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Drakul 11-16-2010 01:53 AM

Suddenly have the urge to play Sims 3 on PC. Did a test and my pc just falls short of the requirements. The website that tests the pc came back with all this stuff I don't even understand. My pc failed in just two areas.

RAM
Minimum: (XP) 1 GB RAM; (Vista/7) 1.5 GB RAM [If built-in graphics then add 0.5 GB additional RAM]
You Have: 895.2 MB

Video Card
Minimum: 128 MB Video Card, with support for Pixel Shader 2.0 (NVIDIA GeForce FX 5900 or above / ATI Radeon 9500 or above / Intel GMA 3-series or above)
You Have: GeForce 7025 / NVIDIA nForce 630a

Features: Minimum attributes of your Video Card
------- -------------Required-- --You Have
Video RAM:-----------128 MB---- 512.0 MB
3D:--------------------Yes---------Yes
Pixel Shader version:----2.0---------3.0

Now I understand the RAM issue and how to fix it but I don't understand how my video card can be insufficiant when it has more RAM tham required, has 3D and has a higher version of Pixel Shader.
I must be missing something here. Can anyone let me know?

It says I can run Spore without any issues but Im put off by the things I've read about Spore installing monitoring software on your PC. Is that true or false?

LoDownM 11-16-2010 02:22 AM

What you mean DRM?

Drakul 11-16-2010 03:00 AM

Yeah, I looked it up and I think that's what I meant. Not sure why I read it was a monitoring software. It's actually some kind of rootkit.

#BROKEN Hasney 11-16-2010 05:18 AM

Is the graphics card on-board, as in not seperate? I'm guessing it is judging by the amount of RAM you have (as the video card will be hogging some).

I'm guessing your video card fails in terms of model number, as on-board cards can be clocked a lot slower than dedicated ones.

D Mac 11-16-2010 06:30 AM

A Marvel Comics pinball table is coming to Pinball FX 2. :cool:

BigDaddyCool 11-16-2010 10:26 AM

Quote:

Originally Posted by Drakul (Post 3321714)
Suddenly have the urge to play Sims 3 on PC. Did a test and my pc just falls short of the requirements. The website that tests the pc came back with all this stuff I don't even understand. My pc failed in just two areas.

RAM
Minimum: (XP) 1 GB RAM; (Vista/7) 1.5 GB RAM [If built-in graphics then add 0.5 GB additional RAM]
You Have: 895.2 MB

Video Card
Minimum: 128 MB Video Card, with support for Pixel Shader 2.0 (NVIDIA GeForce FX 5900 or above / ATI Radeon 9500 or above / Intel GMA 3-series or above)
You Have: GeForce 7025 / NVIDIA nForce 630a

Features: Minimum attributes of your Video Card
------- -------------Required-- --You Have
Video RAM:-----------128 MB---- 512.0 MB
3D:--------------------Yes---------Yes
Pixel Shader version:----2.0---------3.0

Now I understand the RAM issue and how to fix it but I don't understand how my video card can be insufficiant when it has more RAM tham required, has 3D and has a higher version of Pixel Shader.
I must be missing something here. Can anyone let me know?

It says I can run Spore without any issues but Im put off by the things I've read about Spore installing monitoring software on your PC. Is that true or false?

Are you a girl? Because that game is for girls. My girlfriend loves it, but it is cool because she is infact a girl. If you want to play it and you aren't a girl, you become a girl, and no one likes a tranny. Well besides Hanso.

Vietnamese Crippler 11-16-2010 10:50 AM

Quote:

Originally Posted by Hasney (Post 3321787)
Is the graphics card on-board, as in not seperate? I'm guessing it is judging by the amount of RAM you have (as the video card will be hogging some).

I'm guessing your video card fails in terms of model number, as on-board cards can be clocked a lot slower than dedicated ones.

Yeah, it's definitely an on-board card.

#BROKEN Hasney 11-16-2010 10:55 AM

Quote:

Originally Posted by BigDaddyCool (Post 3321956)
Are you a girl? Because that game is for girls. My girlfriend loves it, but it is cool because she is infact a girl. If you want to play it and you aren't a girl, you become a girl, and no one likes a tranny. Well besides Hanso.

I like The Sims as I am a massive sociopath and enjoy killing members of a family in pools of their own urine after breaking up said family by sleeping with everyone in the neighbourhood.

BigDaddyCool 11-16-2010 11:12 AM

The Sims is for girls, faggots, and fat nerds that don't know happiness.

Drakul 11-16-2010 11:27 AM

Playing a game that simulates you being a god or having complete control over peoples lives doesn't seem girly to me.

Running around in muddy arenas full of sweating macho musclemen with large over compensatory weaponery on the other hand, sounds like something a girl would enjoy or maybe a gay man. Gears of War being the biggest example. Plunging your red hot "chainsaw gun" into another mans sweaty, quivering body doesn't exactly gain it any hetero points either.

No idea if you play GoW at all but just saying Sims games are no where near the gayest games in the mainstream.

BigDaddyCool 11-16-2010 12:52 PM

No, sims is gay. I don't play Gears of War, but Sims is gay and lame. "I'm going to pretend I have friends and a family, then I'm going to just make them fat and die." That is what girls do. Men go out and kill things face to face with a chain saw gun.

BigDaddyCool 11-16-2010 12:53 PM

I'll agree overly macho games are for 13 year old boys "who don't grasp the difference between being a real man and being a macho meat head" and closet fags. But Sims is still gay. I play Red Dead and Monday Night Combat.

Emperor Smeat 11-16-2010 09:15 PM

Activision willing to get rid of Bizzare Creations after owning them for 3 years. Lack of sales and reception to both Blur and James Bond: Blood Stone made made Activision want to drop the studio.

Before the move to Activision, the studio was responsible for Geometry Wars and Project Gotham Racing series on both the Xbox and Xbox 360.

Activision's current plan is to sell the studio but if no buyers appear, they are willing to shut the studio down for good.

http://cache.gawkerassets.com/assets...11/bizaare.jpg
http://kotaku.com/5691455/bizarre-de...may-get-closed

alvarado52 11-16-2010 11:16 PM

In other news, i bought the new xbox controller

Xero 11-16-2010 11:48 PM

Congrats.

alvarado52 11-17-2010 12:02 AM

Its pretty good actually. The D pad is very passable for fighting games. My gf had a habit of knocking my controller off the couch, so both of my old controllers RB's went to shit.

So i figured why not. That, and Amazon is selling it for $51, plus i had $20 credit with them.

Kalyx triaD 11-17-2010 12:34 AM

Want to try the dpad. KoF2002 bitches.

And Street Fighter.

OssMan 11-17-2010 12:41 AM

Just finished my file of Final Fantasy 9 that I started maybe a year ago where I got everybody up to level 99 and did pretty much everything. I ended up getting almost exactly 100 hours total.

Funky Fly 11-17-2010 01:13 AM

Quote:

Originally Posted by Smelly Meatball (Post 3322682)
Activision willing to get rid of Bizzare Creations after owning them for 3 years. Lack of sales and reception to both Blur and James Bond: Blood Stone made made Activision want to drop the studio.

Before the move to Activision, the studio was responsible for Geometry Wars and Project Gotham Racing series on both the Xbox and Xbox 360.

Activision's current plan is to sell the studio but if no buyers appear, they are willing to shut the studio down for good.

http://cache.gawkerassets.com/assets...11/bizaare.jpg
http://kotaku.com/5691455/bizarre-de...may-get-closed

Bullshit. They were making hit games before Activision came along, and then suddenly they put out douchebag shit like Blur ("hurr hurr, it's the big boy's Mario Kart") and a movie game that doesn't have a movie and they're all surprised about low sales.

Kalyx triaD 11-17-2010 02:26 AM

I happen to like Blur. Another victim of the "_____-Killer" type marketing. You just don't do that.

Funky Fly 11-17-2010 03:17 AM

I played the demo. Seemed like a decent game, but it's not better than the game it claimed to be better than. It's not mind blowing, but I'd bargain bin it. Seems like Activision killed off what made them great by making them do things outside of the way they do things. I'm sure if BC were left to their own devices they'd have more interesting shit to offer.

#BROKEN Hasney 11-17-2010 03:18 AM

Not really just the marketings faut, it wasn't bad but it sure as hell wasn't good either.

Also the timescales wouldn't have helped. Think Blur was the first game they released on time, every PGR and MSR were delayed.

Kalyx triaD 11-17-2010 03:28 AM

Blur was feature rich and more strategic than Mario Kart. It actually played closer to Diddy Kong Racing, which I personally preferred to Mario Kart... so it was my cup of tea right off the bat. I also find the online community pleasant compared to the Reach and CoD fraternities. Overall I think it was well made, hearkened back to good times.

Bad marketing, I say again, because most complaints I heard referenced the anti-Mario Kart promotion.

#BROKEN Hasney 11-17-2010 03:31 AM

Oh yeah, don't get me wrong, that marketing played a part, I just feel it wasn't the only reason for it failing.

And most small communities online seem much more pleasant if there's no guns involved.

Kalyx triaD 11-17-2010 03:34 AM

I guess yelling "Tetris, bitch!" and being a jock over the more casual fair would make you look silly.

That's a YouTube parody video in the making.

#BROKEN Hasney 11-17-2010 10:38 AM

Codemasters: Pre-Owned games could lead to piracy.

Quote:

Many inane things have been said by publishers and developers about pre-owned games, but Codemasters CEO Rod Cousens has, quite possibly, made the most ridiculous argument yet -- stating that secondhand games pave the way for piracy because of reasons.

"Pre-owned isn't actually new -- in 1981 there was Buy and Try, and that type of stuff," says the Codies overlord. "The difference was that it wasn't a significant percentage of the market, and it was never promoted as aggressively through the retail community as it is today.

"You could argue for the retailer in that context, but also what it's done is kill things like subsequent exploitation in platinum and classics ... and it expands the potential for piracy by default. They would argue that prices would suggest otherwise - I would say not, because by the time you get down through the food chain, a thing gets more and more ripped off."

Cousens does suggest that retailers and publishers find a middle ground, which is reasonable, but his unjustified assertion that pre-owned could create more piracy reeks of the kind of scaremongering tactics found on wartime propaganda posters. Pre-owned games are to publishers was communism was to America in the sixties.
Yeah, fuck off with that

http://www.destructoid.com/codemaste...y-187879.phtml

#BROKEN Hasney 11-17-2010 10:46 AM

Hell may have forzen over though, I'm totally agreeing with Kotick here:

Quote:

Activision CEO and rust-flavored harbinger of Hell's eternal night Bobby Kotick has said something that isn't evil. In fact, he's criticizes the rather sleazy "online pass" initiative that Electronic Arts and THQ have recently embraced, because the scheme isn't in the best interests of the consumer.

"We can do some of these things that EA and others have done," he explains. "We actually don't think it's in the best interest of the gamer, and so we've chosen not to.

"From a financial perspective you look at it and say, 'Okay, well the retailer is not paying us anything for the privilege of doing it and you know we invest all this capital in making a game and we are not getting any credit, any return on their resale of the game,' but, you know something, the best way to keep people engaged in your game experience is keep giving them more great content.

"I think you always need to be sensitive to that relationship and not crossing the line to a place where the customer feels like they have been taken advantage of."

Of course, it's in Activision's best interest to make sure everybody has free and easy access to the multiplayer, because then it gets to sell more $15 map packs. This, of course, throws up an interesting question -- what would you rather have? Expensive DLC, or online passes? Exactly which is the lesser of two evils?
http://www.destructoid.com/bobby-kot...s-187795.phtml

Emperor Smeat 11-17-2010 03:58 PM

To be fair, he did try to come up with a way to have all future Activision games be on an online subscription or pay-to-play model regardless of consoles. It wouldn't have been as bad as the online pass since he wasn't as upset over used sales as EA and THQ were.

Only reason it didn't occur was due to every studio Activision owning being against the idea.

Funky Fly 11-17-2010 05:03 PM

Frankly, Rock Band, Oblivion, Fallout 3 and Burnout Paradise have it right. Support your fucking games. Keep that DLC coming until you've got the next game out.

Oblivion and Fallout 3 have plenty of DLC supporting the games and keeping them interesting after the initial sales window closes. Then long after the games have come out but far before the next one hits, you get the game of the year edition with the DLC included. That is a friendly way to combat the used market.

Rock Band (meaning the series here) and Burnout Paradise are prime examples of how you treat the consumer:

"Thanks for buying Rock Band 2, here's 20 free songs."

"Oh, changing discs sucks? No prob, Bob. We can't make it free, but here now all your RB1 songs are in RB2. Don't worry we'll keep it cheap"

"So glad you like all our DLC you spent money on, here now it carries over to the next game"

"Glad you like our cars. Oh, btw, here are bikes FOR FREE"

"Not enough? Here's some massive tweaks and a free car pack from time to time mixed in with these paid DLC additions"


Yeah, and don't get at me with the expensive horse armour or the paid local multiplayer. Local MP was never intended for this shit, considering how much they poured into online. And it's fucking horse armour. You don't need it, so don't lose sleep over it.

Kalyx triaD 11-17-2010 05:29 PM

Tony Hawk Shred Bombs:

Quote:

According to Cowen & Company analyst Doug Creutz, the second plastic skateboard installment of the Tony Hawk franchise only managed to move 3,000 copies during its first week of release.

G 11-17-2010 05:43 PM

dunno how old this is, but lol



http://cache.gawker.com/assets/image...77350/340x.jpg

Kalyx triaD 11-17-2010 05:48 PM

wtf

Emperor Smeat 11-17-2010 09:05 PM

Gamestop leaks out plan by Sega to release a compilation disc of Dreamcast games. Its expected to include the games released on XBLA and PSN with a potential for a few unreleased others.

The article and picture is mostly about the collection coming to the Xbox 360 but other places have confirmed it also planned for PS3.

Expected price is about $29.99 and a Feb. 15, 2011 release date.

http://cache.gawkerassets.com/assets...mestop_dcc.jpg
http://kotaku.com/5692792/theres-a-d...-says-gamestop

G 11-17-2010 09:37 PM

oh shit, who would want a complication disc. nothing but a headache

G 11-17-2010 09:37 PM

WOOOOOOOOOOOOOO

Kalyx triaD 11-18-2010 05:17 AM

Quote:

OnLive, the streaming service that has the potential to change forever the way we play (and purchase) video games, will begin selling its small TV "console" tomorrow. And it's got a rather attractive price-point to go along with it.

The small unit, which plugs into your internet connection and then into your TV - bringing you the OnLive service - goes on sale for $99, which when you consider the service now no longer includes a subscription fee, is a pretty good price, especially since a control pad is also included.

In addition to the box and pad, purchasers will also be given a $50 credit with OnLive, which means you'll get your first game for free. While OnLive will begin taking orders for the box tomorrow, consoles won't ship until December 2.

OnLive has been available for a little while now on the PC, but it's expected this "console" will be the service's bread and butter.
Gotta say, I like the 'console' controller. Wings are kinda fat but I love the dpad.

http://cache.gawkerassets.com/assets...onlinepair.jpg

Xero 11-18-2010 12:25 PM

Quote:

Originally Posted by Smelly Meatball (Post 3324052)
Gamestop leaks out plan by Sega to release a compilation disc of Dreamcast games. Its expected to include the games released on XBLA and PSN with a potential for a few unreleased others.

The article and picture is mostly about the collection coming to the Xbox 360 but other places have confirmed it also planned for PS3.

Expected price is about $29.99 and a Feb. 15, 2011 release date.

http://cache.gawkerassets.com/assets...mestop_dcc.jpg
http://kotaku.com/5692792/theres-a-d...-says-gamestop

For $30, that's a ridiculously good price. Will probably pick it up if only for Crazy Taxi.

Emperor Smeat 11-18-2010 08:47 PM

id Software or more specifically John Carmack (Doom series creator) wants to create a game for Kinect but also hints it might be better as an XBLA type and a non-shooter.

Ideally, they would develop the game similar to how they develop games for the iOS platform instead of being a full-blown Xbox 360 or PS3 game.

Quote:

"I can't use Kinect for our real games; there just isn't a place for our current FPSes on there," Carmack said. "But it's an interesting technology, and an Xbox Live game would be the perfect platform to do something like that on, at about the same scale of [a game for] an iOS device."
http://t2.gstatic.com/images?q=tbn:A...M6OtqAjDt15V8g
http://www.joystiq.com/2010/11/18/carmack-kinect-xbla/

----------------------------------------
In other news, former president of Sony of Europe division hints that its possible in the near future (10-15 years), Microsoft and Sony might merge their video game companies together or at least co-develop a console as a way to reduce rising costs in hardware and gaming development.

http://www.computerandvideogames.com....php?id=276488

OssMan 11-18-2010 09:25 PM

Just turned on my 77 hour file of Pokemon Red that I hadn't played in a while, probably 75% of those hours were spent in the Safari Zone trying to catch Tauros. Anyway I beat the Elite Four just now, not sure if it was first time in this file mates

Emperor Smeat 11-19-2010 09:06 PM

Gran Turismo 5 optional install range anywhere between 256 MB and a few minutes for the basic installation to around 10 GB and 50 minutes for a full install.

The benefits for the 10 GB install is mostly to speed up waiting for an online race and quicker loading screens. Both benefits can be negated if other racers in a track don't install before racing online since the installation is not mandatory.

More space is needed due to the game installing/unzipping itself while you play since the initial install only uses up 6GB and then does the rest while playing.

http://cache.gawkerassets.com/assets...1/gt5delay.jpg
http://kotaku.com/5694720/gt5-instal...-hour-to-spare


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