appearances.

Quote:

"We decided to bring back all the original playable characters as NPCs in the new game," Cooke told me, "because everyone is so connected to them. I keep doing interviews where people tell me, 'Oh, I played the game for 300 hours.' These people spend so much time with these characters, but then, they don't really know who they are. This game is five years after the vault was opened, and we wanted to show what's happened since then."
Some missions will involve rescuing members of the first game such as Roland being trapped in an enemy compound and then once freed he reveals what happened to him since the end of Borderlands 1.

To offset the repetitive visuals in the areas of the first Borderlands game, the team is making each zone or area unique in both appearance and content as a way of "opening" up the entire Pandora location.

In terms of weapons, the focus was for more depth and combinations possible while making each manufacturing brand be unique from each other in both appearance and usefulness.

Quote:

"There are a lot more guns this time," Cooke told me, "like, several orders of magnitude more. Our core gun system that we had last time we revamped the base code system for that to make it more efficient so that we could add more parts. So, in the past game we might've only had like five or six parts for a gun, now there can be more like twelve, fourteen parts in a gun. We paramaterized the scope views as well—before, it was all static art, so you might've only seen one of six scopes, but now you're going to see eighty-seven bazillion scopes, because they're all paramaterized. Guns dropped by bosses are going to have much more personality."

Cooke said that the various gun manufacturers would be much more distinctive, as well. Bandits' guns would be all about ammo, while other manufacturers would focus on rate-of-fire, ammunition type, and more. (And of course, the hilarious exploding disposable Tediore gun from the demo.)
In terms of art style, the game will have a similar graphical style as the first game but with more shadders and details.

Also being address is the A.I. to make the combat less repetitive and fixing the exploits people were able to do with ease from the first game.

For the PC version, the development team said this version will have a more-PC like interface and will be built up to take advantage of the unique features on the PC instead of being a straight port of the console versions.

Quote:

"The other big area is user interface," Cooke continued. "We had a ton of fans who played the game on PC, but they honestly got a port of the console game. We heard a lot of fans say, 'Hey, you didn't really take care of us here.' So, we completely ripped out the UI - there's a completely new UI for PC, it's mouse-driven, supports drag-and-drop, all of the things that you would expect in a PC title. It'll be a lot more fun for people."
http://cache.gawkerassets.com/assets...htstalkers.jpg
http://kotaku.com/5837677/borderland...is-time-around

---------------------------------------------------------------------
Quick News Round-Up:
1) According to the Itlain edition of the Official Playstation Magazine, Syphon Filter 4 will be released next year for the PS3. The rumor states SCE London Studio is developing the game and the story will contine where Syphon Filter Logan's Story left off.

2) Three million digital copies of Dirt 3 ended up becoming "missing" after a recent promotion invovling Codemasters' and AMD ended up with Codemasters accidentally leaving the list of promo codes out in the open on their main forums. Codemasters was able to contact Valve in time while Valve has stated to lock out only the unauthorized codes from Steam to prevent the game from being playable.

3) In an update to the Dragon Quest X report, Square-Enix clarifies that while the game can be played solo, only part of the game or the first few hours are playale offline because the game will require an internet connection and fee to continue playing. The company is also expected to use their PlayOnline services and not Nintendo services for the game similar to their previous MMOs and also Monster Hunter Tri using Capcom services to play.

Ermaximus 09-07-2011 09:33 AM

https://www.playfire.com/bf3-vs-mw3/c8e124747f50274f
.

Emperor Smeat 09-07-2011 07:43 PM

According to a leak from the ESRB, Capcom is currently rumored to be releasing a HD-remake collection set for the Devil May Cry series for both the Xbox 360 and PS3.

The set would include Devil May Cry 1, DMC 2, and DMC 3 although the ESRB leak was not specific if the only changes are in graphics and trophy/gamerscore support.

Previously initial rumors only had the potential set as a PS3 exclusive until the leak by the ESRB although the Japanese version could still be PS3-only.

Capcom is also rumored to be revealing the HD set during next week's Tokyo Game Show expo and a potential release date of late 2011 to TBA 2012.

http://fastcache.gawkerassets.com/as...9/dante_hd.jpg
http://kotaku.com/5837803/hd-re+rele...kely-than-ever

------------------------------------------------------------
Quick News Round-Up:
1) Valve expands their new cross-game trading feature to now include items from Valve's own Portal 2 and Sega's Spiral Knights games. The new games join Team Fortress 2 as the only games so far allowing trading of in-game items with more games expected to be added in the near future.

2) EA squashes rumors of the company charging for the Battlelog feature in Battlefield 3 saying they have no current plans to charge for the feature. However, analysts are predicting EA will eventually charge for the service due to CoD Elite expected to generate $50 million in profits and EA only promised Battlefield 3 and not all future games will have it for free.

3) Ubisoft scrapes the Uplay Passport requirement for Driver San Fransisco after a huge mistake in the printing of code cards resulted in a lot of new copies either missing the card or having incorrect codes. As a result, the company announces all 11 of the intial DLC packs will be free for both new and used copy owners of the game.

OssMan 09-07-2011 08:26 PM

Hell yeah Flower

Funky Fly 09-08-2011 03:58 AM

Quote:

Originally Posted by OssMan (Post 3622621)
would you go as far as to call it friend code dickery

No. The friend code nonsense was well intentioned and not a conscious malicious effort on Nintendo's part. Dickery implies intent to be a dick in the process. Much like your post.

Extreme Angle 09-08-2011 01:54 PM

1 Attachment(s)
Attachment 6924

Thought I'd try out a Molotov and just ended up burning my house down and catching my face on fire... :(

Emperor Smeat 09-08-2011 06:58 PM

The collector's edition for Warhammer 40,000: Space Marines by Relic Entertainment has 2 different prices based on if the console version or PC version is purchased.

The console version will be $99.99 while the PC version has a $79.99 price tag but both contain the same stuff.

Included with the game are a Purity Seal, an art book, a soundtrack, foil character cards for almost all the characters in the game, and a tin case to store all the stuff.

http://cache.gawkerassets.com/assets...peekinside.jpg
http://kotaku.com/5838110/is-this-a-...a-space-marine

-------------------------------------------------------------------------
Quick News Round-Up:
1) Atari and developer n-space announce the RollerCoaster Tycoon series will be arriving to the 3DS with a new game set to arrive next year exclusively for the handheld. The untitled game will have a brand new Coaster Story mode to go along with the touchpad controls and 3D effects on the handheld.

2) 2K Sports announces the 2012 rookie draft class will not be available as part of the main roster of players until the current NBA lockout is settled due to licensing issues which ended once the old CBA expired. The studio did say once the lockout is over, the rookies will be included in a roster update patch to go along with a commentary patch to include the names during in-game action.

3) id Software releases the PC requirements needed to play the studio's upcoming Rage game:

Quote:

Minimum

OS: Win XP SP3, Vista, Win 7
Processor: Intel Core 2 Duo or Equivalent AMD
Memory: 2GB
Hard Disk Space: 25GB
Video Card: GeForce 8800, Radeon HD 4200

Recommended:

OS: Win XP SP3, Vista, Win 7
Processor: Intel Core 2 Quad or Equivalent AMD
Memory: 4GB
Hard Disk Space: 25GB
Video Card: GeForce 9800 GTX, ATI Radeon HD 5550

Emperor Smeat 09-09-2011 08:37 PM

Nintendo is currently involved in another lawsuit regarding the Wiimote as another company is claiming Nintendo infringed on their patent saying they own the tech or at least the idea behind the tech of the Wiimote.

ThinkOptics is upset Nintendo has allegedly infringed on their own Wavit Remote tech with the main issue regarding the vague "Electronic equipment for handheld vision based absolute pointing system." in their patent filing.

Quote:

According to Law360, ThinkOptics' main argument is that Nintendo had prior knowledge that the Wii would infringe on those patents because of the rejections certain claims in Nintendo-filed patents by the Trademark Office. In their claim, ThinkOptics said:

“The rejection of [...] applications — assigned to Nintendo Co. Ltd. — based on the ’116 patent is proof that the Nintendo defendants knew or should have known of the objective risk that one or more of their products infringed at least one claim of at least the ’116 Patent,”
The company also is alleging everything related to the Wiimote from the sensor bar to controllers to almost every part of the Wii violates their patent. They are also going after all the major retailers that carry Wii products arguing they are just as responsible as Nintendo is for paying up lost income, damages, legal fees, etc.

While the courts haven't officially held a hearing on the claims, the fact the lawsuit is being considering in a pro-patent squatter US District Court in Texas gives it a high possibility of the case going to trial.

http://www.screwattack.com/sites/def...wiiVSwavit.jpg
http://www.screwattack.com/news/thin...nintendo-court

----------------------------------------------------------------------------
Quick News Round-Up:
1) According to EA, the Origin digital distribution service has reached 4 million users with the company preparing to add non-EA games to the current catalog of games avaliable for sale. Some digging by people on Kotaku has confirmed the numbers are a bit misleading as the majority of those accounts were EA Accounts automatically converted into Origin accounts and not just newly created Origin-only accounts.

2) Hidemo Kojima confirms news and details regarding the Z.O.E. franchise and Anibus game will be revealed during this year's Tokyo Game Show. The previously rumored Z.O.E. title for the 3DS and an HD collection set of the Z.O.E. games from the PS2 for PS3 and Xbox 360 are expected to be announced.

3) Crytek reveals Crysis 1 will be arriving on Xbox Live Arcade and PSN although on a modified engine than the original game but will include extras such as 3D-support and some graphical enhancements. The game is set to arrive in October for the price of 1600 MS Points ($19.99 on PSN).

ClockShot 09-09-2011 08:52 PM

I wonder how compact Crysis is going to be on those smaller 360 and PS3 hard drives?

Kalyx triaD 09-10-2011 02:23 PM

New XB360 Dashboard Coming:

In an update designed to "lay the groundwork for our entertainment future," this fall Microsoft will launch an entirely new look and feel for the Xbox 360 interface, bringing it in line with the "Metro" UI found in Windows 8 and Windows Phone 7.

The update, which enters open beta next month and doesn't yet have a firm launch date, will also unify the controller and Kinect interfaces for the console, says Microsoft's director of platform marketing, Albert Penello, who met with Gamasutra in San Francisco for a demonstration and discussion.

He said that the update is "probably as big, if not bigger, in terms of what we did around NXE in terms of a significant change to the UI," referring to the late 2008 "New Xbox Experience" update, the last major overhaul of the console's UI.

The upcoming update concentrates on "three big areas" according to Penello: "performance, consistent and easy navigation [and] ubiquitous search and voice." The update brings Microsoft's Bing search service to the console, and aims to index content by name so it can easily be found by Xbox users.

"The definition of a game console is changing over time. What people expect and want is changing," he said. "This update gets us into a place where we can expand more rapidly without breaking the experience for people who are primarily there to play games."

He noted that "innovation has outpaced the dash[board] updates" since the company launched its last overhaul, and this one is designed to put the platform in a position to grow more intelligently.

Penello told Gamasutra that this update has been in the works "probably as far back as two years," with some of its seeds planted in the "pre-Kinect days."

"No more dead ends... If you can see it you can say it," said Penello, as he demoed the voice recognition features of the new "unified dash," which no longer has separate interfaces for Kinect and controller users.

"Our big philosophy is, 'the entertainment you want with the people you care about made easy,'" said Penello."

When it comes to the "entertainment" part of the equation, the company -- which is already working with ESPN -- is bringing UFC fights to the platform as well as adding YouTube support. Microsoft isn't ready to discuss other entertainment plans for the North American market, Penello said., but he did confirm that "we're going to be bringing live TV and on-demand to Xbox."

There's "a lot of change and volatility around linear content," he said, and to address that, "we're taking a very partner-centric approach." Penello also hinted that further announcements along these lines may come "as the fall hits."

The company has also added a top level slot for "apps" to the interface. "If it wasn't a game, music, or a video option" in the old interface, it got lost, he said. "There was really no place for us to put apps that were non-game apps." Penello did not divulge any plans for new additions, and stressed that the app section will be even more closed to developers than Xbox Live Arcade is.

"It's unlikely that our strategy is going to let anybody build apps... It's going to be more partnership-driven," he told Gamasutra.

The company, however, has launched an app SDK so that developers can "use voice, search, gesture, and Kinect as well." The company's attitude towards apps is for "security, safety, things don't break, the experience is consistent," he said.

He also spoke strongly of the need for control over the Xbox Live Arcade space, describing it as "a curated marketplace" with "curated content."

Currently, independent developers cannot publish games directly to Xbox Live Arcade, as the company requires a publisher also sell packaged games to earn XBLA slots. Indie developers must therefore sign with Microsoft or another publisher to see their games on the service.

"We do have the indie games model," Penello said, before quickly admitting that there "needs to be more discovery around that" for Xbox 360 users. Developers have complained that it is almost impossible to succeed on XBLIG.

But as for locking down XBLA? "Having more premium gaming experiences that have a higher barrier of entry is not necessarily a bad thing," he said, despite any "unintended consequences" -- such as locking out quality games from talented developers that might otherwise appear were the market more open.

Microsoft is very concerned about the "quality of the games" on the platform in general, he said -- be they on XBLA or packaged -- and Penello seemed satisfied with the company's decision to maintain a publisher barrier for Xbox Live Arcade, even if it might make things difficult for indies.

"Having a certain barrier of entry that makes sure the quality of content is high is a good thing," he said.

Back to discoverability -- an issue that affects both Xbox Live Arcade and Xbox Live Indie Games. There are "thousands and thousands of pieces of content" on the Xbox Marketplace, said Penello, and there is a "ton of collision" between different types of content.

"The goal is to solve a lot of those types of problems, through search, through just general UI improvements -- making that stuff easier to find."

"Developers are frustrated that their content disappears and can't be found," he admitted. "Discoverability is a lot about UI," he said, adding that he "absolutely hopes" the new UI will help users discover games.

"We didn't even have a real, broad catalog search ability, and we went from that to broad catalog search and voice search," he said. And the improvements will continue as the company gets more metadata into its database, he added.

"Certainly the intent, over time, to sort by genre and subtype is going to become enhanced," he said. Bing will "do the best it can with the catalog," Penello said -- "there are no preset search terms."

"The gaming stuff is really front and center" to the Xbox 360 experience, he said, even if the system's linear entertainment options are increasing.

"We're trying to do it in a way that doesn't break the gaming experience."

Facebook integration will come with the update, and allow players to publish achievements to their Facebook wall. The Xbox XDK is adding "hooks into Facebook as well," said Penello, "so games can start doing more interesting things with Facebook."

Roaming profiles and cloud storage are also coming sometime this fall, as well as "beacons" -- which are like game invites which don't expire, so gamers can put their friends on notice for the games they most want to play.

One enhancement that will not be coming to Xbox Live, however, is an opening of the network to uses such as Valve's Steamworks, which was implemented on the PlayStation 3 version of Portal 2 but not the Xbox 360 version.

Valve founder Gabe Newell recently told Gamasutra that Sony has "made a really smart set of decisions about their approach, and that they'll continue to garner more and more benefits from that approach going forward."

"I feel like one of the philosophies of being the gaming console, and being safe and easy and secure, a lot of the decisions we make are derived around that," said Penello. "Sometimes you lose some opportunities, and sometimes you benefit from that."

So the company is not in the process of rethinking this position? "No," he said. As far as Valve is concerned, though, Penello said "I'm sure someone's talking to them.

And what of Braid creator Jonathan Blow's assertion to Gamasutra that "even the argument that XBLA is the biggest market is starting to come into question," and that he might stick to Steam and iOS for upcoming game The Witness?

"It's always a bummer when people make a choice like that, but we have to better understand what the root cause is," said Penello.

"I'd like to think that the more people we can get finding and consuming stuff" will make the platform more compelling to developers, he said. He considers any shift away from XBLA "more a question of consumption, than a business model situation."

"If that's the root cause, then this is the right direction to solve it," he said, of the new UI.

Steam and other PC-based digital services are also much more aggressive with sales and promotions than Xbox Live Arcade is. "The PC model is different than the model on console," argued Penello.

However, he said, "from a standpoint of getting better at merchandising and playing with price promotions, I know there's a lot of discussion going on around that."

Verbose Minch 09-10-2011 03:23 PM

This had better not fuck over all my themes like the last update did.

Vietnamese Crippler 09-10-2011 07:00 PM

<iframe width="560" height="345" src="http://www.youtube.com/embed/CyCyzB0CedM" frameborder="0" allowfullscreen></iframe>

#BROKEN Hasney 09-11-2011 02:43 PM

<iframe width="420" height="345" src="http://www.youtube.com/embed/trmPZScztok" frameborder="0" allowfullscreen></iframe>

LuigiD 09-12-2011 01:09 PM

Pretty good read regarding the used game market:
http://ps3.ign.com/articles/119/1193735p1.html

Kalyx triaD 09-12-2011 01:20 PM

Dtoid have a different take on the story, pretty much cursing the guy. Cross referencing the articles, it seems the real concern is the price of games. To me, 50$ was the magic number. 60$ took a while to get used to and talk of games increasing is fucking stupid. Dtoid commented that used games help people buy new games, and discover new IPs (I debate the second point) - yet they didn't report the part where the developer mentioned the high price of games, which corresponds with the real concern. I can't imagine why they would leave out the only point of agreement, which makes IGN the better reporter this time. Crazy.

LoDownM 09-12-2011 03:39 PM

Jim Sterling article, that is why.

Emperor Smeat 09-12-2011 04:48 PM

I'd argue the lost money from Heavy Rain could be due more to all the cancelled DLC stories meant for the game than it just being a used copy issue. It also didn't help how much money was spent making the game and engine to go along with massive hype but in terms of sales it was lower than expected (1.8-2 million).

EA isn't doing any better because all they have made since creating the Pass system was about $15 million but overall sales are a bit lower than before. Even the new Season Pass only managed to get 4,000 people to buy it.

THQ's pass has hurt them a lot more than helped them especially with a few of their series now killed off as a result (and dumb marketing of their games).

Emperor Smeat 09-12-2011 07:49 PM

In an interview with the director of the Legend of Zelda series, Eiji Aonuma reveals some details on the Zelda HD demo shown at E3, the upcoming Zelda game for the 3DS, and the future of Zelda for the Wii U.

Concerning the E3 demo, Aonuma mentioned to not assume anything from the demo will look or be made into a game after people believed the demo was a sign of what the next Zelda game would look on the Wii U. Current rumors involve Nintendo considering using the cell-shading style for at least 1-2 more games after Skyward Swords.

Quote:

"The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to take a Zelda game and put it in HD, this is what it might look like. We’re much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven’t been able to do in a Zelda game before.... One of our goals with [Skyward Sword] is to be the first step in illustrating for people how the Zelda series can change and evolve."
Skyward Swords was basically confirmed again to be a new direction for the series and could become a new "Link to the Past" or "Ocarina of Time" standard where future games are done in the same style or gameplay.

For the 3DS Zelda game, the company is working on making the 3D effects be the best ever seen while also having a critical impact on gameplay instead of just for the visual appeal like with the recent Ocarina of Time and Starfox 64 3D remakes.

Quote:

"It will be a game in which having 3D will mean something."
He also stressed nothing will be revealed about the games in development either as info bots or screens until well after Skyward Swords is finished and released.

http://gamrfeed.vgchartz.com/pics/ao...8_expanded.jpg
http://www.screwattack.com/news/aonu...ht-wii-u-zelda

-------------------------------------------------------------------
Quick News Round-Up:
1) In an update to Crysis 1 arriving on PSN and XBLA, EA clarifies at least the Xbox 360 version will not be an arcade title but instead a Games on Demand title with the 2 GB limit on XBLA games seen as the main reason. The company also revealed the game will only contain the campaign/single player portion due to the entire multiplayer will not be included.

2) Ubisoft extends the Assassin's Creed Revelations beta on the PS3 for an additional week and will expand to all PSN members. The beta has only been exclusive to the PS3 and Playstation Plus members before the announcement and no Xbox 360 beta is expected as was the case with AC Brotherhood beta.

3) Activision and Blizzard reveal current plans involving Blizzard includes at least 6 games to be released within the next 3 years although none will be new series or IPs. The plan is for 2 more World of Warcraft expansion packs, 2 more expansion packs for Starcraft III, Diablo III, and 1 expansion pack for Diablo III.

Captain of Fun 09-12-2011 08:50 PM

Question.

Is assassin's creed revelations a true sequel, or just another semi sequel like brotherhood?

Emperor Smeat 09-12-2011 08:53 PM

Both as a true sequel to Assassin's Creed II and also tying in as a sequel to the Brotherhood side story because Enzio, Altair, and the Renaissance storyline ends with Revelations.

ClockShot 09-12-2011 09:03 PM

Yes.

RoXer 09-13-2011 03:20 PM

http://www.rockpapershotgun.com/2011...-fps-revealed/

Emperor Smeat 09-13-2011 07:49 PM

In an interview with Kotaku, Valve reveals new info in regards to Counter-Strike: Global Offensive while also stressing how the game isn't being viewed as a "Counter Strike 2" title but more of an extension of past games in the series.

The main writer for Valve, Chet Faliszek, explained the key differences between CS: GO and the idea of the downloadable title being Counter-Strike 2 by saying:

Quote:

"A lot of Counter-Strike: GO is taking Counter-Strike: Source and Counter-Strike 1.6 and melding it into a product that every side likes and also expanding the base by putting it out on the consoles," ... "Whereas Counter-Strike 2, at least internally, we think about as something different."
Some of the new changes besides the reworked classic maps and new 5v5 mode are a casual mode allowing players to buy weapons and equipments without worrying about having enough in-game funds and match-making servers will be supported and run by Valve for all platforms.

One of Valve's main goals for the game is trying to bring back the competitive players from CS 1.6 who refused to move onto CS Source while also regaining former counter strike players that have switched from PC to console gaming.

The classic maps were also redesigned due to former players and Valve themselves realizing the maps were not balanced enough to support competitive matches.

Quote:

The Valve guys describe two of the goals for GO as lowering the skill floor—making it easier for newbies to have fun with game, hence the casual mode—and raising the skill ceiling—making meaningful, subtle changes to maps and mechanics that only pro-level players will notice and appreciate.
The PS3 version was confirmed to have keyboard and mouse support and allows cross-platform support to go along with PC and MAC players being on the same servers.

The game is scheduled for a 2012 release date on the PC, Mac, Xbox Live, and PSN.

http://cache.gawkerassets.com/assets...is_not_cs2.jpg
http://kotaku.com/5839298/what-the-n...rding-to-valve

---------------------------------------------------------------------------
Quick News Round-Up:
1) The PC division of EA Sports is currently involved in a huge mess after customers are demanding refunds for the PC version of Tiger Woods 12 after finding out besides the sloppy job done with the port, the multiplayer portion of the game was removed so that the company could charge it as a separate game. The PC demo for FIFA 12 is even worse for the company after it was found out to not run if FIFA 11 files were detected or in some cases doesn't run at all regardless what is on the hard drive.

2) Gamestop announces they will be launching their own Android-supported gaming tablet next year and will include a controller to support certain games. Gamestop also announced they are currently working with developers to create exclusive titles for the tablet while the company itself is testing out their distribution services to support the upcoming tablet.

3) Kid Icarus for the Nintendo 3DS has been delayed from an original late 2011 release date to now a TBA 2012 date after the company announced the development team needs more time to work and polish the game. To make up for the delay, Nintendo has teamed up with an animation company in Japan to create a mini-series of animated Kid Icarus episodes that will be available for free on the 3DS video service.

RoXer 09-13-2011 07:55 PM

Quote:

Originally Posted by Smelly Meatball (Post 3627817)
The game is scheduled for a 2012 release date on the PC, Mac, Xbox Live, and PSN.

2014 in Valve Time

RoXer 09-13-2011 07:56 PM

http://developer.valvesoftware.com/wiki/Valve_Time

RoXer 09-14-2011 12:46 AM

http://monterey.craigslist.org/vgm/2597473697.html

#BROKEN Hasney 09-14-2011 05:03 AM

How odd. FIFA 12 demo is perfect here though, but my 3D Vision kit did detect it as FIFA 11 so there's something weird in that demo.

Kalyx triaD 09-14-2011 03:17 PM

Ultimate Spidey's new costume will be available in the upcoming Edge of Time game. Looks good, I hope it gets into UMvC3.


Verbose Minch 09-14-2011 03:30 PM

Quote:

Originally Posted by Kalyx triaD (Post 3628451)
Ultimate Spidey's new costume will be available in the upcoming Edge of Time game. Looks good, I hope it gets into UMvC3.


Capcom will probably charge an extra 400 MS points for it.

Kalyx triaD 09-14-2011 03:31 PM

More likely a pre-order thing.


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