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Drakul 08-26-2011 01:09 PM

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I've read it'll have the Japanese soundtrack. I think the PAL version always had the Japanese soundtrack, didn't it? But with the "Sonic Boom" intro theme.

Captain of Fun 08-26-2011 03:33 PM

Quote:

Originally Posted by Kane Knight (Post 3613186)
You're assuming Lucasarts cares.



If you're talking about the fans, then no, I'm not that naive.

But I assume they care about money. As I said, it's one of their top sellers, so not trying to finish it up seems odd to me.

Tommy Gunn 08-26-2011 06:23 PM

It's a shame Lucas Arts stopped making graphic adventures, but then, that is an argument for 10 years ago.

My only hope for them is to either outsource more games to Telltale, or keep doing HD remakes of their classic point and click games.

Emperor Smeat 08-26-2011 07:28 PM

Airtight Games debuts the first game at PAX from Kim Swift, co-creator of Portal and worked on left 4 Dead series, being titled as Quantum Conundrum.

Quote:

The new title certainly seems to draw a bit of influence from Swift's Portal days, albeit with a new, original art style and an all-new tool: a glove that allows you to shift into multiple different dimensions to solve puzzles contained in each level. The game puts you in the role of a youngster sent off to spend some time with their crazy inventor uncle, Professor Fitz Quadwrangle. Unsurprisingly, your visit is interrupted by something going terribly wrong, and you're forced to navigate his labyrinthine mansion using the glove and its dimension-shifting capabilities.
Each dimension affects how the gameplay of a puzzle works with the one shown in the demo changing the gravity to be 10 times lighter than normal as an extra twist for solving the puzzle.

Square-Enix was announced to be the publisher of the game with a release date expected around early 2012 for PC, PSN, and Xbox Live Arcade.

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http://www.giantbomb.com/news/kim-sw...onundrum/3623/
Screens: http://kotaku.com/5834832/another-pu...ntum-conundrum

-----------------------------------------------------------------------
Quick News Round-Up:

1) According to CNET, Sony is considering and planning to unite all their various digital distribution services from every Sony branch under a brand new and unfied system being called the Sony Entertainment Network (SEN).

2) After recent backlash to the spyware-like terms involving Origin services, EA announces it has revised the EULA terms with the major removal being the ability to sell the information to data companies. EA also clarified and revised what information they would be searching for and now is mostly related to data used for Origin.

3) According to the new voice actor for the upcoming Silent Hill 2 HD remake, the main reason new voice actors were hired was due to the original voice actor for the James character demanded both extra royalties to be applied since the release of the original SH 2 game to go along with extra royalties to produce the new lines in the remake.

Kane Knight 08-26-2011 08:45 PM

Wow. EA listened to nerdrage?

Funky Fly 08-26-2011 09:48 PM

Quote:

Originally Posted by Kane Knight (Post 3613688)
Wow. EA listened to nerdrage?

They did because they have to. It's that or their new untested, unproven system that is going directly against fucking Steam tanks and costs then millions. It's a little easier to be a dick when you're the only show in town with the NFL license, for example.

Kane Knight 08-26-2011 10:11 PM

Quote:

Originally Posted by Funky Fly (Post 3613739)
They did because they have to. It's that or their new untested, unproven system that is going directly against fucking Steam tanks and costs then millions. It's a little easier to be a dick when you're the only show in town with the NFL license, for example.

Except it's still going against Steam, and the only reason to use it in the first place is that it's compulsory for at least one game and probably more in the future.

Oh, and their games aren't on Steam, so it's that or physical copies, but really. Who would want to get off their bloated ass and buy a game in a store when you can pay the exact same price for a digital copy you don't even own?

Verbose Minch 08-26-2011 10:40 PM

Quote:

Originally Posted by Kane Knight (Post 3613762)
Except it's still going against Steam, and the only reason to use it in the first place is that it's compulsory for at least one game and probably more in the future.

Oh, and their games aren't on Steam, so it's that or physical copies, but really. Who would want to get off their bloated ass and buy a game in a store when you can pay the exact same price for a digital copy you don't even own?

On Steam, you do own the games. I don't know about Origin.

Valve stated a long time ago that in the rare occurrence that they go under, they would release a patch to make all your games able to be played without Steam anymore.

Kane Knight 08-27-2011 08:39 AM

Quote:

Originally Posted by Verbose Minch (Post 3613775)
On Steam, you do own the games. I don't know about Origin.

Valve stated a long time ago that in the rare occurrence that they go under, they would release a patch to make all your games able to be played without Steam anymore.

You don't own your games.

And I always trust the word of a monopoly.

Funky Fly 08-27-2011 01:21 PM

Quote:

Originally Posted by Kane Knight (Post 3613762)
Except it's still going against Steam, and the only reason to use it in the first place is that it's compulsory for at least one game and probably more in the future.

Oh, and their games aren't on Steam, so it's that or physical copies, but really. Who would want to get off their bloated ass and buy a game in a store when you can pay the exact same price for a digital copy you don't even own?

People who think physical media is archaic? Gamers who never leave their parents' basements?

Their games aren't on Steam, but that's their doing. They're taking a huge gamble and after recently seeing exactly what nerdrage can accomplish (HAXXXXXXXXX :mad: ), I think they're hedging their bets.

#BROKEN Hasney 08-27-2011 01:31 PM

Guess who's back, back on LIve.

Hasney's back. Tell a friend.

Funky Fly 08-27-2011 01:45 PM

Go get your practice in at SSFIV. I have some thorough beatings to deliver to you.

#BROKEN Hasney 08-27-2011 01:52 PM

Nah, I have it on PC. I'm not rebuying it again. BUT I may devour SF3, dunno.

Kane Knight 08-27-2011 05:28 PM

Quote:

Originally Posted by Funky Fly (Post 3614110)
People who think physical media is archaic? Gamers who never leave their parents' basements?

Their games aren't on Steam, but that's their doing. They're taking a huge gamble and after recently seeing exactly what nerdrage can accomplish (HAXXXXXXXXX :mad: ), I think they're hedging their bets.

You always struck me as a Nintendo apologist. Have you branched out to Steam?

Part of the digital distribution model was supposed to be price, something they really aren't living up to. Yes yes, Steam has sales, not the point. If you think physical media is archaic, you more or less deserve the original Origin terms anyway, since you have traded in your rights of ownership and control for convenience.

You get what you deserve, and a push to digital distribution has led to a loss of control and put fans essentially at the mercy of the developers and distributors to an unprecedented level.

And of course EA did it themselves. That's a fucking retarded point to make, Funk. Nobody would attest otherwise. But then, that changes nothing, especially if Origin is to be made compulsory. Fanboys will not give up Battlefield 3, especially the legions who have built it up as a MW3 killer in their minds.

Fuck, if the past is any sort of indicator, most of the people screaming boycott will buy anyway.

Which is one of the reasons gaming media will become increasingly more restrictive. Along with apologetics like yours.

RoXer 08-27-2011 05:32 PM

This is like the 90th time Kane Knight has called someone an apologist.

Kane Knight 08-27-2011 06:48 PM

Quote:

Originally Posted by RoXer (Post 3614254)
This is like the 90th time Kane Knight has called someone an apologist.

Your post in itself is of a repetitive nature. Interesting you would choose to do that.

Regardless, it doesn't make it less true. If I called 90 white people white, the numerical value wouldn't diminish the fact.

So...Try harder?

RoXer 08-27-2011 06:52 PM

I will next time, I apologize.

Kane Knight 08-27-2011 07:28 PM

What you did there.

I sees it.

Emperor Smeat 08-27-2011 07:47 PM

Weekend News Edition
 
Based on a potential leak, Epic Mickey 2 is currently in development after a reader on Destructoid found images and info relating to a potential Epic Mickey project.

From the images leaked, it appears Epic Mickey 2 might include co-op with the 2nd player controlling Oswald and will no longer be a Wii exclusive based on the leaked description involving the potential project.

Quote:

These materials also say that there will be a focus on split-screen two player co-op, with Player One taking control of Mickey Mouse and Player Two taking control of Oswald the Lucky Rabbit. Mickey will carry the same paint brush and paint thinner that he did the first time around, which can be used to alter the game world, while Oswald will have the ability to fly around like a helicopter and use electricity to fight off or befriend foes/solve puzzles.
The rumor also points out that Warren Spector and the developer studio of the first game, Junction Point Studios, might not be involved with the sequel. Warren Spector confirmed weeks ago his next project is related to making a Duck Tales comic book and potential game.

http://i.screwattack.com/content/ima...1314479906.jpg
http://screwattack.com/blogs/ScrewAt...in-development

Kane Knight 08-27-2011 07:54 PM

Dear Disney: WHY?

#BROKEN Hasney 08-28-2011 01:40 AM

While I still prefer the discs to Steam, you're not really giving up anything more either way you go. All the games on PC have a one time use CD key so you've lost your resale rights and everything right there, a lot of games won't even install.

I only really ever buy sale stuff from Steam as http://www.cdkeyhouse.commare a lot cheaper and http://www.greenmangaming.com is digital distribution done better than Steam (fucking trade-ins, man.)

Kane Knight 08-28-2011 08:08 AM

Needing a CD key and having to be connected to the internet just to play are two different things, though.

#BROKEN Hasney 08-28-2011 08:18 AM

Right, but almost every game also needs that too, even if it's once every 3 months like EA's games and games that use Steamworks, or UbiSoft's approach that needs a constant internet connection. Some even need a constant online connection and the CD in the drive, which is just god awful.

Kane Knight 08-28-2011 08:48 AM

Quote:

Originally Posted by Hasney (Post 3614658)
Right, but almost every game also needs that too, even if it's once every 3 months like EA's games and games that use Steamworks, or UbiSoft's approach that needs a constant internet connection. Some even need a constant online connection and the CD in the drive, which is just god awful.

Wow, you're really reaching to make excuses. That's not "almost every game." And are we really bringing up Ubisoft's DRM even as they're removing it from the latest entry?

As far as EA's games, prior to Origin, that only applied to online services, did it not? I ask mostly because there's a pretty big difference thurrr.

#BROKEN Hasney 08-28-2011 10:33 AM

Quote:

Originally Posted by Kane Knight (Post 3614668)
Wow, you're really reaching to make excuses. That's not "almost every game." And are we really bringing up Ubisoft's DRM even as they're removing it from the latest entry?

As far as EA's games, prior to Origin, that only applied to online services, did it not? I ask mostly because there's a pretty big difference thurrr.

Excuses for what? I'm saying that PC gaming is bullshit no matter how you buy your games. Of the games that are coming out in September and the DRM is known about that are getting physical media releases, 3 are Steamworks, so need to be connected at least once every 3 months, F1 2011 requires an internet connection or won't save, FIFA and Tiger both need online (and the EA games that I've had in Need For Speed Hot Pursuit and Shift both required internet to activate CD keys that wouldn't save without them but only a one off) and Ubi's games in Trackmania 2 and Driver both still need an internet connection on every single launch.

That leaves Cell:Emergence and the Game of Thrones game if they both make it into September that are only unknown about requiring an internet connection. I've pretty much got most games installed twice, one cracked and one as is for online play.

RoXer 08-28-2011 02:38 PM

http://i.imgur.com/9AZlM.jpg

#BROKEN Hasney 08-28-2011 02:57 PM

Let's just ignore that the guy knows nothing about games for a second, but Wii's and Gamecube's don't have the con of plugging it into a TV and the Wii is the best even though it scored 9/10 and the Computer scored 10/10. Weird.

FearedSanctity 08-28-2011 05:13 PM

wat?

"Pro
You can play guitar hero on it"

"Con
You have to buy the guitar to play guitar hero"

Xero 08-28-2011 05:24 PM

Fuck, don't want to lose my DS's style.

Also:

"You can play on the internet"

"You have to pay to get on the internet"

lol

And what does "big ones and small ones" mean for PS2?

Emperor Smeat 08-28-2011 05:45 PM

I'd assume he means regular ("fat") and slim for the PS2 big and small ones.

According to that scoring system, loosing the stylus on the DS is a bigger con than the PSP being expensive.

D Mac 08-28-2011 07:11 PM

Fruit Ninja Kinect is fun.

Captain of Fun 08-28-2011 08:55 PM

Why are we critiquing something written by a 5 year old?

Blitz 08-29-2011 05:58 PM

Not enough info for an actual thread yet, but this website is kinda interesting.

#BROKEN Hasney 08-29-2011 06:06 PM

Ugh. Hopefully it's an RPG instead of a fighting game.

Emperor Smeat 08-29-2011 08:04 PM

343 Studio reveals at PAX and this year's Halo Fest the next trilogy for the Halo series (Halo 4-7) will be titled as the "Reclaimer Trilogy" and will involve Master Chief based on one of his nicknames from the original game.

According to the Halo Wiki, the "Reclaimer" nickname was one of Master Chief's nicknames in the original Halo game and could hint in him being heavily in the next storyline.

Quote:

"An individual who, whether by chance or by precedent, has been placed in charge of activating a Halo super-weapon. It has also been demonstrated that it is the role of a Reclaimer to activate Forerunner technology on installations such as The Ark or the Shield Worlds; it is also true that other, undiscovered Forerunner constructs also require a Reclaimer to operate in some fashion lay scattered across the galaxy. The exact qualifications of a Reclaimer are not entirely clear; however, it appears that only a human or Forerunner can be a Reclaimer."
Previously both Bungie and 343 Studios confirmed both The Covenant storyline was finished and they wouldn't be the enemies in the new trilogy.

http://i.screwattack.com/content/ima...1314556278.jpg
http://screwattack.com/blogs/ScrewAt...-familiar-name

----------------------------------------------------------------
Quick News Round-Up:

1) Sony announces the HD remake of the PSP God of War set for the PS3 will be available as an early demo on August 30 for Playstaion Plus members and September 6 for non-PS Plus members. No details if the 3Dtv option will be included in the demo even though the retail version will have it as an option.

2) Nintendo reveals some of their Fall 2011 release lineup with Legend of Zelda Skyward Sword (collector's version and regular) on November 30 for the Wii, Professor Layton and the Last Specter on October 17 for the DS, and Tetris: Axis on October 20 for the 3DS.

3) Revealed at PAX, the new Minecraft update will include some tweaks to current weapons such as longer range for bows, a few new enemies such as the Endermen which will keep chasing the player until he/she is dead while also having telephoning abilities, and new side quests from the non-playable characters. Also included in the update is a "Hunger Meter" which now requires food to refill the meter before using the rest to actually heal the player.

LuigiD 08-30-2011 09:37 AM

<object id="vid_4e58320f7ebbd83dc8001475" class="ign-videoplayer" width="480" height="270" data="http://media.ign.com/ev/prod/embed.swf" type="application/x-shockwave-flash"><param name="movie" value="http://media.ign.com/ev/prod/embed.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="bgcolor" value="#000000" /><param name="flashvars" value="url=http://www.ign.com/videos/2011/08/29/mortal-kombat-kollection-trailer"/></object><div style="width:480px"><a href="http://www.ign.com/videos/2011/08/29/mortal-kombat-kollection-trailer">More Mortal Kombat Arcade Kollection Videos</a></div>

G 08-30-2011 10:03 AM

my only interest is playing mk1 online, since we have/had the others. it should be fun, since it's so basic and slow. gonna probably play it for a few days then sell it off.

LuigiD 08-30-2011 10:24 AM

My MK needs are fulfilled by my PS1 copy of Mortal Kombat Trilogy.

RoXer 08-30-2011 03:23 PM

http://stabyourself.net/nottetris2

RoXer 08-30-2011 03:26 PM

http://jaimefraina.com/other-stuff/d...ts/is-it-time/

Emperor Smeat 08-30-2011 07:51 PM

Take-Two and recent impressions from the upcoming NBA 2k12 game reveal how the studio is focusing a lot on presentation and the extra modes to ensure the game stays popular even if there is no NBA season this year.

Control and gameplay-wise, this year's version borrows heavily from 2k11 although with more tweaks and updates to both. The biggest addition is a new in-game play-calling system meant to be much faster and smoother.

The commentary system has been redone to include interrupting lines for play calling to both reduce the problem of lines repeating too many times during a game and help give it more of a "real" feeling to a game.

Quote:

Indeed, VC has actually programmed it now where the commentators will instantly react to a big play on the court, regardless as to whether a line of color commentary has already begun. After nailing a particularly nasty dunk, all three let out a particularly excitable "OOOHHHHH!" followed by a comment on that specific play, right in the middle of one of Kerr's diatribes about my team's performance last season. He then actually resumed that story once they'd finished praising the dunk.
A new mode meant to expand last year's Jordan Challenges now includes about 30 classic teams to create the league's 15 most memorable matches with the focus on ensuring the lineups are accurate and not generic names or numbers.

Also revealed was depending on the classic matchup, the presentation changes to simulate how the game would look from that period of time.

Quote:

The presentation of the games in this mode changes significantly as well. If you're playing a match-up between '64-'65 Celtics and Lakers, the in-game camera switches to a black-and-white view, with commentary appropriately filtered through the slightly less intelligible technology of the time. Moving up in decades, the visuals will shift to color, albeit with more washed-out visuals. All the appropriate rulesets of a given era are included, so if you're playing back in the '60s, there is no three-point line, for instance.
http://media.giantbomb.com/uploads/0...72_o_super.jpg
http://www.giantbomb.com/news/the-pa...nba-2k12/3630/

--------------------------------------------------------------------
Quick News Round-Up:

1) Nintendo reveals the 2nd set of NES games for the 3DS Ambassador Program includes Metroid, Zelda II, Mario Open Golf, Yoshi's Egg, and Wrecking Crew to go along with the previously announced NES set (Super Mario Bros., The Legend of Zelda,Balloon Fight, Donkey Kong, and Ice Climber). The company did not reveal at the time what the free GBA games will be but Metroid Fusion or Metroid Zero Mission has been rumored to be one of the games.

2) Treasure announces the Xbox Live Arcade port of Radiant Silvergun now has an official release date of September 15 for the price of 1200 MS points ($15). The game is a port from the Sega Saturn original with the option to play the game in either the classic Saturn or HD-remake graphics.

3) Microsoft confirms the upcoming Xbox Live update for the Xbox 360 will include 3D-capability for users with 3Dtv sets for both upcoming 3D-enabled games, such as Gears 3 and Halo:CE Anniversary, and movies from Netflicks.

Kalyx triaD 08-31-2011 01:45 AM

This and that about fighting game culture:

Quote:

Fighting game balance, like the quality of a videogame, is one of those things that people desperately want to assess with some quantifiable form of measurement. Just as some gamers turn to Metacritic the second a game is released to find out how much better or worse it is than some other game, some gamers are quick to cite tier lists to prove that a particular fighting game character is "better" than some other fighting game character or that some games are more balanced overall than others.

That's faulty thinking. At best, tiers can give people a general idea of what characters have been statistically most effective amongst professional or near-professional fighting game competitors. Beyond that, they aren't really good for much. If someone wants to figure out how "good" a fighting game character is, they'd be better off looking at how much damage the character in question can withstand, how powerful their moves are, the various uses of specials, supers, and normals, etc. Even that doesn't compare to the very best way to decide which characters are most effective: personal experience.

But back to the point: you tier-worshiping stat huggers need to reevaluate your thinking.

Hugo (U.S. super bottom tier) vs. Chun-Li (U.S. super top tier)

This whole article started as a comment in Dtoid's Street Fighter III: 3rd Strike Online Edition review, where I said that 3rd Strike is the most balanced game in the Street Fighter series. As you probably guessed, I was using the word "balance" in a much broader sense than tourney-focused fighting game fans would. Personally, I think that's the only way to talk about balance, especially in a review that's written for both fighting game fans and fighting game virgins alike. Generally, balance refers to how much worth each character has in relation to one another. In terms or variety, design, and play style, I think that 3rd Strike has the most balanced cast in the series, which I think applies to everyone, regardless of your level of experience with the series in particular or fighting games in general.

That's my opinion based on personal experience of watching others play the game and playing it myself since it was first released over ten years ago. If someone else has a different opinion than I do (on this or any topic), I'm more than happy to hear about it. That said, when someone's opinion comes from a source other than their own experience (charts, graphs, the opinions of others, etc), I tend to lose interest really fast.

That's why I'm so sad that many in the fighting game community rely on tier charts or tournament results to tell them what to think. Tier lists aren't the results of scientifically gathered data, and tourney results aren't "clean data." There is little to no causality to be determined from tournament results -- there are too many variables involved. Any facts that someone may try to glean from a tourney result or tier chart are bound to be mired and muddied by (amongst other things) the overall psychology and sociology of fighting game culture. That's why character tiers are so often country-specific. Different cultures lead to different approaches towards games, and different approaches towards a fighting game leads to different characters becoming popular, mastered, and "top tier."

Japanese players Kuroda and Hayao using Q (U.S. bottom tier) to beat American players Ricky Ortiz (Ken, U.S. top tier) and Justin Wong (Chun-Li, U.S. super top tier)

Fighting game fans, have you ever noticed how once someone plays really well with one character, that others in the scene either start playing with that character or a one that is thought to be the antidote to that character, especially in high risk and/or heavy punishment games like MvC2 or 3rd Strike? Did you ever think about how the competitive fighting game community consists of a relatively small group of people who only have each other to talk to and learn from? That's the kind of "inbred" culture that leads to characters' becoming "top tier." It happens with almost every fighting game; the smaller and more insulated the particular fighting game community, the greater the discrepancy between the top and bottom tiers.

This kind of thing happens in sports all the time. For a few years in the baseball world (and forgive me if I'm remembering this wrong, because I could really give a crap about baseball), every big league team was focusing on knuckleballs. One big pitcher struck out some amazing hitters with a series of well timed knuckleballs, then all of a sudden, everyone in sports radio and the baseball enthusiasts press was saying "knuckleballs win games," "they should trade their old guy for a quality knuckleballer," and so forth.

Now, does that mean that knuckleballs are suddenly that amazing, that for all those years that professional baseball had existed, no one noticed that knuckleballs were the best until now? Of course not. It's the relationship between culture and practice that caused knuckleballs to gain this inflated sense of worth. Buying into the idea that anything is that amazing usually leads to a self-fulfilling prophecy. If knuckleballs are considered "the best," batters will be more intimidated by a quality knuckleballer and therefore more likely to mess up against a knuckleballer. If everyone thinks that knuckleballs are so effective, then that's what they're going to practice, making the average pitcher much better at knuckleballing in general. If the best players are using knuckleballs most of the time, then the majority of the best pitches that season will be knuckleballs, no questions asked. That all leads to knuckleballs appearing to be intrinsically better than other pitches, which will continue to keep players, coaches, and fans focused on them, further contributing to the culture-wide infatuation with the pitch, and so on.

Yun (U.S. super top tier) vs. Yun (U.S. super top tier), a common match-up in U.S. tourneys

I hope I don't sound like an anti-knuckleball fanboy, because it's not like that at all. Knuckleballs are sometimes the best option for a situation, given a particular pitcher pitted against a particular batter. This is something that every baseball player knows in their rational mind, but for anyone who's ever followed politics, the economy, the entertainment world, or any culture-wide phenomena, rationality often gives out to insecurity, mob mentality, Emperor's New Clothes-style cowardice, and other psychological factors. Eventually, due to new ideas to the world of Major League Baseball introduced by new blood (coaches, hitters, and pitchers), the knuckleball fad will come to an end, followed by a new fad in the pipeline. Last time I spoke to a baseball-loving person, I think I heard that stealing bases is the "new thing" that everyone's talking about. In a couple of years, it will probably be bunts.

Swap the word "knuckleball" for "Chun-Li/Yun" and "baseball" for "American 3rd Strike players," and you'll hopefully have a good idea about why I don't value tiers and other ways to mathematically calculate fighting game balance. The big difference between baseball and 3rd Strike is that the competitive 3rd Strike scene is too small for people to notice that trends and fads fade in and out as rapidly as they do in American baseball. 3rd Strike is one of the least popular Street Fighter games, coming into being just as the arcade scene was dying out. As such, it has arguably the most "inbred" community out of all Street Fighter titles (at least in America). It's different in Japan, where the 3rd Strike community is much more diverse. Sadly, Americans often ignore the Japanese 3rd Strike scene, which is a shame though also quite strange, seeing as a lot of Japanese players are really good (a seen in some of the videos in this post).

Now, I'm not saying that tiers and balance calculations are totally worthless. It's especially important to find out if a fighting game has infinites or other techniques that completely break the game. When some characters possess abilities that can cause them to almost instantly win a match with minimal strategy, I think it's fair to say that the game is beyond "imbalanced" and has entered the realm of "broken." I think 3rd Strike is balanced because it has enough effective universal "normals" (parry, air parry, super jump, overhead, etc.) to allow every character to theoretically deal with anything that comes their way. The only thing that could ever hold a 3rd Strike player back is their level of skill.

I'm also not saying that tiers and other balance calculations couldn't be better. It would be amazing if someone calculated a tier that cross-correlated data collected online regarding specific characters and the level of experience of the player using them, how often they block, how many combos they successfully complete, and so on. That would do a lot to make tiers and balance analysis more scientifically valid, as well as make guys like David Sirlin (who admirably tried, and arguably failed, to re-balance Super Street Fighter 2 Turbo with HD Remix) a lot happier. Sadly, when it comes to Street Fighter in general, I'm sure that those stats would probably only show us what we already know. Regardless of what Street Fighter game you're playing or any other variables (age, level of experience, play style, etc.), I've learned that the average Street Fighter player always chooses Ken, and the always follows the flow chart as closely as possible. I'm guessing that at a least 50% of all my matches in SSF4, 3rd Strike, and SSF2T:HD have been against Ken, who is constantly throwing out Shoryukens. Screw complaining about Yun and Chun in 3rd Strike, let's retire Ken from the Street Fighter series entirely. Dude needs a vacation anyway.

Italian tournament match featuring Sean (U.S. super bottom tier) and Ken (U.S. top tier), with Sean winning the first two out of three rounds, but... God dammit, Ken...

That's the thing, though. It's common knowledge that a smart competitive player doesn't just stick with Ken because he's proven to be so effective for so many players. A smart player avoids that kind of "inbred" thinking. A smart player constantly checks out what gamers from other countries are doing and never strays too from "the lab," always ready to devise new techniques to counter commonly used moves and strategies. A smart player takes tiers for what their worth, as a look at some trends present amongst the top players surveyed from that particular game, but doesn't live by that information. They aren't going to quit using a character that they feel an affinity for just because that character is "low tier," just like a good actor isn't going to turn down a script they relate to just because its subject matter isn't necessarily known to make money, or like a Jujitsu expert isn't going to drop their style just because kick boxers have been winning a lot of matches lately. Like any artist, a real athlete sticks with the tools they feel they understand the most, and spends their time and energy attempting to utilize those tools to the fullest. Competitive fighting game players should be no different.

As for me, I'm more concerned about the analysis of videogames and gamer culture in general. That's why I'm frustrated with gamers who value tiers, balance charts, and the opinions of "experts" more than their own opinions. When gamers, or any group for that matter, fail en masse to think for themselves, it always leads bad things. Cultural leaders are important, but never are they so important that their perspectives are more important than your own.

Don't get me wrong, I have the utmost respect for professional-level gamers, but just because they know a game from a competitive perspective doesn't mean they understand what it will be like for you or I to experience the game. Just because Daigo or Justin Wong (or Jim Sterling) might have said that 3rd Strike is unbalanced or that Marvel Vs. Capcom 3 is too easy (or that you're favorite game only deserves a 4.5), that doesn't mean their opinion is more important than yours. If anything, you might be more quick to discount Justin Wong's opinion, as he can only see the world of Street Fighter through the eyes of Justin Wong. He can't possibly imagine what it's like to experience Street Fighter through the eyes of mere mortals like us. He hasn't been a mere mortal for most of his Street Fighter-playing life, assuming he ever was one at all.

Hugo (U.S. super bottom tier) vs. Chun-Li (U.S. super top tier), again

OK, tl;dr time -- tiers and balance calculations are fun, and they're better than nothing when it comes to providing us with some frame of reference in terms of what various fighting game characters are worth. The downside is, when taken as gospel, tiers and balance calculations can hold back the growth of certain fighting games, 3rd Strike being one of them. If more gamers, professional or otherwise, made fewer decisions based on what they think they know about a fighting game's preexisting tiers, and more from what they they want to to learn about the game by experiencing it for themselves, the world of fighting games would be a better place.

I hope that happens now that 3rd Strike is online. With new blood comes the potential for new ideas and techniques, gameplay concepts unhindered by static patterns of the past. Of course, that may not happen. 3rd Strike going online may go on to prove what we've always known (and what these videos prove), that Hugo is "top tier" and that it's impossible to win with Chun-Li.

Either way, I can't wait to see how the fight for 3rd Strike's future, as well as the future of all fighting games, will unfold. Just remember that it's you, the players, not charts and stats, that will go on to determine how that future unfolds.

Blitz 08-31-2011 02:58 AM

Was gonna post that. Good read.

Kane Knight 08-31-2011 08:24 AM

In short, fighter obsessives are no different than any other fad obsessives

Funky Fly 08-31-2011 01:45 PM

Quote:

Originally Posted by Kane Knight (Post 3617663)
In short, fighter obsessives are no different than any other fad obsessives

No, they're worse because the fighting game community is so small, but so exclusionary that it's getting harder and harder to enjoy legit good games online because the masses refuse to branch out, learn anything new or accept that certain characters/games are well balanced (ie refusing to accept that they simply suck with said character/game). We're living in the new golden age of fighting games, but I can see the market dying off again in the next 5 - 10 years, simply because of how the community is, not because of developer dickery (the fans didn't kill Guitar Hero, for example).

There are dickhole gamers wherever you go, but none as bad as in the fighting game community.

Kane Knight 08-31-2011 01:55 PM

You almost sounded like you believed that.

Funky Fly 08-31-2011 01:57 PM

Go take a gander over at the shoryuken forums and then tell me if you ever want to see another fighting game, let alone play one.

Funky Fly 08-31-2011 02:01 PM

Guy on SRK Forum: Playing street Fighter with a D-pad is scrubby. You never gonna win, pwnfodder. Arcade stick 4 life, noob.

Same guy getting thrashed online at Street Fighter: You're only winning because you're using a scrubby ass D-pad, cheater.

Kalyx triaD 08-31-2011 02:26 PM

Quote:

Originally Posted by Funky Fly (Post 3617818)
Go take a gander over at the shoryuken forums and then tell me if you ever want to see another fighting game, let alone play one.

Just take our word for this KK. There is nothing, nothing like the FGC.

Emperor Smeat 08-31-2011 07:31 PM

A class action lawsuit has been filed against Take-Two involving alleged reports of the company mistreating their Quality Assurance testers with the biggest complaint being the lack of compensation for work done.

The lawsuit also claims the company paid lower than minimum wage while "forcing" the testers to work extra hours without compensating for the extra hours or lost break time. Also alleged is the company refusing to pay all the money that was owed for the contracted work before termination of the testers between a period of November 2006 and April 2007.

As of now the courts are waiting to determine if enough people were involved in the dispute in order to officially hear the case as a class action lawsuit with an early court date of March 2012.

Quote:

We all know quality assurance testers have one of the toughest jobs around but the lawsuit alleges that Take Two Interactive made testers’ jobs more difficult by: "not receiving at least minimum wage for compensation." Testers were also denied [providing] required meal and rest breaks, and Take Two Interactive failed to provide compensation when those breaks were missed.
http://gamrfeed.vgchartz.com/pics/se...9_expanded.jpg
http://gamrfeed.vgchartz.com/story/8...o-interactive/

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Quick News Round-Up:

1) Atlus reveals 2 new Persona games are in development with the PS Vita having an upgraded version of Persona 4 titled as "Persona 4 The Golden." The other Persona related title is a fighting game for the arcades, Xbox 360, and PS3 that will contain characters from Persona 3 & 4 and takes place after the events of Persona 4.

2) The huge sales success generated by Limbo from the studio of Playdead has enabled the studio to repurchase its shares and control back from investors. Originally the studio sold shares of the company to help fund their games but the success of their latest game allowed the studio to regain complete control again for future projects.

3) Sega announces they are working on a brand new gaming series meant to debut exclusively on the 3DS and is being titled as "Rhythm Thief and the Emperor’s Treasure." The company is labeling the game as rhythm and puzzle based adventure (similar to Elite Bbeat Agents from Nintendo) with multiplayer and StreetPass modes included.

#BROKEN Hasney 09-01-2011 12:26 PM

Project Zomboid is going to be fantastic and if you purchase now, it's super cheap. Fantastic, mark my words.

http://projectzomboid.com/blog

LoDownM 09-01-2011 01:24 PM

Quote:

Originally Posted by Blitz (Post 3615855)
Not enough info for an actual thread yet, but this website is kinda interesting.

Quote:

Originally Posted by Hasney (Post 3615860)
Ugh. Hopefully it's an RPG instead of a fighting game.

Produced by W(Omega)-Force. So Dynasty Namco X Tecmo Warriors it is.

Extreme Angle 09-01-2011 06:10 PM

Quote:

Originally Posted by Hasney (Post 3618591)
Project Zomboid is going to be fantastic and if you purchase now, it's super cheap. Fantastic, mark my words.

http://projectzomboid.com/blog

Demoing now

Emperor Smeat 09-01-2011 07:32 PM

Team Bondi appears to be closer to shutting down as a studio after the Australian Securities and Investments Commission (ASIC) officially placed the company in "Administration" (bankruptcy) after recent news of the studio attempt to find a new parent company collapsed.

After being dropped by Rockstar in regards to poor working conditions for their employees and a constant refusal to follow Rockstar's project demands, the studio had been shopping around to find another parent company.

KMM studio had been rumored to be willing to purchase the studio but talks broke down after a recent meeting involving the bosses of both companies with the Team Bondi boss being viewed as the main reason for the failed talks.

As of now, Rockstar owns complete control over the rights to L.A. Noire and Team Bondi is rumored to have unofficially shut down its headquarters.

http://zillas.screwattack.com/sites/...oireclose2.jpg
http://zillas.screwattack.com/news/s...dev-team-bondi
http://kotaku.com/5827579/nobody-wan...n-buyout-talks

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Quick News Round-Up:

1) Leading up to Call of Duty XP event, Activision announces all DLC for the Call of Duty series will be 50% off for this weekend on XBLA, PSN, and Steam. Premium themes will also be 50% off in price and full game downloads will drop to $34.99 for Modern Warfare 2 and $49.99 for Black Ops.

2) Rockstar announces it will be releasing another DLC pack for Red Dead Redemption's multiplayer titled "Myths & Mavericks" for free on September 13. The DLC pack will feature 11 new multiplayer maps with half just for Stronghold mode and 8 new characters to expand the in-game roster.

3) THQ announces WWE All-Stars will be getting a 3DS version on November 22 with the DLC characters included in the roster for free. Also announced was besides the 3D visuals, the game will contain 2 new exclusive modes to be officially revealed at a later date.

Extreme Angle 09-02-2011 05:31 AM

Quote:

Originally Posted by Extreme Angle (Post 3618814)
Demoing now

Pretty cool game, got raped by shotgun neighbour though lol.
Gonna try it again when I get back.

#BROKEN Hasney 09-02-2011 12:02 PM

This will help you fucking pussies
 
<iframe width="560" height="345" src="http://www.youtube.com/embed/boemkOaRsnI" frameborder="0" allowfullscreen></iframe>

Drakul 09-02-2011 12:08 PM

It looks like the SS I downloaded from XBLA a year or two ago.

The whole "Bad guys charging at you from all angles" thing is cool for an XBLA game (I never played it before then) but I'm not sure it would be worth the price of a full disc game, assuming that's what this is.

Emperor Smeat 09-02-2011 08:05 PM

Square Enix announces it will officially debut a new game in the Dragon Quest series and will live stream the announcement on September 5.

Based on previous rumors and leaked images, the game will be Dragon Quest X and as of now will be on the Wii although past reports did state the company was also considering a Wii U version as well.

Also leading credit to the game being Dragon Quest X is due to the upcoming Dragon Quest Anniversary set for Japan includes a trailer for DQ X as the latest game in the series.

The game is rumored for a early to mid 2012 release date with Nintendo being the publisher for the game in all regions.

http://zillas.screwattack.com/sites/...n-quest-iv.jpg
http://zillas.screwattack.com/news/n...evealed-monday

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Quick News Round-Up:

1) BlazBlue: Continuum Shift will be getting another update as a PS Vita version has been confirmed to be called "BlazBlue: Continuum Shift Extend" and similar to the 3DS version, it will contain all the DLC characters for free. The PS Vita version however will also have exclsuive content such as new online modes, gameplay tweaks, and a new playable character (Relius).

2) Sledgehammer Games studio confirms rumors of the studio was working on a Third Person perspective shooter for the Call of Duty franchise until the project was cancelled to help out Inifnity Ward on Modern Warfare 3. Original plans was for Activision to use the studio to create a new series with the CoD brand to form a 3-studio cycle.

3) The beta for Assassin's Creed: Revolutions officially starts tommorrow and will last till September 8 only for PS Plus or Uplay accounts on the PS3 while no beta is being planned for the Xbox 360. Included in the beta are 9 characters, 3 maps with only 2 avaliable at the start, and 4 multiplayer modes with 2 being brand new to the series.

FearedSanctity 09-04-2011 03:15 AM

Quote:

Sony: 'Publishers are getting the living crap kicked out of them by Microsoft'

"Publishers are getting the living crap kicked out of them by Microsoft," Rob Dyer, Sony's SVP of public relations, told Industry Gamers in a recent interview concerning Microsoft's publishing policies. But we're getting ahead of ourselves here -- Dyer was provoked by the following information from Microsoft's Content Submission and Release Policy, which forbids its games from being released first or with exclusive content on other platforms:

"Titles for Xbox 360 must ship at least simultaneously with other video game platform, and must have at least feature and content parity on-disc with the other video game platform versions in all regions where the title is available. If these conditions are not met, Microsoft reserves the right to not allow the content to be released on Xbox 360."

Xbox Europe's Chris Lewis defended this policy to Eurogamer, saying, "We're a little biased, so obviously we're going to look to protect our own space as best we can and get exclusivity." And that's where Dyer steps in.

"I think what Chris and the other representatives at Microsoft are doing is protecting an inferior technology," Dyer said. "I think they want to dumb it down and keep it as pedestrian as possible so that if you want to do anything for Blu-ray or you have extra content above 9 gigs or you want to do anything of that nature, you'd better sure as heck remember that Microsoft can't handle that."

While Microsoft tries to force path-dependence on its publishers, Sony's more open policy has earned it a relationship with Valve, which Dyer says is a stark advantage for the company and gamers alike. Microsoft has a relationship with Valve too, but it seems like more of a long-distance, second-cousin-once-removed sort of deal.

Funky Fly 09-04-2011 02:57 PM

So basically, Sony's ignoring its own dickery to point out Microsoft's dickery. Slow news week?

OssMan 09-04-2011 04:06 PM

Wish people would stop making up/using words like "dickery" and "faggotry"

#BROKEN Hasney 09-04-2011 04:10 PM

Cockology

RoXer 09-05-2011 01:42 AM

http://users.livejournal.com/_nikoly...10.html#cutid1

nsfw i suppose

Funky Fly 09-05-2011 02:02 AM

Quote:

Originally Posted by OssMan (Post 3620950)
Wish people would stop making up/using words like "dickery" and "faggotry"

No.

James Diesel 09-05-2011 04:23 AM

Quote:

Originally Posted by RoXer (Post 3621191)

So it's like some tournament where butterfaces try to make you fuck up?
Cool......

Emperor Smeat 09-05-2011 07:25 PM

Square-Enix officially debuts the upcoming Dragon Quest game which will be titled as "Dragon Quest X Online: Rise of the Five Tribes" and will be for both the Wii and Wii U.

The game was revealed to be an MMO-style game similar in setup to the previous Monster Hunter Tri game for the Wii. Square-Enix revealed the Wii U version will have better graphics but both Wii and Wii U owners of the game can play in the same servers and won't be separated. The Wii version is rumored to come with a USB memory card for saving DLC and patches.

Due to the game being based on accounts, only 1 copy of the game is needed and accounts can be migrated from the Wii to Wii U version of the game.

Quote:

The Wii U version of the game is set to have better graphics than the Wii game, but players purchasing the title for either platform will be able to share the same online world. Nintendo's President Satoru Iwata, speaking at Sqaure-Enix's event has also noted that since Wii U plays Wii games, it will be possible to continue playing the game if a player migrates from Wii to Wii U as the game arrives without needing two versions of the game. A beta version of the game will be available shortly.
The game can be played in offline but the company did not go into details if only parts of the game would be playable offline or if the game requires a constant internet connection even in offline/solo-mode.

The 3DS can be used as a controller and the game does take advantage of the StreetPass feature on the handheld.

No exact release date was confirmed but Square-Enix still has the Wii version for an early 2012 release date although the game is assumed to be a launch title for the Wii U when that console gets released.

The game will have a subscription fee to play similar to other MMOs on both the PC and consoles. As of now, the fee was revealed nor if it will be a monthly or yearly deal.

http://fastcache.gawkerassets.com/as..._dq10title.jpg
http://gamrfeed.vgchartz.com/story/8...-to-wii-wii-u/
http://gamrconnect.vgchartz.com/thread.php?id=133694
Screens => http://kotaku.com/5837323/some-hate-...st-x/gallery/1

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Quick News Round-Up:
1) Relic Entertainment confirms the free co-op DLC for Warhammer 40,000 Space Marines will arrive in October and is a "horde"-based 4-player multiplayer mode that will include 2 maps in the pack. While the DLC will e free on the PC, the console versions of the game will only be free for those who bought the game new and paid DLC for used owners.

2) Based on rumors from a French magazine, the PS Vita is set to arrive in Japan on November 12, 2011 while the US/Canada will get the Vita before the end of March 2012.

3) According to the Playstation Blog, Sony is offering an additional 10 free games for Playstation Plus members to go along with a 20-50% discount on both minis and DLC content. The free games include 3 PSN games, 3 PSN minis, and 4 PSOne Classics.
http://blog.us.playstation.com/2011/...ts-vs-zombies/

Kalyx triaD 09-05-2011 10:36 PM

That Dragon Quest game sounds nice. Kinda can't believe the ease of connectivity on a Nintendo console.

Funky Fly 09-06-2011 02:50 PM

I'm guessing that the Wii U is just a scaled up Wii with a few bells and whistles thrown on it, then. :-\

I'm more concerned about then finally fixing this friend code bullshit.

Funky Fly 09-06-2011 02:50 PM

I'm guessing that the Wii U is just a scaled up Wii with a few bells and whistles thrown on it, then. :-\

I'm more concerned about then finally fixing this friend code bullshit.

OssMan 09-06-2011 06:52 PM

would you go as far as to call it friend code dickery

Emperor Smeat 09-06-2011 08:47 PM

In an interview from PAX, Gearbox's art director for Borderlands 2 reveals some of the plans and changes the development team is working on for the current Borderlands 2 project.

A brand new cast of characters will be playable in the upcoming game while the previous cast will only make cameos and appearances.

Quote:

"We decided to bring back all the original playable characters as NPCs in the new game," Cooke told me, "because everyone is so connected to them. I keep doing interviews where people tell me, 'Oh, I played the game for 300 hours.' These people spend so much time with these characters, but then, they don't really know who they are. This game is five years after the vault was opened, and we wanted to show what's happened since then."
Some missions will involve rescuing members of the first game such as Roland being trapped in an enemy compound and then once freed he reveals what happened to him since the end of Borderlands 1.

To offset the repetitive visuals in the areas of the first Borderlands game, the team is making each zone or area unique in both appearance and content as a way of "opening" up the entire Pandora location.

In terms of weapons, the focus was for more depth and combinations possible while making each manufacturing brand be unique from each other in both appearance and usefulness.

Quote:

"There are a lot more guns this time," Cooke told me, "like, several orders of magnitude more. Our core gun system that we had last time we revamped the base code system for that to make it more efficient so that we could add more parts. So, in the past game we might've only had like five or six parts for a gun, now there can be more like twelve, fourteen parts in a gun. We paramaterized the scope views as well—before, it was all static art, so you might've only seen one of six scopes, but now you're going to see eighty-seven bazillion scopes, because they're all paramaterized. Guns dropped by bosses are going to have much more personality."

Cooke said that the various gun manufacturers would be much more distinctive, as well. Bandits' guns would be all about ammo, while other manufacturers would focus on rate-of-fire, ammunition type, and more. (And of course, the hilarious exploding disposable Tediore gun from the demo.)
In terms of art style, the game will have a similar graphical style as the first game but with more shadders and details.

Also being address is the A.I. to make the combat less repetitive and fixing the exploits people were able to do with ease from the first game.

For the PC version, the development team said this version will have a more-PC like interface and will be built up to take advantage of the unique features on the PC instead of being a straight port of the console versions.

Quote:

"The other big area is user interface," Cooke continued. "We had a ton of fans who played the game on PC, but they honestly got a port of the console game. We heard a lot of fans say, 'Hey, you didn't really take care of us here.' So, we completely ripped out the UI - there's a completely new UI for PC, it's mouse-driven, supports drag-and-drop, all of the things that you would expect in a PC title. It'll be a lot more fun for people."
http://cache.gawkerassets.com/assets...htstalkers.jpg
http://kotaku.com/5837677/borderland...is-time-around

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Quick News Round-Up:
1) According to the Itlain edition of the Official Playstation Magazine, Syphon Filter 4 will be released next year for the PS3. The rumor states SCE London Studio is developing the game and the story will contine where Syphon Filter Logan's Story left off.

2) Three million digital copies of Dirt 3 ended up becoming "missing" after a recent promotion invovling Codemasters' and AMD ended up with Codemasters accidentally leaving the list of promo codes out in the open on their main forums. Codemasters was able to contact Valve in time while Valve has stated to lock out only the unauthorized codes from Steam to prevent the game from being playable.

3) In an update to the Dragon Quest X report, Square-Enix clarifies that while the game can be played solo, only part of the game or the first few hours are playale offline because the game will require an internet connection and fee to continue playing. The company is also expected to use their PlayOnline services and not Nintendo services for the game similar to their previous MMOs and also Monster Hunter Tri using Capcom services to play.

Ermaximus 09-07-2011 09:33 AM

https://www.playfire.com/bf3-vs-mw3/c8e124747f50274f
.

Emperor Smeat 09-07-2011 07:43 PM

According to a leak from the ESRB, Capcom is currently rumored to be releasing a HD-remake collection set for the Devil May Cry series for both the Xbox 360 and PS3.

The set would include Devil May Cry 1, DMC 2, and DMC 3 although the ESRB leak was not specific if the only changes are in graphics and trophy/gamerscore support.

Previously initial rumors only had the potential set as a PS3 exclusive until the leak by the ESRB although the Japanese version could still be PS3-only.

Capcom is also rumored to be revealing the HD set during next week's Tokyo Game Show expo and a potential release date of late 2011 to TBA 2012.

http://fastcache.gawkerassets.com/as...9/dante_hd.jpg
http://kotaku.com/5837803/hd-re+rele...kely-than-ever

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Quick News Round-Up:
1) Valve expands their new cross-game trading feature to now include items from Valve's own Portal 2 and Sega's Spiral Knights games. The new games join Team Fortress 2 as the only games so far allowing trading of in-game items with more games expected to be added in the near future.

2) EA squashes rumors of the company charging for the Battlelog feature in Battlefield 3 saying they have no current plans to charge for the feature. However, analysts are predicting EA will eventually charge for the service due to CoD Elite expected to generate $50 million in profits and EA only promised Battlefield 3 and not all future games will have it for free.

3) Ubisoft scrapes the Uplay Passport requirement for Driver San Fransisco after a huge mistake in the printing of code cards resulted in a lot of new copies either missing the card or having incorrect codes. As a result, the company announces all 11 of the intial DLC packs will be free for both new and used copy owners of the game.

OssMan 09-07-2011 08:26 PM

Hell yeah Flower

Funky Fly 09-08-2011 03:58 AM

Quote:

Originally Posted by OssMan (Post 3622621)
would you go as far as to call it friend code dickery

No. The friend code nonsense was well intentioned and not a conscious malicious effort on Nintendo's part. Dickery implies intent to be a dick in the process. Much like your post.

Extreme Angle 09-08-2011 01:54 PM

1 Attachment(s)
Attachment 6924

Thought I'd try out a Molotov and just ended up burning my house down and catching my face on fire... :(

Emperor Smeat 09-08-2011 06:58 PM

The collector's edition for Warhammer 40,000: Space Marines by Relic Entertainment has 2 different prices based on if the console version or PC version is purchased.

The console version will be $99.99 while the PC version has a $79.99 price tag but both contain the same stuff.

Included with the game are a Purity Seal, an art book, a soundtrack, foil character cards for almost all the characters in the game, and a tin case to store all the stuff.

http://cache.gawkerassets.com/assets...peekinside.jpg
http://kotaku.com/5838110/is-this-a-...a-space-marine

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Quick News Round-Up:
1) Atari and developer n-space announce the RollerCoaster Tycoon series will be arriving to the 3DS with a new game set to arrive next year exclusively for the handheld. The untitled game will have a brand new Coaster Story mode to go along with the touchpad controls and 3D effects on the handheld.

2) 2K Sports announces the 2012 rookie draft class will not be available as part of the main roster of players until the current NBA lockout is settled due to licensing issues which ended once the old CBA expired. The studio did say once the lockout is over, the rookies will be included in a roster update patch to go along with a commentary patch to include the names during in-game action.

3) id Software releases the PC requirements needed to play the studio's upcoming Rage game:

Quote:

Minimum

OS: Win XP SP3, Vista, Win 7
Processor: Intel Core 2 Duo or Equivalent AMD
Memory: 2GB
Hard Disk Space: 25GB
Video Card: GeForce 8800, Radeon HD 4200

Recommended:

OS: Win XP SP3, Vista, Win 7
Processor: Intel Core 2 Quad or Equivalent AMD
Memory: 4GB
Hard Disk Space: 25GB
Video Card: GeForce 9800 GTX, ATI Radeon HD 5550

Emperor Smeat 09-09-2011 08:37 PM

Nintendo is currently involved in another lawsuit regarding the Wiimote as another company is claiming Nintendo infringed on their patent saying they own the tech or at least the idea behind the tech of the Wiimote.

ThinkOptics is upset Nintendo has allegedly infringed on their own Wavit Remote tech with the main issue regarding the vague "Electronic equipment for handheld vision based absolute pointing system." in their patent filing.

Quote:

According to Law360, ThinkOptics' main argument is that Nintendo had prior knowledge that the Wii would infringe on those patents because of the rejections certain claims in Nintendo-filed patents by the Trademark Office. In their claim, ThinkOptics said:

“The rejection of [...] applications — assigned to Nintendo Co. Ltd. — based on the ’116 patent is proof that the Nintendo defendants knew or should have known of the objective risk that one or more of their products infringed at least one claim of at least the ’116 Patent,”
The company also is alleging everything related to the Wiimote from the sensor bar to controllers to almost every part of the Wii violates their patent. They are also going after all the major retailers that carry Wii products arguing they are just as responsible as Nintendo is for paying up lost income, damages, legal fees, etc.

While the courts haven't officially held a hearing on the claims, the fact the lawsuit is being considering in a pro-patent squatter US District Court in Texas gives it a high possibility of the case going to trial.

http://www.screwattack.com/sites/def...wiiVSwavit.jpg
http://www.screwattack.com/news/thin...nintendo-court

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Quick News Round-Up:
1) According to EA, the Origin digital distribution service has reached 4 million users with the company preparing to add non-EA games to the current catalog of games avaliable for sale. Some digging by people on Kotaku has confirmed the numbers are a bit misleading as the majority of those accounts were EA Accounts automatically converted into Origin accounts and not just newly created Origin-only accounts.

2) Hidemo Kojima confirms news and details regarding the Z.O.E. franchise and Anibus game will be revealed during this year's Tokyo Game Show. The previously rumored Z.O.E. title for the 3DS and an HD collection set of the Z.O.E. games from the PS2 for PS3 and Xbox 360 are expected to be announced.

3) Crytek reveals Crysis 1 will be arriving on Xbox Live Arcade and PSN although on a modified engine than the original game but will include extras such as 3D-support and some graphical enhancements. The game is set to arrive in October for the price of 1600 MS Points ($19.99 on PSN).

ClockShot 09-09-2011 08:52 PM

I wonder how compact Crysis is going to be on those smaller 360 and PS3 hard drives?

Kalyx triaD 09-10-2011 02:23 PM

New XB360 Dashboard Coming:

In an update designed to "lay the groundwork for our entertainment future," this fall Microsoft will launch an entirely new look and feel for the Xbox 360 interface, bringing it in line with the "Metro" UI found in Windows 8 and Windows Phone 7.

The update, which enters open beta next month and doesn't yet have a firm launch date, will also unify the controller and Kinect interfaces for the console, says Microsoft's director of platform marketing, Albert Penello, who met with Gamasutra in San Francisco for a demonstration and discussion.

He said that the update is "probably as big, if not bigger, in terms of what we did around NXE in terms of a significant change to the UI," referring to the late 2008 "New Xbox Experience" update, the last major overhaul of the console's UI.

The upcoming update concentrates on "three big areas" according to Penello: "performance, consistent and easy navigation [and] ubiquitous search and voice." The update brings Microsoft's Bing search service to the console, and aims to index content by name so it can easily be found by Xbox users.

"The definition of a game console is changing over time. What people expect and want is changing," he said. "This update gets us into a place where we can expand more rapidly without breaking the experience for people who are primarily there to play games."

He noted that "innovation has outpaced the dash[board] updates" since the company launched its last overhaul, and this one is designed to put the platform in a position to grow more intelligently.

Penello told Gamasutra that this update has been in the works "probably as far back as two years," with some of its seeds planted in the "pre-Kinect days."

"No more dead ends... If you can see it you can say it," said Penello, as he demoed the voice recognition features of the new "unified dash," which no longer has separate interfaces for Kinect and controller users.

"Our big philosophy is, 'the entertainment you want with the people you care about made easy,'" said Penello."

When it comes to the "entertainment" part of the equation, the company -- which is already working with ESPN -- is bringing UFC fights to the platform as well as adding YouTube support. Microsoft isn't ready to discuss other entertainment plans for the North American market, Penello said., but he did confirm that "we're going to be bringing live TV and on-demand to Xbox."

There's "a lot of change and volatility around linear content," he said, and to address that, "we're taking a very partner-centric approach." Penello also hinted that further announcements along these lines may come "as the fall hits."

The company has also added a top level slot for "apps" to the interface. "If it wasn't a game, music, or a video option" in the old interface, it got lost, he said. "There was really no place for us to put apps that were non-game apps." Penello did not divulge any plans for new additions, and stressed that the app section will be even more closed to developers than Xbox Live Arcade is.

"It's unlikely that our strategy is going to let anybody build apps... It's going to be more partnership-driven," he told Gamasutra.

The company, however, has launched an app SDK so that developers can "use voice, search, gesture, and Kinect as well." The company's attitude towards apps is for "security, safety, things don't break, the experience is consistent," he said.

He also spoke strongly of the need for control over the Xbox Live Arcade space, describing it as "a curated marketplace" with "curated content."

Currently, independent developers cannot publish games directly to Xbox Live Arcade, as the company requires a publisher also sell packaged games to earn XBLA slots. Indie developers must therefore sign with Microsoft or another publisher to see their games on the service.

"We do have the indie games model," Penello said, before quickly admitting that there "needs to be more discovery around that" for Xbox 360 users. Developers have complained that it is almost impossible to succeed on XBLIG.

But as for locking down XBLA? "Having more premium gaming experiences that have a higher barrier of entry is not necessarily a bad thing," he said, despite any "unintended consequences" -- such as locking out quality games from talented developers that might otherwise appear were the market more open.

Microsoft is very concerned about the "quality of the games" on the platform in general, he said -- be they on XBLA or packaged -- and Penello seemed satisfied with the company's decision to maintain a publisher barrier for Xbox Live Arcade, even if it might make things difficult for indies.

"Having a certain barrier of entry that makes sure the quality of content is high is a good thing," he said.

Back to discoverability -- an issue that affects both Xbox Live Arcade and Xbox Live Indie Games. There are "thousands and thousands of pieces of content" on the Xbox Marketplace, said Penello, and there is a "ton of collision" between different types of content.

"The goal is to solve a lot of those types of problems, through search, through just general UI improvements -- making that stuff easier to find."

"Developers are frustrated that their content disappears and can't be found," he admitted. "Discoverability is a lot about UI," he said, adding that he "absolutely hopes" the new UI will help users discover games.

"We didn't even have a real, broad catalog search ability, and we went from that to broad catalog search and voice search," he said. And the improvements will continue as the company gets more metadata into its database, he added.

"Certainly the intent, over time, to sort by genre and subtype is going to become enhanced," he said. Bing will "do the best it can with the catalog," Penello said -- "there are no preset search terms."

"The gaming stuff is really front and center" to the Xbox 360 experience, he said, even if the system's linear entertainment options are increasing.

"We're trying to do it in a way that doesn't break the gaming experience."

Facebook integration will come with the update, and allow players to publish achievements to their Facebook wall. The Xbox XDK is adding "hooks into Facebook as well," said Penello, "so games can start doing more interesting things with Facebook."

Roaming profiles and cloud storage are also coming sometime this fall, as well as "beacons" -- which are like game invites which don't expire, so gamers can put their friends on notice for the games they most want to play.

One enhancement that will not be coming to Xbox Live, however, is an opening of the network to uses such as Valve's Steamworks, which was implemented on the PlayStation 3 version of Portal 2 but not the Xbox 360 version.

Valve founder Gabe Newell recently told Gamasutra that Sony has "made a really smart set of decisions about their approach, and that they'll continue to garner more and more benefits from that approach going forward."

"I feel like one of the philosophies of being the gaming console, and being safe and easy and secure, a lot of the decisions we make are derived around that," said Penello. "Sometimes you lose some opportunities, and sometimes you benefit from that."

So the company is not in the process of rethinking this position? "No," he said. As far as Valve is concerned, though, Penello said "I'm sure someone's talking to them.

And what of Braid creator Jonathan Blow's assertion to Gamasutra that "even the argument that XBLA is the biggest market is starting to come into question," and that he might stick to Steam and iOS for upcoming game The Witness?

"It's always a bummer when people make a choice like that, but we have to better understand what the root cause is," said Penello.

"I'd like to think that the more people we can get finding and consuming stuff" will make the platform more compelling to developers, he said. He considers any shift away from XBLA "more a question of consumption, than a business model situation."

"If that's the root cause, then this is the right direction to solve it," he said, of the new UI.

Steam and other PC-based digital services are also much more aggressive with sales and promotions than Xbox Live Arcade is. "The PC model is different than the model on console," argued Penello.

However, he said, "from a standpoint of getting better at merchandising and playing with price promotions, I know there's a lot of discussion going on around that."

Verbose Minch 09-10-2011 03:23 PM

This had better not fuck over all my themes like the last update did.

Vietnamese Crippler 09-10-2011 07:00 PM

<iframe width="560" height="345" src="http://www.youtube.com/embed/CyCyzB0CedM" frameborder="0" allowfullscreen></iframe>

#BROKEN Hasney 09-11-2011 02:43 PM

<iframe width="420" height="345" src="http://www.youtube.com/embed/trmPZScztok" frameborder="0" allowfullscreen></iframe>

LuigiD 09-12-2011 01:09 PM

Pretty good read regarding the used game market:
http://ps3.ign.com/articles/119/1193735p1.html

Kalyx triaD 09-12-2011 01:20 PM

Dtoid have a different take on the story, pretty much cursing the guy. Cross referencing the articles, it seems the real concern is the price of games. To me, 50$ was the magic number. 60$ took a while to get used to and talk of games increasing is fucking stupid. Dtoid commented that used games help people buy new games, and discover new IPs (I debate the second point) - yet they didn't report the part where the developer mentioned the high price of games, which corresponds with the real concern. I can't imagine why they would leave out the only point of agreement, which makes IGN the better reporter this time. Crazy.

LoDownM 09-12-2011 03:39 PM

Jim Sterling article, that is why.

Emperor Smeat 09-12-2011 04:48 PM

I'd argue the lost money from Heavy Rain could be due more to all the cancelled DLC stories meant for the game than it just being a used copy issue. It also didn't help how much money was spent making the game and engine to go along with massive hype but in terms of sales it was lower than expected (1.8-2 million).

EA isn't doing any better because all they have made since creating the Pass system was about $15 million but overall sales are a bit lower than before. Even the new Season Pass only managed to get 4,000 people to buy it.

THQ's pass has hurt them a lot more than helped them especially with a few of their series now killed off as a result (and dumb marketing of their games).

Emperor Smeat 09-12-2011 07:49 PM

In an interview with the director of the Legend of Zelda series, Eiji Aonuma reveals some details on the Zelda HD demo shown at E3, the upcoming Zelda game for the 3DS, and the future of Zelda for the Wii U.

Concerning the E3 demo, Aonuma mentioned to not assume anything from the demo will look or be made into a game after people believed the demo was a sign of what the next Zelda game would look on the Wii U. Current rumors involve Nintendo considering using the cell-shading style for at least 1-2 more games after Skyward Swords.

Quote:

"The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to take a Zelda game and put it in HD, this is what it might look like. We’re much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven’t been able to do in a Zelda game before.... One of our goals with [Skyward Sword] is to be the first step in illustrating for people how the Zelda series can change and evolve."
Skyward Swords was basically confirmed again to be a new direction for the series and could become a new "Link to the Past" or "Ocarina of Time" standard where future games are done in the same style or gameplay.

For the 3DS Zelda game, the company is working on making the 3D effects be the best ever seen while also having a critical impact on gameplay instead of just for the visual appeal like with the recent Ocarina of Time and Starfox 64 3D remakes.

Quote:

"It will be a game in which having 3D will mean something."
He also stressed nothing will be revealed about the games in development either as info bots or screens until well after Skyward Swords is finished and released.

http://gamrfeed.vgchartz.com/pics/ao...8_expanded.jpg
http://www.screwattack.com/news/aonu...ht-wii-u-zelda

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Quick News Round-Up:
1) In an update to Crysis 1 arriving on PSN and XBLA, EA clarifies at least the Xbox 360 version will not be an arcade title but instead a Games on Demand title with the 2 GB limit on XBLA games seen as the main reason. The company also revealed the game will only contain the campaign/single player portion due to the entire multiplayer will not be included.

2) Ubisoft extends the Assassin's Creed Revelations beta on the PS3 for an additional week and will expand to all PSN members. The beta has only been exclusive to the PS3 and Playstation Plus members before the announcement and no Xbox 360 beta is expected as was the case with AC Brotherhood beta.

3) Activision and Blizzard reveal current plans involving Blizzard includes at least 6 games to be released within the next 3 years although none will be new series or IPs. The plan is for 2 more World of Warcraft expansion packs, 2 more expansion packs for Starcraft III, Diablo III, and 1 expansion pack for Diablo III.

Captain of Fun 09-12-2011 08:50 PM

Question.

Is assassin's creed revelations a true sequel, or just another semi sequel like brotherhood?

Emperor Smeat 09-12-2011 08:53 PM

Both as a true sequel to Assassin's Creed II and also tying in as a sequel to the Brotherhood side story because Enzio, Altair, and the Renaissance storyline ends with Revelations.

ClockShot 09-12-2011 09:03 PM

Yes.

RoXer 09-13-2011 03:20 PM

http://www.rockpapershotgun.com/2011...-fps-revealed/

Emperor Smeat 09-13-2011 07:49 PM

In an interview with Kotaku, Valve reveals new info in regards to Counter-Strike: Global Offensive while also stressing how the game isn't being viewed as a "Counter Strike 2" title but more of an extension of past games in the series.

The main writer for Valve, Chet Faliszek, explained the key differences between CS: GO and the idea of the downloadable title being Counter-Strike 2 by saying:

Quote:

"A lot of Counter-Strike: GO is taking Counter-Strike: Source and Counter-Strike 1.6 and melding it into a product that every side likes and also expanding the base by putting it out on the consoles," ... "Whereas Counter-Strike 2, at least internally, we think about as something different."
Some of the new changes besides the reworked classic maps and new 5v5 mode are a casual mode allowing players to buy weapons and equipments without worrying about having enough in-game funds and match-making servers will be supported and run by Valve for all platforms.

One of Valve's main goals for the game is trying to bring back the competitive players from CS 1.6 who refused to move onto CS Source while also regaining former counter strike players that have switched from PC to console gaming.

The classic maps were also redesigned due to former players and Valve themselves realizing the maps were not balanced enough to support competitive matches.

Quote:

The Valve guys describe two of the goals for GO as lowering the skill floor—making it easier for newbies to have fun with game, hence the casual mode—and raising the skill ceiling—making meaningful, subtle changes to maps and mechanics that only pro-level players will notice and appreciate.
The PS3 version was confirmed to have keyboard and mouse support and allows cross-platform support to go along with PC and MAC players being on the same servers.

The game is scheduled for a 2012 release date on the PC, Mac, Xbox Live, and PSN.

http://cache.gawkerassets.com/assets...is_not_cs2.jpg
http://kotaku.com/5839298/what-the-n...rding-to-valve

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Quick News Round-Up:
1) The PC division of EA Sports is currently involved in a huge mess after customers are demanding refunds for the PC version of Tiger Woods 12 after finding out besides the sloppy job done with the port, the multiplayer portion of the game was removed so that the company could charge it as a separate game. The PC demo for FIFA 12 is even worse for the company after it was found out to not run if FIFA 11 files were detected or in some cases doesn't run at all regardless what is on the hard drive.

2) Gamestop announces they will be launching their own Android-supported gaming tablet next year and will include a controller to support certain games. Gamestop also announced they are currently working with developers to create exclusive titles for the tablet while the company itself is testing out their distribution services to support the upcoming tablet.

3) Kid Icarus for the Nintendo 3DS has been delayed from an original late 2011 release date to now a TBA 2012 date after the company announced the development team needs more time to work and polish the game. To make up for the delay, Nintendo has teamed up with an animation company in Japan to create a mini-series of animated Kid Icarus episodes that will be available for free on the 3DS video service.

RoXer 09-13-2011 07:55 PM

Quote:

Originally Posted by Smelly Meatball (Post 3627817)
The game is scheduled for a 2012 release date on the PC, Mac, Xbox Live, and PSN.

2014 in Valve Time

RoXer 09-13-2011 07:56 PM

http://developer.valvesoftware.com/wiki/Valve_Time

RoXer 09-14-2011 12:46 AM

http://monterey.craigslist.org/vgm/2597473697.html

#BROKEN Hasney 09-14-2011 05:03 AM

How odd. FIFA 12 demo is perfect here though, but my 3D Vision kit did detect it as FIFA 11 so there's something weird in that demo.

Kalyx triaD 09-14-2011 03:17 PM

Ultimate Spidey's new costume will be available in the upcoming Edge of Time game. Looks good, I hope it gets into UMvC3.


Verbose Minch 09-14-2011 03:30 PM

Quote:

Originally Posted by Kalyx triaD (Post 3628451)
Ultimate Spidey's new costume will be available in the upcoming Edge of Time game. Looks good, I hope it gets into UMvC3.


Capcom will probably charge an extra 400 MS points for it.

Kalyx triaD 09-14-2011 03:31 PM

More likely a pre-order thing.


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