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Cool King 04-26-2012 06:35 AM

<iframe width="560" height="315" src="http://www.youtube.com/embed/QFaGZdaaifM" frameborder="0" allowfullscreen></iframe>

Cool King 04-26-2012 06:40 AM

Quote:

Originally Posted by Smelly Meatball (Post 3838043)
According to sources close to the Official Xbox Magazine, the previously cancelled TimeSplitters 4 is currently in development again and is in a playable form but no guarantees the game will ever be released.



While Crytek hasn't completely ruled out a Timesplitters 4 game never being released and have stated they really want to revisit the franchise, its still up to Free Radical to develop the game itself. The biggest issue is funding due to Free Radical still having financial problems even with Crytek as their new parent company and EA will not help fund the game.

Earlier rumors did tease it was possible the game could have a debut as early as this year's E3 show but Crytek hasn't confirmed those rumors to be true.

http://www.screwattack.com/sites/def...-04_normal.jpg
http://www.screwattack.com/news/rumo...4-seen-running

Goddamn EA.

Still, it's something positive I guess, even if it is just a rumour at this moment in time. I'm just happy that it's still getting talked about and all that, instead of just falling into obscurity and just getting totally forgotten about.

Still, the day TimeSplitters 4 gets officially announced, I'll be the happiest guy in the world.

D Mac 04-26-2012 08:09 AM

Read on IGN that Madden 13 is gonna have a CBS broadcast team with Jim Nantz and Phil Simms. Cool

El Fangel 04-26-2012 09:14 AM

http://i.imgur.com/SdDc1.jpg



Thought you all would like this.

G 04-26-2012 09:31 AM

This would've been so cool
 
Steve Jobs' Plan for a Willy Wonka-Style Celebration of the Millionth iMac

Wednesday April 25, 2012 9:19 pm PDT by Eric Slivka
http://cdn.macrumors.com/article-new...ac-150x127.jpg

Among the many anecdotes about Steve Jobs included in Ken Segall's new book, Insanely Simple: The Obsession That Drives Apple's Success, one in particular stands out for its glimpse into Jobs' character, providing evidence of his willingness to engage in playful ideas when the mood suited him. The story takes place relatively soon after the launch of the original iMac, with Jobs wanting to find a high-profile way to celebrate the sale of the millionth one to mark Apple's comeback from the dead.Steve's idea was to do a Willy Wonka with it. Just as Wonka did in the movie, Steve wanted to put a golden certificate representing the millionth iMac inside the box of one iMac, and publicize that fact. Whoever opened the lucky iMac box would be refunded the purchase price and be flown to Cupertino, where he or she (and, presumably, the accompanying family) would be taken on a tour of the Apple campus.

Steve had already instructed his internal creative group to design a prototype golden certificate, which he shared with us. But the killer was that Steve wanted to go all out on this. He wanted to meet the lucky winner in full Willy Wonka garb. Yes, complete with top hat and tails.
Those in the room with Jobs were amused by his excitement over the idea, but less than enthusiastic about seeing it come to fruition. Fortunately for those looking for a way out of it, California law required that all such sweepstake contests allow entry without requiring a purchase. Given that people would then be able to enter the contest without purchasing an iMac and there in fact being a very good chance that the winner wouldn't be an iMac owner or even an Apple fan, Jobs' pet idea for a Willy Wonka-themed prize was cast aside.

LoDownM 04-26-2012 12:49 PM

Quote:

Originally Posted by Cool King (Post 3838460)
Goddamn EA.

Still, it's something positive I guess, even if it is just a rumour at this moment in time. I'm just happy that it's still getting talked about and all that, instead of just falling into obscurity and just getting totally forgotten about.

Still, the day TimeSplitters 4 gets officially announced, I'll be the happiest guy in the world.


EA doesn't own Crytek, EA only publishes the Crysis series, the article got that part wrong.

Emperor Smeat 04-26-2012 04:45 PM

EA does provide some funding but only at the end stage of development or if funds are needed for a console version like Valve console games.

Crytek themselves don't have enough to help fix the financial mess Free Radical is still in and work on their own projects which why they haven't helped fund Timesplitters 4 either.

Emperor Smeat 04-26-2012 06:42 PM

Speaking of EA, a bid was made by a Japanese company to start a takeover of the company although in terms of value and reserves it won't be enough for a complete takeover.

A South Korean company called Nexon officially placed a bid to purchase EA today with the reaction from the stock market being positive about the news. EA's stock value rose by 8% once the news was made public today.

Nexon primarily makes free-to-play MMO games like Maple Story and Dragon Quest with its main revenue base located in Korea. While it was founded as a company in South Korea, their headquarters and business decisions are located in Japan.

The biggest issue is according to market value, Nexon doesn't have enough to completely buy out EA since they are only worth about $1.5 billion while EA is worth $5 billion. They can still make a bid to become a minority owner of EA though if the company approves of the deal.

The biggest benefit for EA would be having a huge presence in the free-to-play market and a huge foothold in Korea due to Nexon if they were to accept the offer.

http://www.egmnow.com/wp-content/upl...04/EA-logo.jpg
http://www.screwattack.com/news/rumo...nd-stocks-soar

_________________________________________________________
Daily Recap:
1) Nintendo reveals more details involving their first ever fiscal loss in the company's electronic era history with the final amount being $461 million lost and the price drop on the 3DS being a huge reason. The price drop alone ensured Nintendo can't make a profit on the device until August 2012 at the earliest.
http://www.giantbomb.com/news/ninten...ast-year/4106/

2) Sony announces they are currently working on an emulator which would make PS One games playable on the PS Vita.
http://www.egmnow.com/articles/news/...games-to-vita/

3) Valve announces the next DLC for Portal 2 called "Perpetual Testing Initiative" is the official level editor for the game and will be free for PC and Mac owners.
http://www.giantbomb.com/news/portal...ng-may-8/4107/

ClockShot 04-26-2012 07:44 PM

The boys in the east are slowly starting to takeover north american companies.

LoDownM 04-26-2012 09:18 PM

Quote:

Originally Posted by Smelly Meatball (Post 3838883)
EA does provide some funding but only at the end stage of development or if funds are needed for a console version like Valve console games.

Crytek themselves don't have enough to help fix the financial mess Free Radical is still in and work on their own projects which why they haven't helped fund Timesplitters 4 either.

I misread the article in my "still half asleep from waking upness." Thought the article said EA owned Crytek, not Crytek owning FR.

Once Homefront 2 is done, assuming THQ doesn't completely close between now and then, I would hope Crytek started funding Timesplitters 4.

Kane Knight 04-26-2012 09:44 PM

A 6% increase in EA's stock is hardly soaring, especially when you consider the decline they've been in.

It's kind of funny that what makes investors happy is "EA might be bought out!"

Drakul 04-27-2012 02:42 AM

I just saw footage of Sonys Smash Bros game. It doesn't "look a bit like Brawl", it looks exactly like Brawl. Even the 1P, 2P, 3P, 4P icons above each players head is the same as Brawl. All they did was replace the health precentage at the bottom of the screen with a small bar.

I'm waiting to come across a quote where they call it a brand new, totally orginal, 100% created by them idea.

James Diesel 04-27-2012 05:14 AM

Quote:

Originally Posted by Drakul (Post 3839590)
I just saw footage of Sonys Smash Bros game. It doesn't "look a bit like Brawl", it looks exactly like Brawl. Even the 1P, 2P, 3P, 4P icons above each players head is the same as Brawl. All they did was replace the health precentage at the bottom of the screen with a small bar.

I'm waiting to come across a quote where they call it a brand new, totally orginal, 100% created by them idea.

<iframe width="560" height="315" src="http://www.youtube.com/embed/4aVxcHTD1fY" frameborder="0" allowfullscreen></iframe>

Kane Knight 04-27-2012 10:57 AM

Parappa? It's a shame I have no real interest in this game.

LoDownM 04-27-2012 11:53 AM

I'd need to see the full roster before I decide if I wanna play it or not.

G 04-27-2012 12:30 PM

Levels and graphics look a million times better than Smash Bros. #statetheobvious



#hashtagdouche

SlickyTrickyDamon 04-27-2012 01:00 PM

Crash Bandicoot going to be in it? :D

Kalyx triaD 04-27-2012 01:35 PM

On one hand, this a hilariously blatant rip-off of the highest order. Sony had no shame in this.

On the other hand, being about 1:1 with Smash except for characters, there's no reason it can't be fun.

Kane Knight 04-27-2012 01:47 PM

Quote:

Originally Posted by G (Post 3839843)
Levels and graphics look a million times better than Smash Bros. #statetheobvious



#hashtagdouche

that's what happens when you don't design a game on an Etch-a-Sketch.

Extreme Angle 04-27-2012 01:49 PM

Gimme 10 points for Cloud Strife #StateTheSemiObvious

SlickyTrickyDamon 04-27-2012 02:00 PM

Sora from Kingdom Hearts?

RoXer 04-27-2012 02:08 PM

This isn't lawsuitable?

Kane Knight 04-27-2012 02:14 PM

Quote:

Originally Posted by RoXer (Post 3839949)
This isn't lawsuitable?

How so?

Kalyx triaD 04-27-2012 03:35 PM

While it looks like Smash, things like this happen all the time. Not to mention Jap companies are a lot more lax about 'ideas' appearing in other games. And there has been other Smash clones, like the Onimusha spin-off from Capcom. There won't lawsuits, but many people will frown on this anyway, as Sony is one of the big bad wolves of the PR circle.

Good for them, though. Many PS3 owners would love a Smash fix. Just as they don't mind a kart racer or kiddie-platformer or other things seemingly Nintendo territory.

Drakul 04-27-2012 03:46 PM

The thing that I think is getting to people is that it really is just Smash Bros. The idea isn't such a big deal, it's just that it looks like someone just modded Brawl.

The characters have a final smash, the UI is the same and characters even have the same "leave a trail of smoke while you flail your limbs when you're hit by a strong attack" animation.
The windmill stage looks straight of out Skyward Sword btw.

No one really minded when TMNT did it because, while it was just SSB, it didn't look like it actually was just SSB.

Kalyx triaD 04-27-2012 03:50 PM

I was laughing looking at the vid, but whatever. Let them eat cake.

Drakul 04-27-2012 03:52 PM

Nintendo are probably going to use it to take a jab at Sony during their E3 show.

Kalyx triaD 04-27-2012 04:03 PM

Even better.

Funky Fly 04-27-2012 04:04 PM

If it's as fun as a smash bros game, then great, rip it off. Rip it off exactly and don't change a damn thing if you have to. That Ninja Turtles game made by people who actually worked on Smash Bros goes to show you what can happen if you fuck with the formula too much.

They need tight controls, lots of charm and a roster that is made up of 2/3s expected playstation favourites (Kratos, Parrappa, etc) and 1/3 "holy shit, they put him in?" unexpected classics. Add 1 or 2 bonus crossover characters for good measure and serve up hot.

Verbose Minch 04-27-2012 04:19 PM

I think the problem with Sony's Brawl is that they don't anywhere near as memorable characters as Nintendo does.

Brawl is great because it's a meeting of some of the greatest characters ever created. Who ever thought we'd get to see Mario, Donkey Kong, Link and Samus in the same game, let alone fighting each other?

Then you look at Sony's game. Sweet Tooth, Parappa, Sack Boy, Drake, Fat Princess, Kratos, Ratchet and Clank, Jak and Daxter, and some others. None of those characters are anywhere near as important or meaningful as Nintendo's.

Plus it's Sony, they'll manage to fuck it up.

Funky Fly 04-27-2012 04:34 PM

The footage looks decent, plus I like that they took the time to build a studio out of guys with fighting game dev experience. This could be what clinches me finally picking up a PS3.

Emperor Smeat 04-27-2012 04:39 PM

To be fair, Sony only really started to focus a lot more on their first party games starting with the PS3 after Microsoft managed to take away the huge advantage Sony used to have with exclusives.

Didn't actually expect them to almost make a carbon copy of Brawl when the news was first announced. Some people already have noticed the similarities between the specials and final smashes such as the Killzone guy having a very similar final attack Snake had in Brawl.

Emperor Smeat 04-27-2012 06:27 PM

Free Radical's future looks very bleak after Crytek announced Timesplitters 4 has been cancelled while in an interview with Gamesindustry.biz, the co-founder of the company blames Ubisoft and others for causing the financial mess.

Steve Ellis who is one of the co-founders of the studio said in an interview ever since the move from Eidos as their publisher, the studio has been harmed more than helped with publishers.

While Eidos was very hands-off and ensured money was never an issue, Ubisoft was very hands-on and determined payment schedules based on formulas instead of progress.

Ubisoft was also revealed to be the reason why Haze became a PS3 exclusive since original plans had the game as an Xbox 360 and PC game. Ubisoft's strictness with the money and the need to rush the game ended up almost killing the company as a result due to the bomb in sales the game produced.

Their next publisher was Lucas Arts and was just as bad as Ubisoft but for different reasons. Free Radical was developing Star Wars Battlefront III but Lucas Arts' constant hiring and firing of people tied to the project ended up dooming it. Lucas Arts ended up dropping Free Radical due to their own issues regarding poor management at the time.

Activision was their next publisher and almost had Free Radical create the remake of GoldenEye before suddenly pulling all support away from the studio for no official reason. The studio would have ran out of funds to stay operational if Crytek didn't buy them once the offer was made.

http://www.screwattack.com/sites/def...esign_logo.jpg
http://www.screwattack.com/news/free...ncial-problems

________________________________________________________
Daily Recap:
1) Crytek announces Timseplitters 4 is no longer in development with the official reasons involving spiraling development costs and issues regarding Free Radical's stability.
http://www.egmnow.com/articles/news/...n-development/

2) Ubisoft officially debuts Rayman Origins 2 with the official name being "Rayman Legends" and Wii U exclusive content involving touchpad controls, the ability to scan items into the game, and the tease of Enzio from Assassin's Creed being a special playable character.
http://www.screwattack.com/news/raym...d-coming-wii-u

LoDownM 04-27-2012 07:25 PM

Damn you Ubisoft and Lucasarts

Extreme Angle 04-28-2012 11:41 AM

Reminds me of what happened just before the last games industry crash, where there were just hundreds of pacman/space invader clones. Kinda falling into that spiral again I guess...

Kane Knight 04-28-2012 11:57 AM

Quote:

Originally Posted by Extreme Angle (Post 3840526)
Reminds me of what happened just before the last games industry crash, where there were just hundreds of pacman/space invader clones. Kinda falling into that spiral again I guess...

Except this level of copying has been around for ages. Okay, maybe it's a bit more exact, but there's been "clones" since just about the beginning of the post-crash games industry.

Extreme Angle 04-28-2012 12:12 PM

The abit more exact part of it being what i'm on about, obviously it'll never be as bad as what it was, where games would pretty much just change the colour of the palette and change a few sprites, but with the CoD "Kill +10" or w/e in the majority of new shooters nowadays, things will only get worse, especially with the state of the industry now.

Kane Knight 04-28-2012 07:07 PM

Yes, because the COD phenomenon is a wholly new one that didn't ever happen before with fighters, platformers, RPGs...fuck, I'm probably missing a few....Post crash.

Savio 04-29-2012 12:32 PM

http://www.consoleclassix.com/info_i...creenShot4.gif

Any one ever play this? or remember this?

Kane Knight 04-29-2012 01:58 PM

Not sure what it is.

FearedSanctity 04-29-2012 02:18 PM

Mystery Quest

Sepholio 04-29-2012 02:28 PM

Fuck yes, loved mystery quest. Was the hardest game ever for me when I was a little kid with an NES, but still oh so awesome. Never did beat it.

#BROKEN Hasney 04-29-2012 03:02 PM

Bought Trials Evolution and DJ Hero 2 on the same day. Both infuriating.

Love Trials editor though. It's like the 360 Little Big Planet with all the crazy shit people are putting online.

#BROKEN Hasney 04-29-2012 03:04 PM

Bought Trials Evolution and DJ Hero 2 on the same day. Both infuriatingly brilliant.

Love Trials editor though. It's like the 360 Little Big Planet with all the crazy shit people are putting online.

G 04-29-2012 05:12 PM

The user tracks are really fucking cool. Especially the Portal ones from that Templar Knight4 guy. Also love playing the ones I watch on Achievement Horse. There is this one extreme track where the guy has you going backwards upside down. Watching some of the replays are just insane.

#BROKEN Hasney 04-29-2012 05:40 PM

TellTale made a Walking Dead game and I had no idea. Based on the comics, episode 1 is getting some awesome reviews. It's not an adventure game, but all the characterisation and pacing is being praised to hell.

Glad it didn't end up like Jurrasic Park... Sheesh.

Emperor Smeat 04-29-2012 06:38 PM

They did mention in the past how they've learned from their mistakes and poor reception from the Jurassic Park episodes as a way to improve the development of the Walking Dead episodes.

LoDownM 04-29-2012 06:43 PM

The first episode is really short, I finished it in around an hour.

Savio 04-29-2012 07:14 PM

Quote:

Originally Posted by Seph (Post 3841405)
Fuck yes, loved mystery quest. Was the hardest game ever for me when I was a little kid with an NES, but still oh so awesome. Never did beat it.

Didn't like it too hard for me.

Kalyx triaD 04-29-2012 07:19 PM

That Walking Dead 'game' is pretty good. Has those Walking Dead moments that litter the show and comic.

Dragon's Dogma would have been a fun multiplayer game. Seriously.

LoDownM 04-29-2012 07:36 PM

You are supposedly going to be able to send your "Pawns" into other peoples games. Close as you are gonna get.

Sepholio 04-29-2012 08:29 PM

Quote:

Originally Posted by Savior (Post 3841640)
Didn't like it too hard for me.

I always got to like the 3rd or 4th castle and could never find the things I needed or a way forward, sadly. I tried soooo many times.

Going to try and play it now, maybe things have changed in the last 20 years since I played it.

Kalyx triaD 04-30-2012 04:04 AM

When Itsuno and his Devil May Cry 4 team revealed that their next game would be some medieval thing where you fought mythical beasts, I thought, “This is why we won’t see a real DMC for a while?” Pics didn’t impress me, and the videos weren’t mind blowing. This game has a demo on Live and PSM right now and I didn’t even play it for a while after downloading it. I figure I’ll get to it when I have absolutely nothing better to do.

Well I’ll be damned.

The demo offers the full(?) character creation tool, which is surprisingly cool for something from Capcom. The menu and interface has shades of the DMC franchise which I found amusing, by the way, just wanted to share. Anyway I created a fairly accurate version of myself, and gave myself a chick as a Pawn. Pawns being your sidekick that can appear in your buddies adventures (a pointless use of connectivity compared to what could have been, but we’ll get to that in a few).

Two scenarios are available, a prologue and a mission against a very angry Gryphon. Playing the game, it took a second to understand the controls. Well… maybe not the controls, but how it’s meant to be played. Some typical hack-n-fair is here, with shift-key mechanics that extend the use of your two equipped weapons. It was confusing putting all of that together, but when you do it becomes natural. Can’t say much about the inventory screen because it’s really sloppy. Imagine some horrible mix of classic Resident Evil and Zelda. I was never sure when I actually equipped something. Took 2mins to pull out my torch for light. Maybe I’m just slow, but that was not attractive.

But back to the gameplay, which I admit is pretty smooth and fun. I didn’t experiment enough to see if an actual combo system was in place (considering the dev team), but it was responsive enough that you could go from one attack to another without pulling your hair out. A sort of ‘manual chain’ of attacks if you plan it out well enough. And I needed that for Mr. Gryphon, who I must remind you is very very angry at me and my band for some reason. And yeah, you have a band of warriors you can command. Ghost Recon this is not; those clowns looks as terrified as people would be fighting a beast. The AI is whatever, let’s get to my real issue with this fun game:

How did nobody suggest this be multiplayer in the planning phases?

Just moving around and fighting the angry monster, I imagined this would be a blast with 3 (or more!) of my friends on XBL. I’m talking all-nighter stuff here. I’m talking an action-RPG thing on par with PSO. The more fun I had experimenting with this demo the more I got frustrated at the utterly missed opportunity for something fun and engaging. None of that number crunching stuff, an action multiplayer game with cool moves and vast landscapes and big angry monsters. And what do we have? A singleplayer with a strange option to loan out your sidekick. What?

Okay, fine. This game will drop soon. It’s fun. try the demo right now, you’ll enjoy yourself. But as for me: Call me when Dragon’s Dogma 2 launches with a rightful multiplayer mode in two years or so. So close, Capcom, so close.

#BROKEN Hasney 04-30-2012 05:23 AM

Nah, I completley agree with this random dude from Giant Bomb's forums:

Quote:

I've been scrounging through Dragon's Dogma info for a while and whenever I look at forum or youtube comments, people always seems to complain that the game doesn't have multiplayer.
I don't blame people for coming to that conclusion. If you look at the game from a far, it looks quite similar to something like Monster Hunter, which is incredibly popular because of its multiplayer.


However, if you study the Pawn system and some of the problems that can occur from information overload, I think it'll become evident why it shouldn't have co-op and why it's a lot closer to Final Fantasy than something like Skyrim.


As you might know, a Pawn is a NPC companion that you create in the game to support you during your quests and gains levels along with your character. As other players use your Pawn online and as you use theirs, the pawn doesn't get XP, but they do have a rating on the different monster types and quests in the game. When they come back they will then be able to help you with tips on where to go next and how to combat monsters.


Now, another player could do that too, but I actually think that it would ruin the sense of exploration and adventure that you get in the game world.
For instance, if I played a public co-op game where Naruto420 joined my world, he might tell me "Oh, if you go up here you have to fight the skeletons with fire magic, so you can get the Goblin Blade and 5000 gold". Sure, it's helpful information that another player can help you by telling you where to go and what to do, but in my opinion it actually breaks the immersion of the game and the personal joy of discovery.
It's the same problem Journey has. When another player joins my game, we can't communicate, but if they know the solutions to all the puzzles, they can just run through it, effectively lessening my experience with the game.


Of course, this is example is all assuming that the random player you meet is friendly. There are tons of things a malicious player could do to ruin the game for you if they wanted, including the ability to physically pick up other characters and throw them off cliffs, run away from the group and not help you in combat or even stealing loot.
Certainly, they could change the game to balance all that out, but then I think it would be way too similar to other games.


Dragon's Dogma "passive" online functionality is what helps set it apart and that is one of the major reasons I'm looking forward to play the game.
Cynical Capcom weary me says multip[layer will be DLC after the "people demanded it" :shifty:

Kalyx triaD 04-30-2012 05:39 AM

Bollocks. That is a potential issue for every co-op campaign mode ever, yet they thrive on. Choose your buddies wisely, private settings and all that, end of story.

This game needs multiplayer. You could still play with your little Pawns all you like, but I want the option fight Gryphons with some buds. That kind of immersion is valuable to be, and I particularly wanna do it with this engine.

The quote above is another example of 'I don't like it, therefore it should not exist', which is all the rage online these days. I want the option for us both to enjoy this game our way, whereas the lack of multiplayer actually makes him look forward to the game (strange).

#BROKEN Hasney 04-30-2012 05:52 AM

After RE5, any Capcom game that says there's no co-op fills me with joy.

There probably is no reason why they couldn't make pawn and actual co-op work, but is the amount of time and resources to do that worth it on a new IP? If they could only do one, I'm glad they took this route as these type of games are the ones I prefer to play on my own and the indirect pawn system that you can rent out is the icing on a delicious sounding cake.

Hopefully they don't bugger this one up with Dead Rising style spin-offs 6 months later or give us a short game bulked by DLC.

Kane Knight 04-30-2012 08:24 AM

And why no Team Deathmatch?

Kalyx triaD 04-30-2012 12:54 PM

Actually Capture the Dragon Egg would be great.

Emperor Smeat 04-30-2012 07:20 PM

Kotaku was invited to have the first look at God of War Ascension and confirms their is multiplayer in the game.

In terms of multiplayer, two teams of four players each are fighting over to win both territories and an item in order to finish the objective or kill the monster in the end. The demo showed off multiple versions of Kratos which might be teasing Kratos' appearance will be changing a lot during the game's single player mode.

Quote:

"Basically we showed a team component where two people killed the small Cyclops. Then we pulled back and tried to show that there's a bigger fight happening on a bigger scale with a bigger Cyclops."

The game we just watched was a four versus four affair — essentially God of War's interpretation of ‘territories'. Each team had to hold two separate positions, and hold said positions for a specific amount of time before earning ‘the favour of the gods', and the right to use the Spear sent from the heavens to slaughter the massive Cyclops.
The game will also contain a class system tied into character creation with playable characters such as Zeus, Hades, Poseidon, and Aires as possible choices.

The PR guy from Santa Monica Studio also hinted the series trademark "Titan moment" to generate the main hype for the game will be the multiplayer and not the traditional large scale boss battle.

Santa Monica Studio is also aware of the huge risk of the game's single player taking a hit or concerns of the multiplayer feeling tact on like the case with other single player games when they added multiplayer (ex. Bioschock 2, Dead Space 2). They feel it won't be a concern with Ascension due to their status and the God of War series status has with gamers.

http://img.gawkerassets.com/img/17l6...g/original.jpg
http://kotaku.com/5906237/our-titani...ns-multiplayer

__________________________________________________________________
Daily Recap:
1) Richard Lemarchand, lead designer of the Uncharted series, will be leaving Naughty Dog studio in order to take on a professor job at the University of Southern California.
http://www.giantbomb.com/news/richar...et-crazy/4114/

2) Bayonetta 2 is rumored to have been cancelled with the unofficial reason due to Sega's poor financial report and losses from last year.
http://spong.com/article/26926/Rumou...Been-Cancelled

3) Awesomenaughts which was set for a release this week on XBLA and PSN could now be delayed indefinitely after the developers recently filed for bankruptcy.
UPDATE: Sony confirms the PSN version will still arrive on time while the developers confirmed the XBLA will also arrive a day later.
http://www.giantbomb.com/news/you-pr...his-week/4113/

Kalyx triaD 04-30-2012 08:42 PM

Multiplayer in an action game? Now we're talking...

Blitz 04-30-2012 11:28 PM

I realize I'm super late to the party on this one, but goddamn, Limbo is an awesome game.

Drakul 05-01-2012 05:15 AM

http://i.chzbgr.com/completestore/12...CeQJHyYtw2.jpg

Kane Knight 05-01-2012 08:15 AM

Quote:

Originally Posted by Drakul (Post 3844286)

Simple solution: Time saver packs.

Blitz 05-01-2012 05:06 PM

Not so late to the party on this one: The Walking Dead game is also awesome.

Emperor Smeat 05-01-2012 06:34 PM

DICE studio becomes the newest member of a growing list of publishers and developers who like the idea of next generation consoles blocking the ability to play used games.

In an interview with CVG, Patrick Bach, interim CEO of DICE and executive producer of Battlefield 3, states he sees the idea as a "win-loss" situation with the win being more games bought new and the loss being consumers might end up buying less titles overall than before.

Quote:

“Yeah, I heard about that. I think that can be a win and a loss,” he told CVG. “I think it’s a loss if it only means that you will be able to get fewer games for the same money. But in theory you could see it in the other way, because a lot of companies making games today are struggling based on second-hand sales.”
He does favor the banning of used games personally with his reasoning being it would automatically mean more new and diverse IPs can be created.

Quote:

“So if you think that there are too few new IPs on the market, no one can take that risk if their game is at risk of being resold too many times. Therefore you see a lot of online games being the most popular. You mentioned that you feel like a lot of [online shooters] have the same formula and this is one of the reasons, which most people seem to not realise.”

“So on the positive side you could see more games being created because of this, and also more new IPs, because there’d be a bigger market for games that don’t have for instance multiplayer. There could be awesome single player-only games, which you can’t really do these days because people just pirate them, which is sad.”

“From a gamer perspective, if you want to buy as many games as possible then this could be a problem, but if you want more diverse games then it’s a more positive thing than negative. The only thing I know is that people are not doing it to be evil and stupid, it’s about trying to create some benefits for consumers.”
His reasoning though don't cover the large percentage of gamers who trade in their games to help cover the costs of a new game. Nor do they cover those who purchase used games as a cheap way to be introduced to a new series.

http://www.egmnow.com/wp-content/upl.../usedgames.jpg
http://www.egmnow.com/articles/news/...in-and-a-loss/

___________________________________________________________
Daily Recap:
1) Club Nintendo game rewards for the month of May are Eco Shooter: Plant 530 (WiiWare), Snowpack Park (WiiWare), 3D Classic Urban Champion (eshop VC), and Art Style: PiCTOBiTS (eshop).
https://club.nintendo.com/rewards.do

2) According to Kickstarter themselves, the idea of smaller gaming projects to be funded completely by the public is not possible due to only 25% of all gaming projects were able to reach or come close to their fund-raising goal.
http://kotaku.com/5906711/three+four...kstarters-fail

Sepholio 05-01-2012 07:03 PM

I'm actually wondering if they could legally do this, to be honest. Seems like if they block used games, then they are basically destroying businesses like Gamestop, and I don't know how well that would fly. I don't pretend to understand corporate law by any means, but it does seem like Gamestop and other businesses like it would have some kind of claim if they were forced out of the market.

Besides, if even one console announces it will block used games, then the other 2 will allow them, no questions asked, just because of the shit ton of extra revenue they would gain from their competitors loss. The system that blocks used games will lose the next generation of console wars and will probably put the company into a massive loss.

Plus if used games get blocked then piracy will just shoot through the roof again with people figuring out how to work around the blocks put in place. Never underestimate the ingenuity of a disgruntled consumer.

OssMan 05-01-2012 08:20 PM

I saw that pic and got excited for Xenogears

G 05-01-2012 08:46 PM

Quote:

Originally Posted by G (Post 3841550)
The user tracks are really fucking cool. Especially the Portal ones from that Templar Knight4 guy. Also love playing the ones I watch on Achievement Horse. There is this one extreme track where the guy has you going backwards upside down. Watching some of the replays are just insane.


Seriously, they are so fucking cool.

<iframe width="640" height="360" src="http://www.youtube.com/embed/FGaN4-nm_NE" frameborder="0" allowfullscreen></iframe>

Kane Knight 05-01-2012 09:01 PM

Quote:

Originally Posted by Seph (Post 3844995)
I'm actually wondering if they could legally do this, to be honest.

currently, yes.

I'd like to see them try, honestly. Watch how well they fare without dedicated retailers.

Ultra Mantis 05-02-2012 07:52 AM

Quote:

Source
http://gon.cdn.on.net/screenshots/a/...re_floater.jpg

Looking like somewhat of a cross between the Strogg from Quake 2 and the Genie from Disney’s Aladdin comes the horrific new re-imagining of the alien (and somewhat unfortunately-named) Floater. Originally debuting in UFO: Enemy Unknown’s 1994 release, the Floater has been drastically overhauled from its traditional appearance of a weird pink alien slathered across a floating orb, to a monstrous cyborg powered by a pair of twin back-mounted jets.


http://gon.cdn.on.net/screenshots/a/...ter_Battle.jpg

Firaxis described the new Floater to us as living a life full of “rage and pain”, and seeking to take that rage and pain out on us as players. Their new battlefield role seems mostly unchanged from the original, but they are now described as having the additional ability to teleport rather than simply relying on flying from place to place. Their new appearance also suggests perhaps a tougher or more front-line level of combat, although this is not yet known.

http://gon.cdn.on.net/screenshots/a/...comparison.jpg

The Floater joins the Sectoid as the only other known enemy to be making a return from the original games, with all previously released screenshots to date showing only human-like enemies in blue suits. Unlike the Sectoid however, which appears to be a darker take on its iconic 1994 appearance, the Floater is a clearer indicator of Firaxis’ new vision of the UFO/XCOM universe - a universe that is looking more and more compelling by the minute.

SlickyTrickyDamon 05-02-2012 08:05 AM

Kickstarter needs to have better prizes like stock in game profits. A signed copy of the game or a ticket to place I can't go cause I need to fly out there?

Screw you. Give me profits.

Kane Knight 05-02-2012 08:24 AM

Quote:

Originally Posted by SlickyTrickyDamon (Post 3845579)
Kickstarter needs to have better prizes like stock in game profits. A signed copy of the game or a ticket to place I can't go cause I need to fly out there?

Screw you. Give me profits.

Kickstarter needs to fuck off and die.

Though I like the new Shadowrun project....

#BROKEN Hasney 05-02-2012 08:48 AM

There's a European kickstarter like website that has a profit share gimmick. Can't remember the name, seen it on either Joystiq or Destructoid.

Kane Knight 05-02-2012 08:52 AM

I doubt that will catch on very much.

SlickyTrickyDamon 05-02-2012 09:13 AM

Yeah alot of people on JustinTV funded a wrestling project on kickstarter. Then the guy signed an exclusive deal to be the only wrestling on jtv. So, everybody who funded the program were banned JTV at the request of the douchebag who asked them for money.

Kane Knight 05-02-2012 11:08 AM

Quote:

Originally Posted by SlickyTrickyDamon (Post 3845630)
Yeah alot of people on JustinTV funded a wrestling project on kickstarter. Then the guy signed an exclusive deal to be the only wrestling on jtv. So, everybody who funded the program were banned JTV at the request of the douchebag who asked them for money.

lolwot

Extreme Angle 05-02-2012 11:22 AM

Quote:

Originally Posted by Hasney (Post 3845604)
There's a European kickstarter like website that has a profit share gimmick. Can't remember the name, seen it on either Joystiq or Destructoid.

IndieGoGo.

Blitz 05-02-2012 03:09 PM

Gambitious.

Emperor Smeat 05-02-2012 07:04 PM

According to Joystick, new details regarding the Nintendo Network were revealed recently.

The Network will handle in a similar way to the current 3DS eshop network where games are tied to user accounts and not just purely on a single hardware like the Wii was. It will also support multiple user accounts per system similar to the Xbox 360 in terms of game purchases and playability without the restrictions Xbox Live places for Gold and Silver users.

The biggest changes in comparison to PSN and XBLA will be the plan for digital retail games to go on sale the same day as their disc-based counterparts. Nintendo already promises the majority of their future games will take advantage of this setup and will include third party games. Currently Micorosoft and Sony only allow digital versions of retail games to be made available months after a game's release with Microsoft recently confirming they are sticking to the 6-month gap for their digital retail titles.

Listening to complaints from both users and developers, Nintendo also announced they are taking a cue from Valve by providing more frequent sales on digital retail games and games on the network in general than currently done by XBLA and PSN. The main idea is for digital versions to gradually match retail prices than Microsoft and Sony who only temporary discount digital retail games during special sales.

Pre-paid cards will now be unified to allow a single card to purchase both 3DS and Wii U related content.

http://www.blogcdn.com/www.joystiq.c...network126.jpg
http://www.joystiq.com/2012/01/26/wi...tendo-network/
http://www.joystiq.com/2012/04/27/ma...-sold-digital/
http://www.gamesindustry.biz/article...-third-parties

______________________________________________________
Daily Recap:
1) Sony considering expanding their paid Playstation Plus program into a tiered program with the regular yearly and 3-month set staying the same, a new $7.99 per month plan, and a new top tier of $10 per month. The top tier will allow free access to CoD Elite, more rewards, and even earlier access to stuff than regular PS+ users.
http://www.egmnow.com/articles/news/...ystation-plus/

2) Microsoft cancels their Inside Xbox and all in-house created shows for the Xbox 360 with IGN rumored to have made the demand in order to provide more content and shows for the Xbox 360.
http://kotaku.com/5907133/microsoft-...x-video-series

3) Microsoft has been recently granted a patent which would allow electronic devices to be controlled based on muscle movements from a user through the use of a sensor on the body.
http://www.egmnow.com/articles/news/...le-controller/

ClockShot 05-02-2012 08:29 PM

Walked into Gamestop today and reserved the collector's edition of Hitman: Absolution. Just an FYI to you guys, they jacked up the pre-order minimum for all collectors editions and above from 5-10 dollars to a whopping $25. The reason they gave me is that the company is tired of having all these extra collectors editions sitting around and not being picked up and they can't do anything with them.

Kalyx triaD 05-02-2012 09:23 PM

Nintendo's network is sounding good.

Extreme Angle 05-03-2012 12:59 PM

ELDER SCROLLS ONLINE

RoXer 05-03-2012 02:30 PM

Arkham City is $15 on Steam and Arkham Asylum is $7

Fignuts 05-03-2012 06:04 PM

Has there been any news on Elder Scrolls online, or was Extreme Angle just saying that for no particular reason.

Hornicane 05-03-2012 06:11 PM

Just that it was announced officially today, I guess? Not sure, today is the first I have heard of it, but I also don't pay particularly close attention to gaming news.

DaveBrawl 05-03-2012 06:30 PM

Ok that sucks, apparently someone hacked my XBL account through my EA account and got all of my XBL points via some glitch involving the Fifa games. I wouldn't have even known it without an email from Playfire telling me Fifa 12 had been added to my profile.

Way to leave a glaring loophole EA and not fix it after like 3 years now.

Hopefully the good people at Microsoft will restore the balance of the world and give me my 5100+ points back. That's a lot of DLC that I could use, but likely won't.

Fignuts 05-03-2012 06:31 PM

Hope it's not a PC exclusive.

Also, anyone have any word on Prototype 2? Worth 60 bucks, or a used copy buy?

Emperor Smeat 05-03-2012 06:43 PM

Bethesda Softworks announces they are working with ZeniMax Online on the development of an MMO version for Elder Scrolls to be named Elder Scrolls Online.

Bethesda also announced the official debut and more details won't occur until the June issue of Game Informer is released.

The project had been in the works for years but delayed recently when Bethesda sued Mojang over the ownership of the "Scrolls" name which they eventually won.

According to the head of the development team the goal is to make the game the best MMO ever and to tie in the entire Elder Scrolls universe.

Quote:

“We have been working hard to create an online world in which players will be able to experience the epic Elder Scrolls universe with their friends, something fans have long said they wanted…It will be extremely rewarding finally to unveil what we have been developing the last several years. The entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise.”
Probably little to no chance of the game having a console release considering the lack of MMO games on consoles and Sony along with Mircosoft have strict rules involving free-to-play or the requirements needed to constantly patch and provide content for a MMO game.

http://www.screwattack.com/sites/def...mp-675x250.jpg
http://www.screwattack.com/news/elde...zenimax-online

____________________________________________________________
Daily Recap:
1) Update to Nexon bid in a partial buyout of EA as EA has rejected the bid but instead will form a partnership allowing Nexon to become the new distributors of the FIFA Online MMO series in Korea.
http://www.vgchartz.com/article/2501...ip-not-buyout/

2) Relic confirms Company of Heroes 2 is in development with a 2013 release date set and takes place during World War II on the Eastern Front.
http://kotaku.com/5907433/company-of...-eastern-front

3) The console versions of Tribes: Ascend have been cancelled with the official reason being due to both Mircosoft and Sony refusing to allow the game's XBLA and PSN versions to use the free-to-play model the PC version is planned to use.
http://www.egmnow.com/articles/news/...d-to-consoles/

Hornicane 05-03-2012 06:52 PM

Quote:

Originally Posted by Fignuts (Post 3847746)
Hope it's not a PC exclusive.

Also, anyone have any word on Prototype 2? Worth 60 bucks, or a used copy buy?

Everything I've seen is pointing to PC and Mac.

Fignuts 05-03-2012 06:54 PM

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF


Feel like with 64 player battles in battlefield 3, The Old Republic, and now The Elder Scrolls online, I might finally buy a PC.

I'll wait to see what ESO is like. If it's like skyrim but with tons of actual people in the game world, then I'm gonna have to bite the bullet and shell out for a gaming rig. If they change the mechanics a bunch, I might pass.

#BROKEN Hasney 05-03-2012 06:59 PM

Get a PC, build it yourself. It's a pretty fabulous life picking everything up at the bleeding edge for new releases and then the Steam sale for the less interesting games.

Also having a blast with Prototype 2. I enjoyed the first one, but this is a lot, lot better and the reviews seem to be agreeing with me.

Fignuts 05-03-2012 07:04 PM

Reviews I've read seem to imply that it's a decent game, but kind of more of the same, with no signifigant changes.

Extreme Angle 05-04-2012 04:01 AM

Quote:

Originally Posted by Hasney (Post 3847775)
Get a PC, build it yourself.

:yes:

Tom Guycott 05-04-2012 04:30 AM

Quote:

Originally Posted by Savior (Post 3841333)
http://www.consoleclassix.com/info_i...creenShot4.gif

Any one ever play this? or remember this?

Quote:

Originally Posted by Seph (Post 3841775)
I always got to like the 3rd or 4th castle and could never find the things I needed or a way forward, sadly. I tried soooo many times.

Going to try and play it now, maybe things have changed in the last 20 years since I played it.

I couldn't find anything I was supposed to be doing ever. Didn't understand what I was supposed to be doing. 30 minutes later, went back to MegaMan 2.

#BROKEN Hasney 05-04-2012 04:38 AM

Quote:

Originally Posted by Fignuts (Post 3847784)
Reviews I've read seem to imply that it's a decent game, but kind of more of the same, with no signifigant changes.

While not "significant" in terms of a massive overhaul, it's more polished and the small tweaks make a huge difference.

Less random battles all over the place, side-missions I actually want to do and bosses that aren't as cheap while still feeling difficult really add up to an awesome experience.

Extreme Angle 05-04-2012 04:55 AM

Arkham Asylum £3 on Steam. Never finished the it so here I go...

Requiem 05-04-2012 12:23 PM

Elder Scrolls Online article scans

http://imgur.com/a/fO9Ty#18

Sepholio 05-04-2012 12:28 PM

Looks pretty good, actually. Graphics kinda remind me of Kingdoms of Amalur. Still kinda feel like even if this is a good game that it will not be able to live up to the level of detail the rest of the series has.

Extreme Angle 05-04-2012 12:58 PM

<iframe width="560" height="315" src="http://www.youtube.com/embed/njhooSoLJks" frameborder="0" allowfullscreen></iframe>

Mad to think this got him a job at Blizzard...

Cool King 05-04-2012 04:30 PM

This makes me both angry, and sad.

Quote:

Steve Ellis, co-founder and former managing director of Free Radical, has revealed his attempts to get Timesplitters 4 off the ground failed due to publishers' unwillingness to stray from the formula.

Speaking to Edge Ellis, who also worked on Rare's GoldenEye 64, said publishers aren't interested in quirky and different shooters.

"I spent the whole of 2008 going round talking to publishers trying to sign up Timesplitters 4," he said. "There just isn't the interest there in doing anything that tries to step away from the rules of the genre - no one wants to do something that's quirky and different, because it's too much of a risk. And a large part of that is the cost of doing it.

"Nobody really buys any FPSes unless they're called Call Of Duty," he added. "I guess Battlefield did okay, but aside from that pretty much every FPS loses money. I mean, [look at] Crysis 2: great game, but there's no way it came anywhere close to recouping its dev costs."

Obviously, Ellis' statements ignore the numerous non-CoD shooters current in the works, titles such as BioShock: Infinite, Metro: Last Light and Dishonored.

Whether those games sell well is yet to be seen, but surely they show that some publishers are willing to court 'quirky and different'?

The studio formerly known as Free Radical was saved from closure by Crytek, which acquired it and renamed Crytek UK. Although many speculated it might be working on a Timesplitters a spokesperson officially confirmed that was not the case last week. Other rumours suggest Crytek UK is developing Homefront 2.
http://www.computerandvideogames.com...g-us-says-dev/


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