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-   -   Street Ultra Fighter IV Announced - Super Aggrivated Emo (https://www.tpwwforums.com/showthread.php?t=70188)

#BROKEN Hasney 04-19-2011 07:13 AM

Quote:

Originally Posted by Kalyx triaD (Post 3491643)
Everybody will be able to play together - the AE rebalance is free. What the buyers get are new replay features and the four new characters. Whether you have DLC or disc you can play against people with the update.

It looks like this isn't happening. SSF4 players can play against SSF4:AE purchasers, but only if their lobby is set to Super mode and not AE mode.

http://i.imgur.com/036yh.jpg

#BROKEN Hasney 04-19-2011 07:26 AM

Just read now that the balance changes are free.

I'm confused, just have to wait I guess.

D Mac 04-19-2011 07:53 AM

Mortal Kombat just ripped this shits head off.

#BROKEN Hasney 04-19-2011 08:07 AM

Now you're just embarrassing yourself

D Mac 04-19-2011 08:36 AM

Violence and gore rules. :p

Kalyx triaD 04-19-2011 12:21 PM

The rebalance is free so you can choose to boot up AE even if you just have S4, but without the 4 characters. This is how everybody can play together.

The option to downgrade is to appease bitches who didn't expect their favorite character being nerfed (Guile players I can sympathize with... a little).

Since this is the end song of SF4 Capcom can care less, though AE will probably be the tourny standard as penultimate versions of fighting games tend to be. So be a good warrior and go with AE, kids! Jean Kalyx will!

Kalyx triaD 04-19-2011 12:23 PM

I'm glad you found a fighting game you enjoy, D Mac, but you may not find it easy getting us to understand placing MK above any of our favorite fighters.

Funky Fly 04-19-2011 03:11 PM

Quote:

Originally Posted by D Mac (Post 3497720)
Mortal Kombat just ripped this shits head off.

Nigga, are you 12?

Anyway, I'm not shitting on Mortal Kombat. The series has a goodish (some parts are fucking stupid) story which is surprisingly well developed for a fighter and has been reasonably fun since it hit the PS2. The problem is that multiplayer is ass because the games are not balanced. Some characters have a beastly set of moves and others are just kinda target practice dummies. I just would like them to focus more on gameplay (like they did this iteration) and less on "look at how much blood shoots out of his nose lol". Potential's always been there, but it's taken too long for the series to come this far.

Kalyx triaD 04-19-2011 09:56 PM

High-level Yang at a recent tourny! Evil Ryu action!

<iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/0mc9aBeXcz8" frameborder="0" allowfullscreen></iframe>

Definition of a salty player at 9:19 lol

Fignuts 04-21-2011 05:31 PM

Quote:

Originally Posted by Funky Fly (Post 3498014)
Nigga, are you 12?

Anyway, I'm not shitting on Mortal Kombat. The series has a goodish (some parts are fucking stupid) story which is surprisingly well developed for a fighter and has been reasonably fun since it hit the PS2. The problem is that multiplayer is ass because the games are not balanced. Some characters have a beastly set of moves and others are just kinda target practice dummies. I just would like them to focus more on gameplay (like they did this iteration) and less on "look at how much blood shoots out of his nose lol". Potential's always been there, but it's taken too long for the series to come this far.

In all honesty, the new MK comes fairly close. Not close enough where SF isn't still blatantly superior to anyone but someone who sucks terribly at SF, though .

RoXer 04-28-2011 03:27 PM

http://i.imgur.com/QxtFN.jpg

Kalyx triaD 04-28-2011 08:26 PM

Alpha 2 was awesome.

Drakul 05-13-2011 04:02 PM

AE Japanese boxart:

http://media.eventhubs.com/images/2011/05/13_ae21.jpg

Kalyx triaD 05-13-2011 09:54 PM

How many of you are getting a hard copy versus DLC?

Kalyx triaD 05-13-2011 10:26 PM

Hmm... The way players of different versions (Super/AE) are connected is very gracious. There's no reason people can't play together so long as one of them has Super. I assume most will have AE anyway but it's a nice touch.

• There are no balance adjustments over the arcade version — it's just a port of that version.

• Arrange costumes are not included with the game. This is true of both the download and disc versions.

• The costumes that you purchased for the original version of Super Street Fighter IV can be used in Arcade Edition.

• SSF4 and SSF4 Arcade Edition players can play against one-another. However, the gameplay falls back to Super spec in terms of characters, rules and balance [If an AE player plays a Super player].

• For matching, both PS3 and Xbox 360 players will need to download a free Super SFIV Update Kit, which is due for June 7, 2011.

• Rankings will be split into Original and Arcade Edition. Your BP and PP will start off at zero in Arcade Edition.

• Trophies/achievements will carry over from SSF4 into Arcade Edition.

Kalyx triaD 05-13-2011 10:32 PM

http://i51.tinypic.com/2yn125f.jpg

Fignuts 05-14-2011 01:03 AM

Need to get my xbox fixed so I can demolish funky and his bro with Makoto.

Sucks that those 4 are the only new characters. Absolutely no interest in yun, yang, and ryu, and only mild interest in oni. What a letdown.

Kalyx triaD 05-14-2011 02:57 AM

Yeah, hoping for two more.

Drakul 05-14-2011 03:36 AM

I can't see it happening, though.

#BROKEN Hasney 05-24-2011 06:08 PM

Pre-ordered on Steam today.

Emperor Smeat 05-27-2011 01:56 AM

For those who wanted the Arcade Edition, some bad news concerning the DRM and trying to play the game when in an offline mode.

The DRM will restrict the amount of stuff in the game by over 50% and can even revert the game into a demo-like mode if you lag/disconnect from the servers and don't reconnect in time.

Quote:

That means those who live in regions that aren't supported by Games For Windows Live face a "buyer-beware situation," Svensson writes. That's because the limited offline functionality restricts players to 15 of the game's 39 characters, cuts off access to any DLC you've purchased, and forbids saving any progress in challenges or settings in addition to, of course, not allowing online play or access to replay channels.
Capcom's reasoning for the decision is due to hackers messing up the leaderboards from Super Street Fighter IV but the DRM doesn't actually do anything to solve this situation.

Its actually an improvement from their PSN and XBLA DRM that doesn't allow access to any downloadable titles if the network or the console itself is in offline mode (ex. Final Fight Double Impact).

http://kotaku.com/5806134/drm-means-...-functionality

Kalyx triaD 05-27-2011 02:17 AM

PC gamers have it rough.

#BROKEN Hasney 05-27-2011 02:34 AM

Yeah, been trying to cancel my pre-order since I read about this yesterday.

Will probably be the last Capcom game I ever buy.

Kalyx triaD 05-27-2011 03:02 AM

You're affected? Where are you from?

#BROKEN Hasney 05-27-2011 03:06 AM

It's my flats ISP, it stays connected to XBox/GFWL for a maximum of 3 minutes before disconnecting.

I had a separate line for my 360, but it has my 360's MAC address so only that can use it.

Kalyx triaD 05-27-2011 03:11 AM

I'll tell you all about the game. :(

#BROKEN Hasney 05-27-2011 03:16 AM

I might get around it by signing up for a VPN. Might end up ruining people with lag though.

Kalyx triaD 05-27-2011 04:15 AM

Quote:

Originally Posted by Sven, CapUnity
I understand there's some very strong opinions here and around the net.

Let me ask a few questions of the users here and perhaps we can come to a better solution for all folks involved. What I'm proposing is a constructive dialog and I'll take this feedback back to the team.

But first some ground rules for this discussion to be constructive:

Any posts dealing with complaints about GFWL will be summarily ignored and/or deleted depending upon the language used. That is a non-negotiable point at this point in development and it's not constructive to make that an issue. We have used GFWL with no problems on several releases and it works great on SSFIV:AE.

Any posts outright dismissing the need for DRM of some form are also not feasible, especially given the history with SFIV. Sorry, but that's another reality in which we live. Blizzard and Valve both use DRM in their games... and when they do have offline forms, they have reduced functionality/features. This is not new or exclusive in any way to Capcom.

Now, that said, it is in no way our intention to punish legitimate users. That's definitely not the purpose here. It is to attempt to ensure that our content is only enjoyed fully by legitimate users.

Question 1: Without using a secure network authentication mechanism of some kind (SSA, Steam CEG, Impulse GOO, SecuROAM, etc.) how can we validate that a copy is legitimate versus pirated?

Question 2: If it isn't what we've proposed, what form of limitations would be acceptable in the event that there in a "non trusted" mode, assuming that it can be secured?

Question 3: If there were a network validated install and we put in an offline mode that would allow you to have funtionality for some period of time, but require revalidation on a frequent interval, would that be acceptable?

Question 4: There seems to be a lot of supposition that the pirates will instantly crack whatever protections we put in place. One never knows, that could well be true. Personally, I'm not quite as defeatist. One at least has to try. Now, if we promised to "sunset" those protections in the event of a crack being created so that legitimate users don't have a substandard experience to pirates, is that an acceptable solution?

Happy to hear any other proposed solutions that could work and I'll see what we can do with the team.


#BROKEN Hasney 05-27-2011 04:21 AM

Where's that posted? I'd love to respond.

Kalyx triaD 05-27-2011 04:23 AM

http://www.capcom-unity.com/ask_capc...QUESTION?pg=11

#BROKEN Hasney 05-27-2011 04:41 AM

Just posted this. Really hope it happens because Steam are being cocks about not cancelling the order.

Quote:

First off, thanks for listening Sven. It is refreshing to see after the Ubisoft debacle. As for the questions:

1) Secure network authentication I can deal with, just not always-on. I can go play Portal 2 offline with no drawbacks right now for up to 3 months if I chose to do so. This, while still slightly restrictive, is a fair trade-off to me. I can't comment on Blizzard as I'm not a fan of RTS so haven't played a newer game.

2) For me personally, take anything away apart from the full character selection for offline Vs. That part is the dealbreaker

3) My grievances come fromthe fact my ISP doesn't work with GFWL/XBox Live for more than 3 minutes due to traffic shaping. If I could briefly sign in and play with full functionality for a couple of weeks, that would be fine with me

4) That would also be a good form of goodwill to your fans. I admire your optimism, but can you point to a game that hasn't been cracked, even with the always-online DRM? Still, once cracked, the cats out of the bag anyway, so removing the DRM would be great.

RoXer 05-30-2011 05:55 PM

http://i.imgur.com/Y3eQH.jpg

Kalyx triaD 05-30-2011 06:17 PM

Um...

G 05-30-2011 06:24 PM

that shit's custom son. overnighted from japan

Kalyx triaD 05-30-2011 06:56 PM

For SoulCalibur and SNK fighters?

Fignuts 05-30-2011 10:18 PM

Is that tupperware?

RoXer 05-30-2011 11:53 PM

yes

Emperor Smeat 06-03-2011 08:56 PM

Capcom listened to complaints and fixed their DRM for the PC version of Super Street Fighter IV (with Arcade Edition included).

Before the game would lock out saving and multiplayer modes while restricting the roster to just 50% when played offline. Now Capcom only restricted the saving ability while leaving everything else untouched for offline play.

http://www.giantbomb.com/news/capcom...-release/3298/

Drakul 06-07-2011 10:59 AM

AE is up for download right now at 1200MSP.

Kalyx triaD 06-07-2011 12:11 PM

I have a busted SSF4 disc around here. I'm gonna doctor it and see what I can do.


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